<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FClass%2Fstatic</id>
		<title>Flash / Flex / ActionScript/Class/static - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FClass%2Fstatic"/>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Class/static&amp;action=history"/>
		<updated>2026-04-04T21:50:15Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Class/static&amp;diff=4426&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Class/static&amp;diff=4426&amp;oldid=prev"/>
				<updated>2010-05-26T09:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Class/static&amp;diff=4427&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Class/static&amp;diff=4427&amp;oldid=prev"/>
				<updated>2010-05-26T08:14:46Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Reference static variable==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
class Bicycle&lt;br /&gt;
    {&lt;br /&gt;
        static public var wheels:Number = 2;&lt;br /&gt;
        private var _gears:Number;&lt;br /&gt;
        public function get gears():Number&lt;br /&gt;
        {&lt;br /&gt;
            return _gears;&lt;br /&gt;
        }&lt;br /&gt;
        public function Bicycle(numberOfGears:Number)&lt;br /&gt;
        {&lt;br /&gt;
            this._gears = numberOfGears;&lt;br /&gt;
            for (var i:int = 0; i &amp;lt; Bicycle.wheels; i++)&lt;br /&gt;
            {&lt;br /&gt;
                //Prepare a wheel.&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Static Constants==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var stuntBike:Bicycle = new Bicycle();&lt;br /&gt;
        stuntBike.performTrick(&amp;quot;wheely&amp;quot;); //nothing happens&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
class Bicycle&lt;br /&gt;
    {&lt;br /&gt;
        static public const WHEELS:Number = 2;&lt;br /&gt;
        //the rest of the class...&lt;br /&gt;
        public function performTrick(trickName:String):void&lt;br /&gt;
        {&lt;br /&gt;
            switch (trickName)&lt;br /&gt;
            {&lt;br /&gt;
                case &amp;quot;wheelie&amp;quot;:&lt;br /&gt;
                    //code goes here to wheelie&lt;br /&gt;
                    break;&lt;br /&gt;
                case &amp;quot;bunnyhop&amp;quot;:&lt;br /&gt;
                    //code goes here to bunny hop&lt;br /&gt;
                    break;&lt;br /&gt;
                case &amp;quot;stoppie&amp;quot;:&lt;br /&gt;
                    //code goes here to stoppie&lt;br /&gt;
                    break;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Static Methods==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        StringUtils.contains(&amp;quot;me@moock.org&amp;quot;, &amp;quot;@&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
internal class StringUtils {&lt;br /&gt;
  public static function contains (string, character) {&lt;br /&gt;
    for (var i:int = 0; i &amp;lt;= string.length; i++) {&lt;br /&gt;
      if (string.charAt(i) == character) {&lt;br /&gt;
        return true;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    return false;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Static Variables==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
/*&lt;br /&gt;
class SomeClass {&lt;br /&gt;
  static var identifier = value;&lt;br /&gt;
}&lt;br /&gt;
class SomeClass {&lt;br /&gt;
  private static var identifier = value;&lt;br /&gt;
}&lt;br /&gt;
SomeClass.identifier = value;&lt;br /&gt;
*/&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
       trace(MyClass.maxNameLength);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
  internal class MyClass {&lt;br /&gt;
    static var maxNameLength = 20;&lt;br /&gt;
    static var maxCalories = 2000;&lt;br /&gt;
  }&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Static Variables: define methods and properties that belong to the class itself, rather than their instances.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var fixedGear:Bicycle = new Bicycle(1);&lt;br /&gt;
       // trace(fixedGear.wheels); //Wrong! Compiler error.&lt;br /&gt;
        trace(Bicycle.wheels); //Right! 2&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
class Bicycle&lt;br /&gt;
    {&lt;br /&gt;
        public static var wheels:Number = 2;&lt;br /&gt;
        private var _gears:Number;&lt;br /&gt;
        public function get gears():Number&lt;br /&gt;
        {&lt;br /&gt;
            return _gears;&lt;br /&gt;
        }&lt;br /&gt;
        public function Bicycle(numberOfGears:Number)&lt;br /&gt;
        {&lt;br /&gt;
            this._gears = numberOfGears;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Static Methods and Properties==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var eighteenSpeed:Bicycle = new Bicycle(18);&lt;br /&gt;
        var fixedGear:Bicycle = new Bicycle(1);&lt;br /&gt;
        &lt;br /&gt;
        trace(eighteenSpeed.gears); //18&lt;br /&gt;
        trace(fixedGear.gears); //1&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
    class Bicycle&lt;br /&gt;
    {&lt;br /&gt;
        private var _gears:Number;&lt;br /&gt;
        public function get gears():Number&lt;br /&gt;
        {&lt;br /&gt;
            return _gears;&lt;br /&gt;
        }&lt;br /&gt;
    public function Bicycle(numberOfGears:Number)&lt;br /&gt;
    {&lt;br /&gt;
            this._gears = numberOfGears;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>