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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FAnimation%2FTimer</id>
		<title>Flash / Flex / ActionScript/Animation/Timer - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FAnimation%2FTimer"/>
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		<updated>2026-04-04T12:28:02Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Animation/Timer&amp;diff=4198&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
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				<updated>2010-05-26T09:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Animation/Timer&amp;diff=4199&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Animation/Timer&amp;diff=4199&amp;oldid=prev"/>
				<updated>2010-05-26T08:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Change text value in a TextField in a timer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.text.TextField;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    &lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        var timer:Timer = new Timer(1000);&lt;br /&gt;
        &lt;br /&gt;
        private var _text:TextField;&lt;br /&gt;
        private var _start:uint;&lt;br /&gt;
        &lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            _start = 0;&lt;br /&gt;
            _text = new TextField(  );&lt;br /&gt;
            addChild(_text);&lt;br /&gt;
            timer.addEventListener(TimerEvent.TIMER, onTimer);&lt;br /&gt;
            timer.start(  );&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        private function onTimer(event:TimerEvent):void {&lt;br /&gt;
            _text.text = (timer.currentCount - _start) + &amp;quot; milliseconds&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Timer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package Main{&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.utils.*;&lt;br /&gt;
    import flash.events.*;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        public static const TIMER_DELAY:Number = 1 * 1000;&lt;br /&gt;
        public var timer:Timer;&lt;br /&gt;
        public function Main() {&lt;br /&gt;
            timer = new Timer(TIMER_DELAY, 10);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating Symbols Within Flash CS3==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
       var timer:Timer;&lt;br /&gt;
       public function Main () {&lt;br /&gt;
           super();&lt;br /&gt;
           timer = new Timer(1000);&lt;br /&gt;
           timer.addEventListener(TimerEvent.TIMER, bark);&lt;br /&gt;
           timer.start();&lt;br /&gt;
       }&lt;br /&gt;
       public function bark(event:TimerEvent = null):void {&lt;br /&gt;
           trace(&amp;quot;Woof!&amp;quot;);&lt;br /&gt;
       }&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defers the call to the deferredMethod( ) method for five seconds:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.utils.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var timer:Timer = new Timer(5000, 1);&lt;br /&gt;
        timer.addEventListener(TimerEvent.TIMER, deferredMethod);&lt;br /&gt;
        timer.start(  );&lt;br /&gt;
    }&lt;br /&gt;
    function deferredMethod(event:TimerEvent):void {&lt;br /&gt;
          trace(&amp;quot;on timer&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==draws a single line with a random stroke style every 250 milliseconds. It uses clear( ) to erase the previously drawn line.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.utils.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var s:Shape;&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      s = new Shape(  );&lt;br /&gt;
      addChild(s);&lt;br /&gt;
      var t:Timer = new Timer(250);&lt;br /&gt;
      t.addEventListener(TimerEvent.TIMER, timerListener);&lt;br /&gt;
      t.start(  );&lt;br /&gt;
    }&lt;br /&gt;
    private function timerListener (e:TimerEvent):void {&lt;br /&gt;
      s.graphics.clear(  );&lt;br /&gt;
      s.graphics.lineStyle(random(1, 10), random(0, 0xFFFFFF));&lt;br /&gt;
      s.graphics.moveTo(random(0, 550), random(0, 400));&lt;br /&gt;
      s.graphics.lineTo(random(0, 550), random(0, 400));&lt;br /&gt;
    }&lt;br /&gt;
    public function random (minVal:int, maxVal:int):int {&lt;br /&gt;
      return minVal + Math.floor(Math.random(  ) * (maxVal + 1 - minVal));&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post-Event Updates for Timer Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.utils.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      stage.frameRate = 1;&lt;br /&gt;
      var timer:Timer = new Timer(100, 0);&lt;br /&gt;
      timer.start(  );&lt;br /&gt;
      timer.addEventListener(TimerEvent.TIMER, timerListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function timerListener (e:TimerEvent):void {&lt;br /&gt;
      var rect:Sprite = new Sprite(  );&lt;br /&gt;
      rect.graphics.lineStyle(1);&lt;br /&gt;
      rect.graphics.beginFill(0x0000FF);&lt;br /&gt;
      rect.graphics.drawRect(0, 0, 150, 75);&lt;br /&gt;
      rect.x = Math.floor(Math.random(  )*stage.stageWidth);&lt;br /&gt;
      rect.y = Math.floor(Math.random(  )*stage.stageHeight);&lt;br /&gt;
      addChild(rect);&lt;br /&gt;
      e.updateAfterEvent(  )&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repeating a Task over Time==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    &lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _PreviousTime:Number = 0;&lt;br /&gt;
        &lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            var tTimer:Timer = new Timer(500, 10);&lt;br /&gt;
            tTimer.addEventListener(TimerEvent.TIMER, onTimer);&lt;br /&gt;
            tTimer.start(  );&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        private function onTimer(event:TimerEvent):void {&lt;br /&gt;
            trace(flash.utils.getTimer(  ) - _PreviousTime);&lt;br /&gt;
            _PreviousTime = flash.utils.getTimer(  ); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Two timers are set, one for a square sprite and one for a circle sprite==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    &lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _square:Sprite;&lt;br /&gt;
        private var _circle:Sprite;&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            _square = new Sprite(  );&lt;br /&gt;
            _square.graphics.beginFill(0xff0000);&lt;br /&gt;
            _square.graphics.drawRect(0, 0, 100, 100);&lt;br /&gt;
            _square.graphics.endFill(  );&lt;br /&gt;
            addChild(_square);&lt;br /&gt;
            _square.x = 100;&lt;br /&gt;
            _square.y = 50;&lt;br /&gt;
            &lt;br /&gt;
            _circle = new Sprite(  );&lt;br /&gt;
            _circle.graphics.beginFill(0x0000ff);&lt;br /&gt;
            _circle.graphics.drawCircle(50, 50, 50);&lt;br /&gt;
            _circle.graphics.endFill(  );&lt;br /&gt;
            addChild(_circle);&lt;br /&gt;
            _circle.x = 100;&lt;br /&gt;
            _circle.y = 200;&lt;br /&gt;
            &lt;br /&gt;
            var squareTimer:Timer = new Timer(50, 0);&lt;br /&gt;
            squareTimer.addEventListener(TimerEvent.TIMER, onSquareTimer);&lt;br /&gt;
            squareTimer.start(  );&lt;br /&gt;
            &lt;br /&gt;
            var circleTimer:Timer = new Timer(100, 0);&lt;br /&gt;
            circleTimer.addEventListener(TimerEvent.TIMER, onCircleTimer);&lt;br /&gt;
            circleTimer.start(  );&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        private function onSquareTimer(event:TimerEvent):void {&lt;br /&gt;
            _square.x++;&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        private function onCircleTimer(event:TimerEvent):void {&lt;br /&gt;
            _circle.x++;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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