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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FGraphics%2FTriangle</id>
		<title>Flash / Flex / ActionScript/Graphics/Triangle - История изменений</title>
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		<updated>2026-04-04T11:57:02Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Graphics/Triangle&amp;diff=4650&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
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				<updated>2010-05-26T09:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Graphics/Triangle&amp;diff=4651&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T08:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Creates the triangle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.GradientType;&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.geom.Matrix;&lt;br /&gt;
       &lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
  &lt;br /&gt;
       public function Main() {&lt;br /&gt;
          graphics.lineStyle(1);&lt;br /&gt;
          graphics.beginFill(0x00FF00, 1);&lt;br /&gt;
          graphics.moveTo(25, 0);&lt;br /&gt;
          graphics.lineTo(50, 25);&lt;br /&gt;
          graphics.lineTo(0, 25);&lt;br /&gt;
          graphics.lineTo(25, 0);&lt;br /&gt;
          graphics.endFill(  );&lt;br /&gt;
  &lt;br /&gt;
       }&lt;br /&gt;
  &lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Draws a red triangle with a five pixel-thick black outline. Notice that the default start point matches the endpoint==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var triangle:Shape = new Shape(  );&lt;br /&gt;
        triangle.graphics.beginFill(0xFF0000, 1);&lt;br /&gt;
        triangle.graphics.lineStyle(20);&lt;br /&gt;
        triangle.graphics.lineTo(125, 125); // Draw a line down and right&lt;br /&gt;
        triangle.graphics.lineTo(250, 0);   // Draw a line up and right&lt;br /&gt;
        triangle.graphics.lineTo(0, 0);     // Draw a line left&lt;br /&gt;
        triangle.graphics.endFill(  );&lt;br /&gt;
        addChild(triangle);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MouseEvent.MOUSE_MOVE: Handling MouseEvent.MOUSE_MOVE over a triangle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main (  ) {&lt;br /&gt;
      // Create the triangle&lt;br /&gt;
      var triangle:Sprite = new Sprite(  );&lt;br /&gt;
      triangle.graphics.lineStyle(1);&lt;br /&gt;
      triangle.graphics.beginFill(0x00FF00, 1);&lt;br /&gt;
      triangle.graphics.moveTo(25, 0);&lt;br /&gt;
      triangle.graphics.lineTo(50, 25);&lt;br /&gt;
      triangle.graphics.lineTo(0, 25);&lt;br /&gt;
      triangle.graphics.lineTo(25, 0);&lt;br /&gt;
      triangle.graphics.endFill(  );&lt;br /&gt;
      triangle.x = 200;&lt;br /&gt;
      triangle.y = 100;&lt;br /&gt;
      addChild(triangle);&lt;br /&gt;
      triangle.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function mouseMoveListener (e:MouseEvent):void {&lt;br /&gt;
      trace(&amp;quot;mouse move&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registers mouseMoveListener( ) to be executed whenever the mouse moves while the mouse pointer is over the Sprite object referenced by the variable triangle.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
    import flash.display.GradientType;&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.geom.Matrix;&lt;br /&gt;
    &lt;br /&gt;
    public class Ball extends Sprite {&lt;br /&gt;
    &lt;br /&gt;
         public function Ball() {&lt;br /&gt;
            var triangle:Sprite = new Sprite(  );&lt;br /&gt;
            triangle.graphics.lineStyle(1);&lt;br /&gt;
            triangle.graphics.beginFill(0x00FF00, 1);&lt;br /&gt;
            triangle.graphics.moveTo(25, 0);&lt;br /&gt;
            triangle.graphics.lineTo(50, 25);&lt;br /&gt;
            triangle.graphics.lineTo(0, 25);&lt;br /&gt;
            triangle.graphics.lineTo(25, 0);&lt;br /&gt;
            triangle.graphics.endFill(  );&lt;br /&gt;
            triangle.x = 200;&lt;br /&gt;
            triangle.y = 100;&lt;br /&gt;
            &lt;br /&gt;
            // Register with triangle for MouseEvent.MOUSE_MOVE events&lt;br /&gt;
            triangle.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener);&lt;br /&gt;
    &lt;br /&gt;
         }// ...elsewhere in the class, define the listener&lt;br /&gt;
        private function mouseMoveListener (e:MouseEvent):void {&lt;br /&gt;
          trace(&amp;quot;mouse move&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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