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		<title>Flash / Flex / ActionScript/Class/Method - История изменений</title>
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		<updated>2026-04-04T15:49:42Z</updated>
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		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Class/Method&amp;diff=4400&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
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				<updated>2010-05-26T09:19:12Z</updated>
		
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Class/Method&amp;diff=4401&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T08:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Adding Static Methods to a Class==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
/*&lt;br /&gt;
static publicPrivateModifier function methodName([paramList]):datatype {&lt;br /&gt;
  // Method code goes here.&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
       Car.statcF();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
class Car{&lt;br /&gt;
   static public function statcF(){&lt;br /&gt;
      trace(&amp;quot;static&amp;quot;);&lt;br /&gt;
   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A simple example of a method declaration using parameters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var averageValue:Number = average(5, 11);&lt;br /&gt;
    }&lt;br /&gt;
    private function average(a:Number, b:Number):Number {&lt;br /&gt;
        return (a + b)/2;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Change member variable value in member method==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
class Car {&lt;br /&gt;
          &lt;br /&gt;
          public var speed:Number;&lt;br /&gt;
          public var direction:String;&lt;br /&gt;
          &lt;br /&gt;
          public var onSpeedChange:Function;&lt;br /&gt;
          public var onDirectionChange:Function;&lt;br /&gt;
          public function Car(speed,direction) {&lt;br /&gt;
               this.speed = speed;&lt;br /&gt;
               this.direction = direction;&lt;br /&gt;
          }&lt;br /&gt;
          public function increaseSpeed() {&lt;br /&gt;
               this.speed += 10;&lt;br /&gt;
               this.onSpeedChange();&lt;br /&gt;
          }&lt;br /&gt;
          public function setDirection(direction) {&lt;br /&gt;
               this.direction = direction;&lt;br /&gt;
               this.onDirectionChange();&lt;br /&gt;
          }&lt;br /&gt;
          &lt;br /&gt;
     }&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create a method and then call it by name==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    public class Main extends Sprite&lt;br /&gt;
    {&lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            for(var i:int=0;i&amp;lt;10;i++) {&lt;br /&gt;
                drawLine(  );&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    &lt;br /&gt;
        private function drawLine(  ):void {&lt;br /&gt;
            graphics.lineStyle(1, Math.random(  ) * 0xffffff, 1);&lt;br /&gt;
            graphics.moveTo(Math.random(  ) * 400, Math.random(  ) * 400);&lt;br /&gt;
            graphics.lineTo(Math.random(  ) * 400, Math.random(  ) * 400);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defining Methods for a Class==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
/*&lt;br /&gt;
The syntax for a public method is: &lt;br /&gt;
public function methodName([parameterList]):datatype {&lt;br /&gt;
  // Method code goes here.&lt;br /&gt;
}&lt;br /&gt;
The syntax for a private method is almost identical: &lt;br /&gt;
private function methodName([parameterList]):datatype {&lt;br /&gt;
  // Method code goes here.&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var crTest:Car = new Car();&lt;br /&gt;
        &lt;br /&gt;
        crTest.drive(true);  // Displays: Car is driving.&lt;br /&gt;
        crTest.drive(false);  // Displays: Car is stopped.&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
class Car {&lt;br /&gt;
    public function drive(bStart:Boolean):void {&lt;br /&gt;
      if(bStart) {&lt;br /&gt;
        trace(&amp;quot;Car is driving.&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
      else {&lt;br /&gt;
        trace(&amp;quot;Car is stopped.&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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