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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FDevelopment%2FSound</id>
		<title>Flash / Flex / ActionScript/Development/Sound - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FDevelopment%2FSound"/>
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		<updated>2026-04-04T11:57:22Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/Sound&amp;diff=4592&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/Sound&amp;diff=4592&amp;oldid=prev"/>
				<updated>2010-05-26T09:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/Sound&amp;diff=4593&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/Sound&amp;diff=4593&amp;oldid=prev"/>
				<updated>2010-05-26T08:15:03Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Applying Sound Transformations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.*;&lt;br /&gt;
    import flash.media.*;&lt;br /&gt;
    import flash.events.*;&lt;br /&gt;
    import flash.net.*;&lt;br /&gt;
    import flash.text.*;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _id3Display:TextField = new TextField();&lt;br /&gt;
        private static const SONG_URL:String =&amp;quot;http://www.wbex.ru/y.mp3&amp;quot;;&lt;br /&gt;
        public function Main () {&lt;br /&gt;
            _id3Display.width = 300;&lt;br /&gt;
            _id3Display.height = 400;&lt;br /&gt;
            addChild(_id3Display);&lt;br /&gt;
            var sound:Sound = new Sound ();&lt;br /&gt;
            sound.addEventListener(Event.ID3, onID3);&lt;br /&gt;
            sound.load(new URLRequest(SONG_URL));&lt;br /&gt;
            sound.play();&lt;br /&gt;
        }&lt;br /&gt;
        private function onID3(event:Event):void {&lt;br /&gt;
            var sound:Sound = event.target as Sound;&lt;br /&gt;
            _id3Display.text = sound.id3.songName + &amp;quot;\n&amp;quot;;&lt;br /&gt;
            _id3Display.appendText(&amp;quot;by &amp;quot;+ sound.id3.artist + &amp;quot;\n&amp;quot;);&lt;br /&gt;
            _id3Display.appendText(&amp;quot;from the album &amp;quot;+ sound.id3.album);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffering a Streaming Sound==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.media.*;&lt;br /&gt;
    import flash.events.*;&lt;br /&gt;
    import flash.net.*;&lt;br /&gt;
    import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var context:SoundLoaderContext = new SoundLoaderContext();&lt;br /&gt;
        context.bufferTime = 10000; // set buffer time to 10 seconds.&lt;br /&gt;
        var song:Sound = new Sound(new URLRequest(&amp;quot;http://losdesigns.ru/music/robotPicksFlowers.mp3&amp;quot;), context);&lt;br /&gt;
        song.play();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Controlling Playback of a Sound==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
      import flash.media.*;&lt;br /&gt;
    import flash.events.*;&lt;br /&gt;
    import flash.net.*;&lt;br /&gt;
    import flash.text.*;&lt;br /&gt;
    import flash.utils.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var jazz:Sound = new Sound(new URLRequest(&amp;quot;My.mp3&amp;quot;));&lt;br /&gt;
        var jazzChannel:SoundChannel = jazz.play(); // sound is playing&lt;br /&gt;
        var timer:Timer = new Timer(5000, 1);&lt;br /&gt;
        timer.addEventListener(TimerEvent.TIMER, onTimeout);&lt;br /&gt;
        timer.start();&lt;br /&gt;
        function onTimeout() {&lt;br /&gt;
            jazzChannel.stop(); // sound stops playing&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting the Size of a Sound File==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
//ProgressBar&lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.media.Sound;&lt;br /&gt;
    import flash.net.URLRequest;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    &lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _sound:Sound;&lt;br /&gt;
        var i:int = 1;&lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            addEventListener(Event.ENTER_FRAME, onEnterFrame);&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        public function onEnterFrame(event:Event):void&lt;br /&gt;
        {&lt;br /&gt;
            var barWidth:int = 200;&lt;br /&gt;
            var barHeight:int = 5;&lt;br /&gt;
            var loaded:int = i++;&lt;br /&gt;
            var total:int = 100;&lt;br /&gt;
            if(total &amp;gt; 0) {&lt;br /&gt;
                graphics.clear(  );&lt;br /&gt;
                graphics.beginFill(0xFFFFFF);&lt;br /&gt;
                graphics.drawRect(10, 10, barWidth, barHeight);&lt;br /&gt;
                graphics.endFill(  );&lt;br /&gt;
                var percent:Number = loaded / total;&lt;br /&gt;
                graphics.beginFill(0xCCCCCC);&lt;br /&gt;
                graphics.drawRect(10, 10, barWidth * percent, barHeight);&lt;br /&gt;
                graphics.endFill(  );&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }    &lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How Sound Works in AS3: assume that there is an MP3 file with the name sound.mp3 stored in the same folder as the SWF file.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
      import flash.media.*;&lt;br /&gt;
    import flash.events.*;&lt;br /&gt;
    import flash.net.*;&lt;br /&gt;
    import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var sound:Sound = new Sound();&lt;br /&gt;
        var url:String = &amp;quot;sound.mp3&amp;quot;;&lt;br /&gt;
        var urlRequest:URLRequest = new URLRequest(url);&lt;br /&gt;
        sound.load(urlRequest);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offsetting the Start of a Sound==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.media.Sound;&lt;br /&gt;
    import flash.net.URLRequest;&lt;br /&gt;
    &lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _sound:Sound;&lt;br /&gt;
        private var _cuePoints:Array;&lt;br /&gt;
        &lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            _cuePoints = [0, 10000, 30000, 68000, 120000];&lt;br /&gt;
            _sound = new Sound(new URLRequest(&amp;quot;song.mp3&amp;quot;));&lt;br /&gt;
            playCuePoint(2);&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        public function playCuePoint(index:int):void {&lt;br /&gt;
            _sound.play(_cuePoints[index]);&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
    }    &lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pausing and Restarting a Sound==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.media.Sound;&lt;br /&gt;
    import flash.media.SoundChannel;&lt;br /&gt;
    import flash.net.URLRequest;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.events.MouseEvent;&lt;br /&gt;
    &lt;br /&gt;
    public class PlayPause extends Sprite {&lt;br /&gt;
        private var _sound:Sound;&lt;br /&gt;
        private var _channel:SoundChannel;&lt;br /&gt;
        private var _playPauseButton:Sprite;&lt;br /&gt;
        private var _playing:Boolean = false;&lt;br /&gt;
        private var _position:int;&lt;br /&gt;
        &lt;br /&gt;
        public function PlayPause(  ) {&lt;br /&gt;
            _sound = new Sound(new URLRequest(&amp;quot;song.mp3&amp;quot;));&lt;br /&gt;
            _channel = _sound.play(  );&lt;br /&gt;
            _playing = true;&lt;br /&gt;
            _playPauseButton = new Sprite(  );&lt;br /&gt;
            addChild(_playPauseButton);&lt;br /&gt;
            _playPauseButton.x = 10;&lt;br /&gt;
            _playPauseButton.y = 20;&lt;br /&gt;
            _playPauseButton.graphics.beginFill(0xcccccc);&lt;br /&gt;
            _playPauseButton.graphics.drawRect(0, 0, 20, 20);&lt;br /&gt;
            _playPauseButton.addEventListener(MouseEvent.MOUSE_UP, &lt;br /&gt;
                                             onPlayPause);&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        public function onPlayPause(event:MouseEvent):void {&lt;br /&gt;
            if(_playing) {&lt;br /&gt;
                   _position = _channel.position;&lt;br /&gt;
                   _channel.stop(  );&lt;br /&gt;
            }&lt;br /&gt;
            else {&lt;br /&gt;
                // If not playing, re-start it at&lt;br /&gt;
                // last known position&lt;br /&gt;
                _channel = _sound.play(_position);&lt;br /&gt;
            }&lt;br /&gt;
               _playing = !_playing;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading the Sound Spectrum==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    import flash.media.Sound;&lt;br /&gt;
    import flash.media.SoundChannel;&lt;br /&gt;
    import flash.net.URLRequest;&lt;br /&gt;
    import flash.utils.ByteArray;&lt;br /&gt;
    &lt;br /&gt;
        &lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _sound:Sound;&lt;br /&gt;
        private var _channel:SoundChannel;&lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            addEventListener(Event.ENTER_FRAME, onEnterFrame);&lt;br /&gt;
            _sound = new Sound(new URLRequest(&amp;quot;song.mp3&amp;quot;));&lt;br /&gt;
            _channel = _sound.play(  );&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        public function onEnterFrame(event:Event):void&lt;br /&gt;
        {&lt;br /&gt;
            var spectrum:ByteArray = new ByteArray(  );&lt;br /&gt;
            flash.media.SoundMixer.ruputeSpectrum(spectrum);&lt;br /&gt;
            &lt;br /&gt;
           &lt;br /&gt;
            for(var i:int=0;i&amp;lt;256;i++) {&lt;br /&gt;
                trace(spectrum.readFloat());&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
        }       &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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