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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FDevelopment%2FKeyboardEvent</id>
		<title>Flash / Flex / ActionScript/Development/KeyboardEvent - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FDevelopment%2FKeyboardEvent"/>
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		<updated>2026-04-04T10:42:02Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/KeyboardEvent&amp;diff=4580&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/KeyboardEvent&amp;diff=4580&amp;oldid=prev"/>
				<updated>2010-05-26T09:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/KeyboardEvent&amp;diff=4581&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/KeyboardEvent&amp;diff=4581&amp;oldid=prev"/>
				<updated>2010-05-26T08:15:02Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Converting user input to uppercase==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var inputfield:TextField = new TextField(  );&lt;br /&gt;
    public function Main() {&lt;br /&gt;
      inputfield.text = &amp;quot;&amp;quot;;&lt;br /&gt;
      inputfield.width  = 150;&lt;br /&gt;
      inputfield.height = 30;&lt;br /&gt;
      inputfield.border     = true;&lt;br /&gt;
      inputfield.background = true;&lt;br /&gt;
      inputfield.type = TextFieldType.INPUT;&lt;br /&gt;
      addChild(inputfield);&lt;br /&gt;
      inputfield.addEventListener(TextEvent.TEXT_INPUT, textInputListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function textInputListener (e:TextEvent):void {&lt;br /&gt;
      e.preventDefault(  );&lt;br /&gt;
      inputfield.replaceText(inputfield.caretIndex,&lt;br /&gt;
                             inputfield.caretIndex,&lt;br /&gt;
                             e.text.toUpperCase(  ));&lt;br /&gt;
      var newCaretIndex:int = inputfield.caretIndex +  e.text.length;&lt;br /&gt;
      inputfield.setSelection(newCaretIndex, newCaretIndex);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Determining the Character Associated with a Key==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  import flash.ui.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var keyoutput:TextField = new TextField(  );&lt;br /&gt;
    public function Main() {&lt;br /&gt;
      keyoutput.text = &amp;quot;Press any key...&amp;quot;;&lt;br /&gt;
      keyoutput.autoSize = TextFieldAutoSize.LEFT;&lt;br /&gt;
      keyoutput.border     = true;&lt;br /&gt;
      keyoutput.background = true;&lt;br /&gt;
      addChild(keyoutput);&lt;br /&gt;
      stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function keyDownListener (e:KeyboardEvent):void {&lt;br /&gt;
      keyoutput.text = &amp;quot;The key code for the key you pressed is: &amp;quot;&lt;br /&gt;
                       + e.keyCode + &amp;quot;\n&amp;quot;;&lt;br /&gt;
      keyoutput.appendText(&amp;quot;The character code for the key you pressed is: &amp;quot;&lt;br /&gt;
                           + e.charCode + &amp;quot;\n&amp;quot;);&lt;br /&gt;
      keyoutput.appendText(&amp;quot;The character for the key you pressed is: &amp;quot;&lt;br /&gt;
                           + String.fromCharCode(e.charCode));&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handling keyboard events for a particular object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      var rect1:Sprite = new Sprite(  );&lt;br /&gt;
      rect1.graphics.lineStyle(1);&lt;br /&gt;
      rect1.graphics.beginFill(0x0000FF);&lt;br /&gt;
      rect1.graphics.drawRect(0, 0, 75, 75);&lt;br /&gt;
      rect1.tabEnabled = true;&lt;br /&gt;
      var rect2:Sprite = new Sprite(  );&lt;br /&gt;
      rect2.graphics.lineStyle(1);&lt;br /&gt;
      rect2.graphics.beginFill(0x0000FF);&lt;br /&gt;
      rect2.graphics.drawRect(0, 0, 75, 75);&lt;br /&gt;
      rect2.x = 200;&lt;br /&gt;
      rect2.tabEnabled = true;&lt;br /&gt;
      addChild(rect1);&lt;br /&gt;
      addChild(rect2);&lt;br /&gt;
      rect1.addEventListener(KeyboardEvent.KEY_DOWN, rect1KeyDownListener);&lt;br /&gt;
      rect2.addEventListener(KeyboardEvent.KEY_DOWN, rect2KeyDownListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function rect1KeyDownListener (e:KeyboardEvent):void {&lt;br /&gt;
      Sprite(e.target).x += 10;&lt;br /&gt;
    }&lt;br /&gt;
    private function rect2KeyDownListener (e:KeyboardEvent):void {&lt;br /&gt;
      Sprite(e.target).rotation += 10;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handling keyboard events globally==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main (  ) {&lt;br /&gt;
      stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function keyDownListener (e:KeyboardEvent):void {&lt;br /&gt;
      trace(&amp;quot;A key was pressed.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==KeyboardEvent Basics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package&lt;br /&gt;
{&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.events.KeyboardEvent;&lt;br /&gt;
    public class Main extends Sprite&lt;br /&gt;
    {&lt;br /&gt;
        private var sprite:Sprite = new Sprite();&lt;br /&gt;
        public function Main()&lt;br /&gt;
        {&lt;br /&gt;
            sprite.graphics.beginFill(0xFF0000, 1);&lt;br /&gt;
            sprite.graphics.drawRect(0, 0, 20, 20);&lt;br /&gt;
            sprite.graphics.endFill();&lt;br /&gt;
            addChild(sprite);&lt;br /&gt;
            this.stage.addEventListener(KeyboardEvent.KEY_UP,moveSprite);&lt;br /&gt;
        }&lt;br /&gt;
        private function moveSprite(keyEvent:KeyboardEvent):void&lt;br /&gt;
        {&lt;br /&gt;
            switch (keyEvent.keyCode)&lt;br /&gt;
            {&lt;br /&gt;
                case 37:&lt;br /&gt;
                    sprite.x--;&lt;br /&gt;
                    break;&lt;br /&gt;
                case 38:&lt;br /&gt;
                    sprite.y--;&lt;br /&gt;
                    break;&lt;br /&gt;
                case 39:&lt;br /&gt;
                    sprite.x++&lt;br /&gt;
                    break;&lt;br /&gt;
                case 40:&lt;br /&gt;
                    sprite.y++;&lt;br /&gt;
                    break;&lt;br /&gt;
                default:&lt;br /&gt;
                    break;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Listen for the keyDown event and traces out the character code for that key.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.events.KeyboardEvent;&lt;br /&gt;
    &lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            stage.focus = this;&lt;br /&gt;
            addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        private function onKeyDown(event:KeyboardEvent):void {&lt;br /&gt;
            trace(&amp;quot;key down: &amp;quot; + event.charCode);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multilocation keys==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.ui.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public static const A_KEY:int = 65;&lt;br /&gt;
    public function Main() {&lt;br /&gt;
      stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function keyDownListener (e:KeyboardEvent):void {&lt;br /&gt;
      if (e.keyCode == Keyboard.SHIFT) {&lt;br /&gt;
        if (e.keyLocation == KeyLocation.LEFT) {&lt;br /&gt;
          trace(&amp;quot;The left Shift key was pressed&amp;quot;);&lt;br /&gt;
        } else if (e.keyLocation == KeyLocation.RIGHT) {&lt;br /&gt;
          trace(&amp;quot;The right Shift key was pressed&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference key code with Keyboard.ESCAPE==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  import flash.ui.Keyboard;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var keyoutput:TextField;&lt;br /&gt;
    public function Main() {&lt;br /&gt;
      keyoutput = new TextField(  );&lt;br /&gt;
      keyoutput.text = &amp;quot;Press any key...&amp;quot;;&lt;br /&gt;
      keyoutput.autoSize = TextFieldAutoSize.LEFT;&lt;br /&gt;
      keyoutput.border     = true;&lt;br /&gt;
      keyoutput.background = true;&lt;br /&gt;
      addChild(keyoutput);&lt;br /&gt;
      stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    private function keyDownListener (e:KeyboardEvent):void {&lt;br /&gt;
      if (e.keyCode == Keyboard.ESCAPE) {&lt;br /&gt;
        trace(&amp;quot;The Escape key was pressed&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Retrieving a pressed key&amp;quot;s key code through KeyboardEvent.KEY_DOWN event==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var keyoutput:TextField;&lt;br /&gt;
    public function Main() {&lt;br /&gt;
      keyoutput = new TextField();&lt;br /&gt;
      keyoutput.text = &amp;quot;Press any key...&amp;quot;;&lt;br /&gt;
      keyoutput.autoSize = TextFieldAutoSize.LEFT;&lt;br /&gt;
      keyoutput.border     = true;&lt;br /&gt;
      keyoutput.background = true;&lt;br /&gt;
      addChild(keyoutput);&lt;br /&gt;
      stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function keyDownListener (e:KeyboardEvent):void {&lt;br /&gt;
      keyoutput.text = &amp;quot;The key code for the key you pressed is: &amp;quot; + e.keyCode;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Understanding keyCodes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package&lt;br /&gt;
{&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.events.KeyboardEvent;&lt;br /&gt;
    public class Main extends Sprite&lt;br /&gt;
    {&lt;br /&gt;
        private var sprite:Sprite = new Sprite();&lt;br /&gt;
        public function Main()&lt;br /&gt;
        {&lt;br /&gt;
            sprite.graphics.beginFill(0xFF0000, 1);&lt;br /&gt;
            sprite.graphics.drawRect(0, 0, 20, 20);&lt;br /&gt;
            sprite.graphics.endFill();&lt;br /&gt;
            addChild(sprite);&lt;br /&gt;
            this.stage.addEventListener(KeyboardEvent.KEY_UP,moveSprite);&lt;br /&gt;
        }&lt;br /&gt;
        private function moveSprite(keyEvent:KeyboardEvent):void&lt;br /&gt;
        {&lt;br /&gt;
            switch (keyEvent.keyCode)&lt;br /&gt;
            {&lt;br /&gt;
                case 37:&lt;br /&gt;
                    sprite.x--;&lt;br /&gt;
                    break;&lt;br /&gt;
                case 38:&lt;br /&gt;
                    sprite.y--;&lt;br /&gt;
                    break;&lt;br /&gt;
                case 39:&lt;br /&gt;
                    sprite.x++&lt;br /&gt;
                    break;&lt;br /&gt;
                case 40:&lt;br /&gt;
                    sprite.y++;&lt;br /&gt;
                    break;&lt;br /&gt;
                default:&lt;br /&gt;
                    break;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Up / Left Sensor==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.ui.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var upPressed:Boolean;&lt;br /&gt;
    private var leftPressed:Boolean;&lt;br /&gt;
    public function Main (  ) {&lt;br /&gt;
      stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);&lt;br /&gt;
      stage.addEventListener(KeyboardEvent.KEY_UP, keyUpListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function keyDownListener (e:KeyboardEvent):void {&lt;br /&gt;
      if (e.keyCode == Keyboard.UP) {&lt;br /&gt;
        upPressed = true;&lt;br /&gt;
      } else if (e.keyCode == Keyboard.LEFT) {&lt;br /&gt;
        leftPressed = true;&lt;br /&gt;
      }&lt;br /&gt;
      if (upPressed &amp;amp;&amp;amp; leftPressed) {&lt;br /&gt;
        trace(&amp;quot;Up Arrow key and Left Arrow key are both pressed&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    private function keyUpListener (e:KeyboardEvent):void {&lt;br /&gt;
      if (e.keyCode == Keyboard.UP) {&lt;br /&gt;
        upPressed = false;&lt;br /&gt;
      } else if (e.keyCode == Keyboard.LEFT) {&lt;br /&gt;
        leftPressed = false;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>