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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FArray%2FPush</id>
		<title>Flash / Flex / ActionScript/Array/Push - История изменений</title>
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		<updated>2026-04-04T07:22:57Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Array/Push&amp;diff=4328&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
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				<updated>2010-05-26T09:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Array/Push&amp;diff=4329&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T08:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Appending Values to the End of an Array: The push() accepts one or more parameters and appends those values to the end of the array.==&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
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    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
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package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var aEmployees:Array = [&amp;quot;A&amp;quot;, &amp;quot;P&amp;quot;, &amp;quot;C&amp;quot;, &amp;quot;H&amp;quot;];&lt;br /&gt;
        aEmployees.push(&amp;quot;Ruth&amp;quot;);&lt;br /&gt;
        &lt;br /&gt;
        trace(aEmployees.toString());&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
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==Items added to the list can be any expression.==&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var temperature:int = 22;&lt;br /&gt;
        var sky:String = &amp;quot;sunny&amp;quot;;&lt;br /&gt;
        var weatherListing:Array = new Array(  );&lt;br /&gt;
        &lt;br /&gt;
        weatherListing.push(temperature, sky);&lt;br /&gt;
        &lt;br /&gt;
        trace(weatherListing); // 22,sunny&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
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&lt;br /&gt;
==push() method always appends new elements, even if all the existing elements have undefined values.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var aEmployees:Array = new Array(2);&lt;br /&gt;
        aEmployees.push(&amp;quot;R&amp;quot;, &amp;quot;H&amp;quot;, &amp;quot;L&amp;quot;);&lt;br /&gt;
        trace(aEmployees.toString());//,,R,H,L&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==You are not limited to adding a single element at a time with push method==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
&lt;br /&gt;
        var aEmployees:Array = [&amp;quot;A&amp;quot;, &amp;quot;P&amp;quot;, &amp;quot;C&amp;quot;, &amp;quot;H&amp;quot;];&lt;br /&gt;
        aEmployees.push(&amp;quot;R&amp;quot;, &amp;quot;H&amp;quot;, &amp;quot;L&amp;quot;);&lt;br /&gt;
        trace(aEmployees.toString());&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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