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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FAnimation%2FAnimation</id>
		<title>Flash / Flex / ActionScript/Animation/Animation - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FAnimation%2FAnimation"/>
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		<updated>2026-04-04T15:51:27Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Animation/Animation&amp;diff=4174&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
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				<updated>2010-05-26T09:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Animation/Animation&amp;diff=4175&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T08:14:31Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Animating by Frames==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package&lt;br /&gt;
{&lt;br /&gt;
    import flash.display.*;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    public class Main extends Sprite&lt;br /&gt;
    {&lt;br /&gt;
        public function FrameAnimation()&lt;br /&gt;
        {&lt;br /&gt;
            addEventListener(Event.ENTER_FRAME, onEnterFrame);&lt;br /&gt;
        }&lt;br /&gt;
        protected function onEnterFrame(event:Event):void&lt;br /&gt;
        {&lt;br /&gt;
            trace(&amp;quot;animating&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Animating with Pure ActionScript==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package&lt;br /&gt;
{&lt;br /&gt;
    import flash.display.*;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    public class Main extends Sprite&lt;br /&gt;
    {&lt;br /&gt;
        protected var myShape:DisplayObject;&lt;br /&gt;
        public function Main()&lt;br /&gt;
        {&lt;br /&gt;
            var fps:int = 60;&lt;br /&gt;
            var mspf:int = Math.round(1 / fps * 1000);&lt;br /&gt;
            var t:Timer = new Timer(mspf);&lt;br /&gt;
            t.addEventListener(TimerEvent.TIMER, onTimer);&lt;br /&gt;
            t.start();&lt;br /&gt;
        var s:Sprite = new Sprite();&lt;br /&gt;
        addChild(s);&lt;br /&gt;
            myShape = getChildAt(0);&lt;br /&gt;
        }&lt;br /&gt;
        protected function onTimer(event:TimerEvent):void&lt;br /&gt;
        {&lt;br /&gt;
            myShape.x += 0.5;&lt;br /&gt;
            event.updateAfterEvent();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Animation and Speed==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package&lt;br /&gt;
{&lt;br /&gt;
    import flash.display.*;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    import flash.utils.getTimer;&lt;br /&gt;
    public class Main extends Sprite&lt;br /&gt;
    {&lt;br /&gt;
        protected const SPEED:Number = 50; //50 pixels per second&lt;br /&gt;
        protected var myShape:DisplayObject;&lt;br /&gt;
        protected var lastTime:int;&lt;br /&gt;
        public function Main ()&lt;br /&gt;
        {&lt;br /&gt;
        addEventListener(Event.ENTER_FRAME, onEnterFrame);&lt;br /&gt;
        lastTime = getTimer();&lt;br /&gt;
        var s:Sprite = new Sprite();&lt;br /&gt;
        addChild(s);&lt;br /&gt;
        myShape = getChildAt(0);&lt;br /&gt;
        }&lt;br /&gt;
        protected function onEnterFrame(event:Event):void&lt;br /&gt;
        {&lt;br /&gt;
           var time:int = getTimer();&lt;br /&gt;
            myShape.x += SPEED * (time - lastTime) / 1000;&lt;br /&gt;
            lastTime = time;&lt;br /&gt;
       }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A timer function-based animation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    &lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _sprite:Sprite = new Sprite(  );&lt;br /&gt;
        private var _vx:Number = 1;&lt;br /&gt;
        private var _vy:Number = 1;&lt;br /&gt;
        private var _timer:Timer;&lt;br /&gt;
        &lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            _sprite.graphics.beginFill(0x0000ff, 100);&lt;br /&gt;
            _sprite.graphics.drawCircle(0, 0, 25);&lt;br /&gt;
            _sprite.graphics.endFill(  );&lt;br /&gt;
            _sprite.x = 50;&lt;br /&gt;
            _sprite.y = 100;&lt;br /&gt;
            addChild(_sprite);&lt;br /&gt;
            _timer = new Timer(30);&lt;br /&gt;
            _timer.addEventListener(&amp;quot;timer&amp;quot;, onTimer);&lt;br /&gt;
            _timer.start(  );&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        public function onTimer(event:TimerEvent):void {&lt;br /&gt;
            _sprite.x += _vx;&lt;br /&gt;
            _sprite.y += _vy;&lt;br /&gt;
        }&lt;br /&gt;
    }    &lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving an Object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    &lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _sprite:Sprite = new Sprite(  );&lt;br /&gt;
        private var _vx:Number = 3;&lt;br /&gt;
        &lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            _sprite.graphics.beginFill(0x0000ff, 100);&lt;br /&gt;
            _sprite.graphics.drawCircle(0, 0, 25);&lt;br /&gt;
            _sprite.graphics.endFill(  );&lt;br /&gt;
            _sprite.x = 50;&lt;br /&gt;
            _sprite.y = 10;&lt;br /&gt;
            addChild(_sprite);&lt;br /&gt;
            addEventListener(Event.ENTER_FRAME, onEnterFrame);&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        public function onEnterFrame(event:Event):void {&lt;br /&gt;
            _sprite.x += _vx;&lt;br /&gt;
        }&lt;br /&gt;
    }    &lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Programmatic Animation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
    import flash.display.*;&lt;br /&gt;
    import flash.text.*;&lt;br /&gt;
    &lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
      public function Main(  ) {&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.text          = &amp;quot;Hello&amp;quot;;&lt;br /&gt;
        t.autoSize      = TextFieldAutoSize.LEFT;&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    &lt;br /&gt;
        while (t.x &amp;lt;= 300) {&lt;br /&gt;
          t.x += 10;&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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