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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FGraphics%2FRectangle</id>
		<title>Flash / Flex / ActionScript/Graphics/Rectangle - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FGraphics%2FRectangle"/>
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		<updated>2026-04-04T07:23:05Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Graphics/Rectangle&amp;diff=4670&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
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				<updated>2010-05-26T09:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Graphics/Rectangle&amp;diff=4671&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Graphics/Rectangle&amp;diff=4671&amp;oldid=prev"/>
				<updated>2010-05-26T08:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==A rectangle in a Sprite is nested within another Sprite. Both Sprite instances are rotated 45 degrees.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
package {&lt;br /&gt;
    import flash.display.GradientType;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.geom.Matrix;&lt;br /&gt;
    import flash.geom.ColorTransform;&lt;br /&gt;
    public class Main extends Sprite {&lt;br /&gt;
    &lt;br /&gt;
         public function Main() {&lt;br /&gt;
    &lt;br /&gt;
            var rect1:Sprite = new Sprite(  );&lt;br /&gt;
            rect1.graphics.lineStyle(1);&lt;br /&gt;
            rect1.graphics.beginFill(0x0000FF, 1);&lt;br /&gt;
            rect1.graphics.drawRect(0, 0, 75, 50);&lt;br /&gt;
            &lt;br /&gt;
            var rect2:Sprite = new Sprite(  );&lt;br /&gt;
            rect2.graphics.lineStyle(1);&lt;br /&gt;
            rect2.graphics.beginFill(0xFF0000, 1);&lt;br /&gt;
            rect2.graphics.drawRect(0, 0, 75, 50);&lt;br /&gt;
            rect2.x = 50;&lt;br /&gt;
            rect2.y = 75;&lt;br /&gt;
            &lt;br /&gt;
            // Create the container&lt;br /&gt;
            var group:Sprite = new Sprite(  );&lt;br /&gt;
            &lt;br /&gt;
            // Add the rectangles to the container&lt;br /&gt;
            group.addChild(rect1);&lt;br /&gt;
            group.addChild(rect2);&lt;br /&gt;
            &lt;br /&gt;
            // Add the container to the main application&lt;br /&gt;
    &lt;br /&gt;
            &lt;br /&gt;
            group.x = 40;&lt;br /&gt;
            group.scaleY = .15;&lt;br /&gt;
            group.rotation = 15;&lt;br /&gt;
    &lt;br /&gt;
            var innerGroup:Sprite = new Sprite(  );&lt;br /&gt;
            &lt;br /&gt;
            innerGroup.addChild(group);&lt;br /&gt;
            innerGroup.rotation = 15;&lt;br /&gt;
            addChild(innerGroup);&lt;br /&gt;
         }&lt;br /&gt;
    &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Draw a rectangle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
&lt;br /&gt;
        try {&lt;br /&gt;
          drawRectangle(this, 100, 200);&lt;br /&gt;
          drawRectangle(this, 300, 400);&lt;br /&gt;
        }&lt;br /&gt;
        catch(errObject:Error) {&lt;br /&gt;
          this.graphics.clear(  );&lt;br /&gt;
          trace(&amp;quot;An error occurred: &amp;quot; + errObject.message);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    private function drawRectangle(sprite:Sprite, nWidth:Number, nHeight:Number):void {&lt;br /&gt;
      if(isNaN(nWidth) || isNaN(nHeight)) {&lt;br /&gt;
        throw new Error(&amp;quot;Invalid dimensions specified.&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
      sprite.graphics.lineStyle(1, 0, 1);&lt;br /&gt;
      sprite.graphics.lineTo(nWidth, 0);&lt;br /&gt;
      sprite.graphics.lineTo(nWidth, nHeight);&lt;br /&gt;
      sprite.graphics.lineTo(0, nHeight);&lt;br /&gt;
      sprite.graphics.lineTo(0, 0);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Draw Colored Rectangle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.display.Shape;&lt;br /&gt;
  import flash.display.Graphics;&lt;br /&gt;
  &lt;br /&gt;
  public class Rectangles extends Sprite {&lt;br /&gt;
    &lt;br /&gt;
    public function Rectangles() {&lt;br /&gt;
      &lt;br /&gt;
      drawColoredRectIn(graphics, 0xFF0000);&lt;br /&gt;
      &lt;br /&gt;
      var rect:Shape = new Shape();&lt;br /&gt;
      drawColoredRectIn(rect.graphics, 0xFFFF00);&lt;br /&gt;
      rect.x = 50;&lt;br /&gt;
      rect.y = 50;&lt;br /&gt;
      addChild(rect);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    private function drawColoredRectIn(target:Graphics, color:int):void {&lt;br /&gt;
      target.lineStyle(1, 0x000000);&lt;br /&gt;
      target.beginFill(color);&lt;br /&gt;
      target.drawRect(0, 0, 100, 100);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fill a rectangle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.filters.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var box:Sprite = new Sprite(  );&lt;br /&gt;
        box.graphics.lineStyle(  );&lt;br /&gt;
        box.graphics.beginFill(0xFFFFFF);&lt;br /&gt;
        box.graphics.drawRect(0, 0, 100, 100);&lt;br /&gt;
        box.graphics.endFill(  );&lt;br /&gt;
        addChild(box);&lt;br /&gt;
        box.filters = [new DropShadowFilter(10), new GlowFilter(  )];&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==rotateChildren( ), applies the generalized code from Example 20-4. It randomly rotates all the descendants of a specified container (not just the children).==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  public class RotatingRectangles extends Sprite {&lt;br /&gt;
    public function RotatingRectangles (  ) {&lt;br /&gt;
      var rects:Array = new Array(  );&lt;br /&gt;
      for (var i:int = 0; i &amp;lt; 20; i++) {&lt;br /&gt;
        rects[i] = new Shape(  );&lt;br /&gt;
        rects[i].graphics.lineStyle(1);&lt;br /&gt;
        rects[i].graphics.beginFill(Math.floor(Math.random(  )*0xFFFFFF), 1);&lt;br /&gt;
        rects[i].graphics.drawRect(0, 0, 100, 50);&lt;br /&gt;
        rects[i].x = Math.floor(Math.random(  )*500);&lt;br /&gt;
        rects[i].y = Math.floor(Math.random(  )*400);&lt;br /&gt;
        addChild(rects[i]);&lt;br /&gt;
      }&lt;br /&gt;
      stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function mouseDownListener (e:Event):void {&lt;br /&gt;
      for (var i:int=0; i &amp;lt; numChildren; i++) {&lt;br /&gt;
        getChildAt(i).rotation = Math.floor(Math.random(  )*360);&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    public function rotateChildren (container:DisplayObjectContainer):void {&lt;br /&gt;
      for (var i:int = 0; i &amp;lt; container.numChildren; i++) {&lt;br /&gt;
        var thisChild:DisplayObject = container.getChildAt(i);&lt;br /&gt;
        if (thisChild is DisplayObjectContainer) {&lt;br /&gt;
          rotateChildren(DisplayObjectContainer(thisChild));&lt;br /&gt;
        } else {&lt;br /&gt;
          thisChild.rotation =  Math.floor(Math.random(  )*360);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rotating Rectangles==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main (  ) {&lt;br /&gt;
      var rects:Array = new Array(  );&lt;br /&gt;
      for (var i:int = 0; i &amp;lt; 20; i++) {&lt;br /&gt;
        rects[i] = new Shape(  );&lt;br /&gt;
        rects[i].graphics.lineStyle(1);&lt;br /&gt;
        rects[i].graphics.beginFill(Math.floor(Math.random(  )*0xFFFFFF), 1);&lt;br /&gt;
        rects[i].graphics.drawRect(0, 0, 100, 50);&lt;br /&gt;
        rects[i].x = Math.floor(Math.random(  )*500);&lt;br /&gt;
        rects[i].y = Math.floor(Math.random(  )*400);&lt;br /&gt;
        addChild(rects[i]);&lt;br /&gt;
      }&lt;br /&gt;
      stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function mouseDownListener (e:Event):void {&lt;br /&gt;
      for (var i:int=0; i &amp;lt; numChildren; i++) {&lt;br /&gt;
        getChildAt(i).rotation = Math.floor(Math.random(  )*360);&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Square==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
     &lt;br /&gt;
     import flash.display.Sprite;&lt;br /&gt;
     &lt;br /&gt;
     [SWF(width=550, height=400)]&lt;br /&gt;
     &lt;br /&gt;
     public class Main extends Sprite {  &lt;br /&gt;
     &lt;br /&gt;
          public function Main() {&lt;br /&gt;
               var square:Square = new Square();&lt;br /&gt;
               addChild(square);&lt;br /&gt;
               &lt;br /&gt;
               // Move to (300,300)&lt;br /&gt;
               square.x = 30;&lt;br /&gt;
               square.y = 30;&lt;br /&gt;
               &lt;br /&gt;
               // Stretch horizontally and squash vertically&lt;br /&gt;
               square.scaleX = 2;&lt;br /&gt;
               square.scaleY = 0.5;&lt;br /&gt;
               &lt;br /&gt;
               // Make 50% alpha&lt;br /&gt;
               square.alpha = 0.5;&lt;br /&gt;
               &lt;br /&gt;
               // Rotate 45 degrees&lt;br /&gt;
               square.rotation = 45;&lt;br /&gt;
          }&lt;br /&gt;
     &lt;br /&gt;
     }&lt;br /&gt;
     &lt;br /&gt;
}&lt;br /&gt;
class Square extends flash.display.Sprite {&lt;br /&gt;
     public function Square() {&lt;br /&gt;
          graphics.lineStyle(5);&lt;br /&gt;
          graphics.beginFill(0xFF);&lt;br /&gt;
          graphics.drawRect(0, 0, 100, 100);&lt;br /&gt;
          graphics.endFill();&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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