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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FDevelopment%2Fsystem.Capabilities</id>
		<title>Flash / Flex / ActionScript/Development/system.Capabilities - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FDevelopment%2Fsystem.Capabilities"/>
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		<updated>2026-04-04T15:54:06Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/system.Capabilities&amp;diff=4542&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/system.Capabilities&amp;diff=4542&amp;oldid=prev"/>
				<updated>2010-05-26T09:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/system.Capabilities&amp;diff=4543&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Development/system.Capabilities&amp;diff=4543&amp;oldid=prev"/>
				<updated>2010-05-26T08:14:59Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Capable of receiving streaming video: use the flash.system.Capabilities.hasStreamingVideo property.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        if(flash.system.Capabilities.hasStreamingVideo) {&lt;br /&gt;
          trace(&amp;quot;Code to set up a video stream and start streaming a specific video&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if(flash.system.Capabilities.hasEmbeddedVideo) {&lt;br /&gt;
          trace(&amp;quot;Code to load an external .swf containing an embedded video&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else {&lt;br /&gt;
          trace(Alternate content without any video);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Checking the Player Type: Use the flash.system.Capabilities.playerType property.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Possible values are PlugIn, ActiveX, StandAlone, and External.&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        if(flash.system.Capabilities.playerType == &amp;quot;Plugin&amp;quot;) {&lt;br /&gt;
          trace(&amp;quot;do actions for Mozilla, etc. browsers&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if(flash.system.Capabilities.playerType == &amp;quot;ActiveX&amp;quot;) {&lt;br /&gt;
          trace(&amp;quot;do actions for IE&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else {&lt;br /&gt;
          trace(&amp;quot;do actions for no browser&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Checking the System Language: Use the flash.system.Capabilities.language property and the flash.system.IME class.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        trace(flash.system.Capabilities.language);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Check the property flash.system.Capabilities.hasEbeddedVideo to ensure that the user can view this content before initiating this download.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        if(flash.system.Capabilities.hasStreamingVideo) {&lt;br /&gt;
          trace(&amp;quot;Code to set up a video stream and start streaming a specific video&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if(flash.system.Capabilities.hasEmbeddedVideo) {&lt;br /&gt;
          trace(&amp;quot;Code to load an external .swf containing an embedded video&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else {&lt;br /&gt;
          trace(&amp;quot;Alternate content without any video&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detecting Audio Capabilities==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.system.Capabilities;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        &lt;br /&gt;
        public function Main() {&lt;br /&gt;
            if (Capabilities.hasAudio) {&lt;br /&gt;
                trace (&amp;quot;Audio OK!&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                trace(&amp;quot;Audio not available&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            if (Capabilities.hasStreamingAudio) {&lt;br /&gt;
                trace (&amp;quot;Streaming OK!&amp;quot;);&lt;br /&gt;
            } else {&lt;br /&gt;
                trace(&amp;quot;Streaming not available&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detecting Display Settings: Use the screenResolutionX and screenResolutionY properties of the system.capabilities object.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        trace(flash.system.Capabilities.screenResolutionX);&lt;br /&gt;
        trace(flash.system.Capabilities.screenResolutionY);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detecting the Operating System: Use the flash.system.Capabilities.os property.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var os:String = flash.system.Capabilities.os.substr(0, 3);&lt;br /&gt;
        if (os == &amp;quot;Win&amp;quot;) {&lt;br /&gt;
          trace(&amp;quot;Windows-specific code goes here&amp;quot;);&lt;br /&gt;
        } else if (os == &amp;quot;Mac&amp;quot;) {&lt;br /&gt;
          trace(&amp;quot;Mac-specific code goes here&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
          trace(&amp;quot;Must be Unix or Linux&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==flash.system.IME.enabled property is actually writable, so you can use it to turn on the IME.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        flash.system.IME.enabled = false;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Load different content based on the dimensions of a cellphone screen and a typical desktop computer display==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  import flash.net.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var resX:int = flash.system.Capabilities.screenResolutionX;&lt;br /&gt;
        var resY:int = flash.system.Capabilities.screenResolutionY;&lt;br /&gt;
        &lt;br /&gt;
        if ( (resX &amp;lt;= 240) &amp;amp;&amp;amp; (resY &amp;lt;= 320) ) {&lt;br /&gt;
          var url:String = &amp;quot;main_pocketPC.swf&amp;quot;;&lt;br /&gt;
        }else {&lt;br /&gt;
          var url:String = &amp;quot;main_desktop.swf&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        trace(new URLRequest(url));&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Load movies based on the language code.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var lang:String = flash.system.Capabilities.language.substr(0, 2);&lt;br /&gt;
        &lt;br /&gt;
        var supportedLanguages:Array = [&amp;quot;en&amp;quot;, &amp;quot;es&amp;quot;, &amp;quot;fr&amp;quot;];&lt;br /&gt;
        &lt;br /&gt;
        var useLang:String = &amp;quot;en&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        for (var i:int = 0; i &amp;lt; supportedLanguages.length; i++) {&lt;br /&gt;
          if (supportedLanguages[i] == lang) {&lt;br /&gt;
            useLang = lang;&lt;br /&gt;
            break;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
        var movieURL:String =  &amp;quot;myMovie_&amp;quot; + useLang + &amp;quot;.swf&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        trace(movieURL);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Test for MP3 capabilities using the flash.system.Capabilities.hasMP3 property==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  import flash.net.*;&lt;br /&gt;
  import flash.media.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        if (flash.system.Capabilities.hasMP3) {&lt;br /&gt;
          var url:URLRequest = new URLRequest(&amp;quot;sound.mp3&amp;quot;);&lt;br /&gt;
          var sound:Sound = new Sound(url);&lt;br /&gt;
          sound.play(  );&lt;br /&gt;
        } else {&lt;br /&gt;
          // code to load an external .swf containing a ADCP sound&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The flash.system.Capabilities.hasAudio property returns true if the user&amp;quot;s system has audio capabilities and false otherwise.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        // Load a .swf containing sound only if the Player can play audio&lt;br /&gt;
        var content:String;&lt;br /&gt;
        if (flash.system.Capabilities.hasAudio) {&lt;br /&gt;
          content = &amp;quot;sound.swf&amp;quot;;&lt;br /&gt;
        } else {&lt;br /&gt;
          content = &amp;quot;silent.swf&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The flash.system.IME.enabled property tells you whether the user is using the IME or entering text straight from the keyboard.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        trace(flash.system.IME.enabled);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To detect if the user&amp;quot;s system has an IME: flash.system.Capabilities.hasIME==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        trace(flash.system.Capabilities.hasIME);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use flash.system.Capabilities.language property to dynamically load content in the appropriate language==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
&lt;br /&gt;
        var greetings:Array = new Array(  );&lt;br /&gt;
        greetings[&amp;quot;en&amp;quot;] = &amp;quot;Hello&amp;quot;;&lt;br /&gt;
        greetings[&amp;quot;es&amp;quot;] = &amp;quot;Hola&amp;quot;;&lt;br /&gt;
        greetings[&amp;quot;fr&amp;quot;] = &amp;quot;Bonjour&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        var lang:String = flash.system.Capabilities.language.substr(0, 2);&lt;br /&gt;
        &lt;br /&gt;
        if (greetings[lang] == undefined) {&lt;br /&gt;
          lang = &amp;quot;en&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        trace(greetings[lang]);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use the screen resolution values to center a pop-up browser window==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  import flash.net.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var resX:int = flash.system.Capabilities.screenResolutionX;&lt;br /&gt;
        var resY:int = flash.system.Capabilities.screenResolutionY;&lt;br /&gt;
        &lt;br /&gt;
        var winW:int = 200;&lt;br /&gt;
        var winH:int = 200;&lt;br /&gt;
        &lt;br /&gt;
        var winX:int = (resX / 2) - (winW / 2);&lt;br /&gt;
        var winY:int = (resY / 2) - (winH / 2);&lt;br /&gt;
        &lt;br /&gt;
        var jsCode:String = &amp;quot;javascript:void(newWin=window.open(&amp;quot;http://www.wbex.ru/&amp;quot;,&amp;quot; + &lt;br /&gt;
                 &amp;quot;&amp;quot;newWindow&amp;quot;, &amp;quot;width=&amp;quot; + winW +&lt;br /&gt;
                 &amp;quot;, height=&amp;quot; +  winH + &amp;quot;,&amp;quot; + &lt;br /&gt;
                 &amp;quot;left=&amp;quot; + winX + &amp;quot;,top=&amp;quot; + winY + &amp;quot;&amp;quot;));&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video encoding: flash.system.Capabilities.hasVideoEncoder property.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.system.Capabilities;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        if(flash.system.Capabilities.hasVideoEncoder) {&lt;br /&gt;
          trace(&amp;quot;hasVideoEncoder&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
          trace(&amp;quot;else&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>