<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FGraphics%2FBitmapData</id>
		<title>Flash / Flex / ActionScript/Graphics/BitmapData - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FGraphics%2FBitmapData"/>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Graphics/BitmapData&amp;action=history"/>
		<updated>2026-04-04T21:49:30Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Graphics/BitmapData&amp;diff=4646&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Graphics/BitmapData&amp;diff=4646&amp;oldid=prev"/>
				<updated>2010-05-26T09:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Graphics/BitmapData&amp;diff=4647&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Graphics/BitmapData&amp;diff=4647&amp;oldid=prev"/>
				<updated>2010-05-26T08:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Adding Noise==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _bitmapData:BitmapData = new BitmapData(400, 400);&lt;br /&gt;
        public function Main () {&lt;br /&gt;
            var bitmap:Bitmap = new Bitmap(_bitmapData);&lt;br /&gt;
            addChild(bitmap);&lt;br /&gt;
            var timer:Timer = new Timer(50);&lt;br /&gt;
            timer.addEventListener(TimerEvent.TIMER, timerHandler);&lt;br /&gt;
            timer.start();&lt;br /&gt;
        }&lt;br /&gt;
        private function timerHandler(event:TimerEvent):void {&lt;br /&gt;
            _bitmapData.noise(Math.random() * 1000000);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adding Perlin Noise==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _bitmapData:BitmapData = new BitmapData(400, 400);&lt;br /&gt;
        public function Main () {&lt;br /&gt;
            var bitmap:Bitmap = new Bitmap(_bitmapData);&lt;br /&gt;
            addChild(bitmap);&lt;br /&gt;
            var timer:Timer = new Timer(50);&lt;br /&gt;
            timer.addEventListener(TimerEvent.TIMER, timerHandler);&lt;br /&gt;
            timer.start();&lt;br /&gt;
        }&lt;br /&gt;
        private function timerHandler(event:TimerEvent):void {&lt;br /&gt;
            _bitmapData.perlinNoise(mouseX, mouseY, 1, 1, false, false);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Applying Color Transformations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.net.URLRequest;&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.display.Loader;&lt;br /&gt;
    import flash.geom.Rectangle;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    import flash.geom.ColorTransform;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _loader:Loader = new Loader();&lt;br /&gt;
        public function Main () {&lt;br /&gt;
            _loader.load(new URLRequest(&amp;quot;http://www.wbex.ru/samplefiles/image2.jpg&amp;quot;));&lt;br /&gt;
            _loader.contentLoaderInfo.addEventListener(Event.ruPLETE,completeHandler);&lt;br /&gt;
        }&lt;br /&gt;
        private function completeHandler(event:Event):void {&lt;br /&gt;
            var w:Number = _loader.width;&lt;br /&gt;
            var h:Number = _loader.height;&lt;br /&gt;
            var bitmapData:BitmapData = new BitmapData(w, h);&lt;br /&gt;
            bitmapData.draw(_loader);&lt;br /&gt;
            bitmapData.colorTransform(new Rectangle(0, 0, w/2, h/2), new ColorTransform(1, 0, 0, 1, 0, 0, 0, 0));&lt;br /&gt;
            bitmapData.colorTransform(new Rectangle(w/2, 0, w/2, h/2), new ColorTransform(0, 1, 0, 1, 0, 0, 0, 0));&lt;br /&gt;
            bitmapData.colorTransform(new Rectangle(0, h/2, w/2, h/2), new ColorTransform(0, 0, 1, 1, 0, 0, 0, 0));&lt;br /&gt;
            bitmapData.colorTransform(new Rectangle(w/2, h/2, w/2, h/2), new ColorTransform(1, 1, 0, 1, 0, 0, 0, 0));&lt;br /&gt;
            var bitmap:Bitmap = new Bitmap(bitmapData);&lt;br /&gt;
            addChild(bitmap);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assign a pixel value using a number that specifies an Alpha channel of CC==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var imgData:BitmapData = new BitmapData(20, 20, true, 0x660000FF);&lt;br /&gt;
        imgData.setPixel(0, 0, 0xFFFFFF);&lt;br /&gt;
        imgData.setPixel(0, 0, 0xCCFFFFFF);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assigning the Color of a Region of Pixels==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
   &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.utils.*;&lt;br /&gt;
  import flash.geom.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var imgData:BitmapData = new BitmapData(4, 4, false, 0xFFFF0000);&lt;br /&gt;
        &lt;br /&gt;
        var byteArray:ByteArray = new ByteArray(  );&lt;br /&gt;
        byteArray.writeUnsignedInt(0xFF00FF00);&lt;br /&gt;
        &lt;br /&gt;
        byteArray.position = 0;&lt;br /&gt;
        &lt;br /&gt;
        imgData.setPixels(new Rectangle(1,0,3,2), byteArray);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create animation by setting the bitmap pixel==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.filters.BlurFilter;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _bitmap:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight,&lt;br /&gt;
                                  false, 0xff000000);&lt;br /&gt;
        private var _image:Bitmap = new Bitmap(_bitmap);&lt;br /&gt;
        &lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            addChild(_image);&lt;br /&gt;
            _image.filters = [new BlurFilter(  )];&lt;br /&gt;
            addEventListener(Event.ENTER_FRAME, onEnterFrame);&lt;br /&gt;
        }&lt;br /&gt;
        public function onEnterFrame(event:Event):void {&lt;br /&gt;
            for(var i:int = 0; i &amp;lt; 100; i++) {&lt;br /&gt;
                _bitmap.setPixel(mouseX + Math.random(  ) * 20 - 10,&lt;br /&gt;
                              mouseY + Math.random(  ) * 20 - 10,&lt;br /&gt;
                              0xffffffff);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a BitmapData Object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var bmpRectangle:BitmapData = new BitmapData(500, 200);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Flood Fill==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.events.MouseEvent;&lt;br /&gt;
    import flash.geom.Rectangle;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xffffffff);&lt;br /&gt;
    &lt;br /&gt;
        public function Main (  ) {&lt;br /&gt;
            var sprite:Sprite = new Sprite(  );&lt;br /&gt;
            addChild(sprite);&lt;br /&gt;
            for(var i:int = 0; i &amp;lt; 200; i++) {&lt;br /&gt;
                _bitmap.fillRect(new Rectangle(&lt;br /&gt;
                             Math.random(  ) * stage.stageWidth,&lt;br /&gt;
                             Math.random(  ) * stage.stageHeight,&lt;br /&gt;
                             20, 20), Math.random(  ) * 0xffffffff);&lt;br /&gt;
            }&lt;br /&gt;
            var image:Bitmap = new Bitmap(_bitmap);&lt;br /&gt;
            sprite.addChild(image);&lt;br /&gt;
            sprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);&lt;br /&gt;
        }&lt;br /&gt;
        public function onMouseDown(event:MouseEvent):void {&lt;br /&gt;
            _bitmap.floodFill(mouseX, mouseY, 0xffff0000);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a New Bitmap Image from ImageData==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.geom.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        &lt;br /&gt;
        var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF00FF00);&lt;br /&gt;
        imgData.fillRect(new Rectangle(5, 5, 10, 10), 0xFF0000FF);&lt;br /&gt;
        &lt;br /&gt;
        var bmp:Bitmap = new Bitmap(imgData);&lt;br /&gt;
        &lt;br /&gt;
        bmp.bitmapData = imgData;&lt;br /&gt;
        &lt;br /&gt;
        addChild(bmp);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detecting Areas by Color==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.display.Shape;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.display.Loader;&lt;br /&gt;
    import flash.net.URLRequest;&lt;br /&gt;
    import flash.events.MouseEvent;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    import flash.geom.Point;&lt;br /&gt;
    import flash.geom.Rectangle;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _bitmapData:BitmapData;&lt;br /&gt;
        private var _loader:Loader = new Loader();&lt;br /&gt;
        private var _outline:Shape;&lt;br /&gt;
        public function Main () {&lt;br /&gt;
            _loader.load(new URLRequest(&amp;quot;http://www.wbex.ru/samplefiles/image2.jpg&amp;quot;));&lt;br /&gt;
            _loader.contentLoaderInfo.addEventListener(Event.ruPLETE, completeHandler);&lt;br /&gt;
            addEventListener(MouseEvent.CLICK, clickHandler);&lt;br /&gt;
        }&lt;br /&gt;
        private function completeHandler(event:Event):void {&lt;br /&gt;
            var w:Number = _loader.width;&lt;br /&gt;
            var h:Number = _loader.height;&lt;br /&gt;
            _bitmapData = new BitmapData(w, h);&lt;br /&gt;
            _bitmapData.draw(_loader);&lt;br /&gt;
            var bitmap:Bitmap = new Bitmap(_bitmapData);&lt;br /&gt;
            var container:Sprite = new Sprite();&lt;br /&gt;
            addChild(container);&lt;br /&gt;
            container.addChild(bitmap);&lt;br /&gt;
            _outline = new Shape();&lt;br /&gt;
            addChild(_outline);&lt;br /&gt;
        }&lt;br /&gt;
        private function clickHandler(event:MouseEvent):void {&lt;br /&gt;
            var color:uint = _bitmapData.getPixel32(mouseX, mouseY);&lt;br /&gt;
            var rectangle:Rectangle =  _bitmapData.getColorBoundsRect(0xFFFFFFFF, color);&lt;br /&gt;
            _outline.graphics.clear();&lt;br /&gt;
            _outline.graphics.lineStyle(0, 0x000000, 1);&lt;br /&gt;
            _outline.graphics.drawRect(rectangle.x, rectangle.y, rectangle.width, rectangle.height);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Displaying BitmapData Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var squareData:BitmapData = new BitmapData(200, 200, false, 0xFFCC00CC);&lt;br /&gt;
        var square:Bitmap = new Bitmap(squareData);&lt;br /&gt;
        addChild(square);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dissolve==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    import flash.geom.Point;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false,0xffffffff);&lt;br /&gt;
        private var _image:Bitmap = new Bitmap(_bitmap);&lt;br /&gt;
        private var _seed:Number = 10000;&lt;br /&gt;
        private var _pixelCount:int = 0;&lt;br /&gt;
    &lt;br /&gt;
        public function Main(  ) {&lt;br /&gt;
            addChild(_image);&lt;br /&gt;
            addEventListener(Event.ENTER_FRAME, onEnterFrame);&lt;br /&gt;
        }&lt;br /&gt;
    &lt;br /&gt;
        public function onEnterFrame(event:Event):void {&lt;br /&gt;
            _seed = _bitmap.pixelDissolve(_bitmap,&lt;br /&gt;
                                       _bitmap.rect,&lt;br /&gt;
                                       new Point(  ),&lt;br /&gt;
                                       _seed, &lt;br /&gt;
                                       1000,&lt;br /&gt;
                                       0xff000000);&lt;br /&gt;
            _pixelCount += 1000;&lt;br /&gt;
            if(_pixelCount &amp;gt; _bitmap.width * _bitmap.height)&lt;br /&gt;
            {&lt;br /&gt;
                removeEventListener(Event.ENTER_FRAME, onEnterFrame);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==File BitmapData with Rectangle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
    import flash.geom.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF00FF00);&lt;br /&gt;
        imgData.fillRect(new Rectangle(5, 5, 10, 10), 0xFF0000FF);&lt;br /&gt;
        var bmp:Bitmap = new Bitmap(imgData);&lt;br /&gt;
        addChild(bmp);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==getPixel32() Versus getPixel( )==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF0000FF);&lt;br /&gt;
        trace(imgData.getPixel(0, 0));  // Displays: 255&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Get pixel data from BitmapData==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var imgData:BitmapData = new BitmapData(20, 20, false, 0x330000FF);&lt;br /&gt;
        trace(imgData.getPixel32(0, 0));  // Displays: 4278190335&lt;br /&gt;
                                  // (Alpha is 0xFF, not 0x33)&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How draw( ) handles Alpha channel values==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
    import flash.utils.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.geom.*;&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
&lt;br /&gt;
        var redSquare:BitmapData = new BitmapData(20, 20, true, 0xFFFF0000);&lt;br /&gt;
        var blueSquare:BitmapData = new BitmapData(20, 20, true, 0xFF0000FF);&lt;br /&gt;
        &lt;br /&gt;
        var sourceRect:Rectangle = new Rectangle(5, 5, 10, 5);&lt;br /&gt;
        &lt;br /&gt;
        var destPoint:Point = new Point(0,0);&lt;br /&gt;
        &lt;br /&gt;
        redSquare.copyPixels(blueSquare, sourceRect, destPoint);&lt;br /&gt;
        &lt;br /&gt;
        var b:Bitmap = new Bitmap(redSquare);&lt;br /&gt;
        addChild(b);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modifying a BitmapData==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF0000FF);&lt;br /&gt;
        imgData.setPixel32(0, 0, 0xFFFFFFFF);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PerlinNoise animation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.Shape;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    import flash.geom.Point;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _bitmapData:BitmapData = new BitmapData(200, 200);&lt;br /&gt;
        private var _offset:Number = 0;&lt;br /&gt;
        public function RuntimeBitmap() {&lt;br /&gt;
            var bitmap:Bitmap = new Bitmap(_bitmapData);&lt;br /&gt;
            addChild(bitmap);&lt;br /&gt;
            var timer:Timer = new Timer(1000);&lt;br /&gt;
            timer.addEventListener(TimerEvent.TIMER, timerHandler);&lt;br /&gt;
            timer.start();&lt;br /&gt;
        }&lt;br /&gt;
        private function timerHandler(event:TimerEvent):void {&lt;br /&gt;
            _bitmapData.perlinNoise(100, 100, 1, 1, false, false, 1, false, [new Point(_offset++, 0)]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Retrieve a pixel with Alpha set to 255, from a transparent image==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var imgData:BitmapData = new BitmapData(20, 20, true, 0xFFFFFFFF);&lt;br /&gt;
        trace(imgData.getPixel32(0, 0));  // Displays: 4294967295&lt;br /&gt;
                                  // (original data was preserved)&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Retrieving the Color of a Region of Pixels==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.geom.*;&lt;br /&gt;
  import flash.utils.ByteArray;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var blueSquare:BitmapData = new BitmapData(20, 20, false, 0xFF0000FF);&lt;br /&gt;
        var greenSquare:BitmapData = new BitmapData(30, 30, false, 0xFF00FF00);&lt;br /&gt;
        &lt;br /&gt;
        var rectRegion:Rectangle = new Rectangle(5, 5, 10, 10);&lt;br /&gt;
        &lt;br /&gt;
        var greenPixels:ByteArray = greenSquare.getPixels(rectRegion);&lt;br /&gt;
        &lt;br /&gt;
        greenPixels.position = 0;&lt;br /&gt;
        &lt;br /&gt;
        blueSquare.setPixels(rectRegion, greenPixels);&lt;br /&gt;
        &lt;br /&gt;
        var blueBmp:Bitmap = new Bitmap(blueSquare);&lt;br /&gt;
        var greenBmp:Bitmap = new Bitmap(greenSquare);&lt;br /&gt;
        addChild(blueBmp);&lt;br /&gt;
        addChild(greenBmp);&lt;br /&gt;
        greenBmp.x = 40;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The alpha value of pixels can be set in transparent bitmaps only (i.e., bitmaps created with the value true passed to the transparent parameter of the BitmapData constructor)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var imgData:BitmapData = new BitmapData(20, 20, true, 0x330000FF);&lt;br /&gt;
        trace(imgData.getPixel32(0, 0));  // Displays: 855638271&lt;br /&gt;
                                  // (Alpha is 0x33)&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The following code makes a BitmapData object with Perlin noise, and then uses that object as a bitmap fill. Because the stitch parameter is false, the edges are visible as it tiles.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.display.Shape;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _bitmapData:BitmapData = new BitmapData(200, 200);&lt;br /&gt;
        public function Main() {&lt;br /&gt;
            var shape:Shape = new Shape();&lt;br /&gt;
            shape.graphics.lineStyle(0, 0, 0);&lt;br /&gt;
            shape.graphics.beginBitmapFill(_bitmapData);&lt;br /&gt;
            shape.graphics.drawRect(0, 0, 600, 400);&lt;br /&gt;
            shape.graphics.endFill();&lt;br /&gt;
            addChild(shape);&lt;br /&gt;
            var timer:Timer = new Timer(1000);&lt;br /&gt;
            timer.addEventListener(TimerEvent.TIMER, timerHandler);&lt;br /&gt;
            timer.start();&lt;br /&gt;
        }&lt;br /&gt;
        private function timerHandler(event:TimerEvent):void {&lt;br /&gt;
            _bitmapData.perlinNoise(100, 100, 1, Math.random() * 100000, false, false);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The randomSeed parameter is responsible for the randomness of the noise==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _bitmapData:BitmapData = new BitmapData(400, 400);&lt;br /&gt;
        public function Main () {&lt;br /&gt;
            var bitmap:Bitmap = new Bitmap(_bitmapData);&lt;br /&gt;
            addChild(bitmap);&lt;br /&gt;
            var timer:Timer = new Timer(50);&lt;br /&gt;
            timer.addEventListener(TimerEvent.TIMER, timerHandler);&lt;br /&gt;
            timer.start();&lt;br /&gt;
        }&lt;br /&gt;
        private function timerHandler(event:TimerEvent):void {&lt;br /&gt;
            _bitmapData.perlinNoise(100, 100, 1, Math.random() * 1000, false, false);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Updates the octaves parameter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.BitmapData;&lt;br /&gt;
    import flash.display.Bitmap;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.utils.Timer;&lt;br /&gt;
    import flash.events.TimerEvent;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
        private var _bitmapData:BitmapData = new BitmapData(400, 400);&lt;br /&gt;
        public function Main () {&lt;br /&gt;
            var bitmap:Bitmap = new Bitmap(_bitmapData);&lt;br /&gt;
            addChild(bitmap);&lt;br /&gt;
            var timer:Timer = new Timer(50);&lt;br /&gt;
            timer.addEventListener(TimerEvent.TIMER, timerHandler);&lt;br /&gt;
            timer.start();&lt;br /&gt;
        }&lt;br /&gt;
        private function timerHandler(event:TimerEvent):void {&lt;br /&gt;
            _bitmapData.perlinNoise(100, 100, mouseX * 10 / 400, 1, false, false);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using BitmapData.lock( ) to improve performance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var imgData:BitmapData = new BitmapData(500, 500, true, 0x00000000);&lt;br /&gt;
        var bmp:Bitmap = new Bitmap(imgData);&lt;br /&gt;
        &lt;br /&gt;
        imgData.lock(  );&lt;br /&gt;
        &lt;br /&gt;
        var color:uint;&lt;br /&gt;
        for (var i:int = 0; i &amp;lt; imgData.height ; i++) {&lt;br /&gt;
          for (var j:int = 0; j &amp;lt; imgData.width; j++) {&lt;br /&gt;
            color =  Math.floor(Math.random(  )*0xFFFFFFFF);&lt;br /&gt;
            imgData.setPixel32(j, i, color);&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        imgData.unlock(  );&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>