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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FNetwork%2FLoader</id>
		<title>Flash / Flex / ActionScript/Network/Loader - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FNetwork%2FLoader"/>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Network/Loader&amp;action=history"/>
		<updated>2026-04-04T10:47:09Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Network/Loader&amp;diff=4382&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Network/Loader&amp;diff=4382&amp;oldid=prev"/>
				<updated>2010-05-26T09:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Network/Loader&amp;diff=4383&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Network/Loader&amp;diff=4383&amp;oldid=prev"/>
				<updated>2010-05-26T08:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Add event listener to content loader info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  import flash.net.URLRequest;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      var loader:Loader = new Loader(  );&lt;br /&gt;
      addChild( loader );&lt;br /&gt;
      &lt;br /&gt;
      loader.contentLoaderInfo.addEventListener( Event.OPEN, handleOpen );&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener( ProgressEvent.PROGRESS, handleProgress );&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener( Event.ruPLETE, handleComplete );&lt;br /&gt;
      &lt;br /&gt;
      loader.load( new URLRequest( &amp;quot;image.jpg&amp;quot; ) );&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    private function handleOpen( event:Event ):void {&lt;br /&gt;
      trace( &amp;quot;open&amp;quot; );&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    private function handleProgress( event:ProgressEvent ):void {&lt;br /&gt;
      var percent:Number = event.bytesLoaded / event.bytesTotal * 100;&lt;br /&gt;
      trace( &amp;quot;progress, percent = &amp;quot; + percent );&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    private function handleComplete( event:Event ):void {&lt;br /&gt;
      trace( &amp;quot;complete&amp;quot; );&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adding a Loader to the display list==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.net.URLRequest;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var loader:Loader;&lt;br /&gt;
    public function Main () {&lt;br /&gt;
      loader = new Loader();&lt;br /&gt;
      addChild(loader);&lt;br /&gt;
      var urlRequest:URLRequest = new URLRequest(&amp;quot;sunset.jpg&amp;quot;);&lt;br /&gt;
      loader.load(urlRequest);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Add mouse click listener to a loaded swf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.net.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var loader:Loader;&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      loader = new Loader(  );&lt;br /&gt;
      loader.load(new URLRequest(&amp;quot;http://yoursite.ru/Module.swf&amp;quot;));&lt;br /&gt;
      addChild(loader);&lt;br /&gt;
      loader.addEventListener(MouseEvent.CLICK, clickListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function clickListener (e:MouseEvent):void {&lt;br /&gt;
      trace(&amp;quot;Module.swf was clicked&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Displaying load progress==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.net.URLRequest;&lt;br /&gt;
  import flash.events.*&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var loader:Loader;             // The asset loader&lt;br /&gt;
    private var progressOutput:TextField;  // The text field in which&lt;br /&gt;
                                           // to display load progress&lt;br /&gt;
    public function Main () {&lt;br /&gt;
      createLoader();&lt;br /&gt;
      createProgressIndicator();&lt;br /&gt;
      load(new URLRequest(&amp;quot;sunset.jpg&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
    private function createLoader (  ):void {&lt;br /&gt;
      loader = new Loader(  );&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,&lt;br /&gt;
                                                progressListener);&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener(Event.ruPLETE,&lt;br /&gt;
                                                completeListener);&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener(Event.INIT,&lt;br /&gt;
                                                initListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function createProgressIndicator (  ):void {&lt;br /&gt;
      progressOutput  = new TextField(  );&lt;br /&gt;
      progressOutput.autoSize   = TextFieldAutoSize.LEFT;&lt;br /&gt;
      progressOutput.border     = true;&lt;br /&gt;
      progressOutput.background = true;&lt;br /&gt;
      progressOutput.selectable = false;&lt;br /&gt;
      progressOutput.text       = &amp;quot;LOADING...&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    private function load (urlRequest:URLRequest):void {&lt;br /&gt;
      loader.load(urlRequest);&lt;br /&gt;
      if (!contains(progressOutput)) {&lt;br /&gt;
        addChild(progressOutput);&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    // Listener invoked whenever data arrives&lt;br /&gt;
    private function progressListener (e:ProgressEvent):void {&lt;br /&gt;
      // Update progress indicator.&lt;br /&gt;
      progressOutput.text = &amp;quot;LOADING: &amp;quot;&lt;br /&gt;
                          + Math.floor(e.bytesLoaded / 1024)&lt;br /&gt;
                          + &amp;quot;/&amp;quot; + Math.floor(e.bytesTotal / 1024) + &amp;quot; KB&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    private function initListener (e:Event):void {&lt;br /&gt;
      addChild(loader.content);  // Add loaded asset to display list&lt;br /&gt;
    }&lt;br /&gt;
    private function completeListener (e:Event):void {&lt;br /&gt;
      removeChild(progressOutput);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handling an event announcing a loaded object&amp;quot;s availability==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.net.*;&lt;br /&gt;
  import flash.utils.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var loader:Loader;&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      loader = new Loader(  );&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener(Event.INIT,&lt;br /&gt;
                                                initListener);&lt;br /&gt;
      loader.load(new URLRequest(&amp;quot;Module.swf&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
    private function initListener (e:Event):void {&lt;br /&gt;
      loader.content.addEventListener(&amp;quot;ASSETS_READY&amp;quot;,&lt;br /&gt;
                                      assetsReadyListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function assetsReadyListener (e:Event):void {&lt;br /&gt;
      trace(Object(loader.content).t.text);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Load an image using Loader==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  &lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.display.Loader;&lt;br /&gt;
  import flash.net.URLRequest;&lt;br /&gt;
  &lt;br /&gt;
  public class LoadImage extends Sprite {&lt;br /&gt;
    &lt;br /&gt;
    public function LoadImage() {&lt;br /&gt;
      var imageLoader:Loader = new Loader();&lt;br /&gt;
      imageLoader.load(new URLRequest(&amp;quot;images/trophy.png&amp;quot;));&lt;br /&gt;
      addChild(imageLoader);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Load-error handling==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.net.URLRequest;&lt;br /&gt;
  import flash.events.*&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var loader:Loader;&lt;br /&gt;
    private var progressOutput:TextField;&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      createLoader(  );&lt;br /&gt;
      createProgressIndicator(  );&lt;br /&gt;
      load(new URLRequest(&amp;quot;sunset.jpg&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
    private function createLoader (  ):void {&lt;br /&gt;
      loader = new Loader(  );&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,&lt;br /&gt;
                                                progressListener);&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener(Event.ruPLETE,&lt;br /&gt;
                                                completeListener);&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener(Event.INIT,&lt;br /&gt;
                                                initListener);&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,&lt;br /&gt;
                                                ioErrorListener);&lt;br /&gt;
    }&lt;br /&gt;
    private function createProgressIndicator (  ):void {&lt;br /&gt;
      progressOutput  = new TextField(  );&lt;br /&gt;
      progressOutput.autoSize   = TextFieldAutoSize.LEFT;&lt;br /&gt;
      progressOutput.border     = true;&lt;br /&gt;
      progressOutput.background = true;&lt;br /&gt;
      progressOutput.selectable = false;&lt;br /&gt;
      progressOutput.text       = &amp;quot;LOADING...&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    private function load (urlRequest:URLRequest):void {&lt;br /&gt;
      loader.load(urlRequest);&lt;br /&gt;
      if (!contains(progressOutput)) {&lt;br /&gt;
        addChild(progressOutput);&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    private function progressListener (e:ProgressEvent):void {&lt;br /&gt;
      progressOutput.text = &amp;quot;LOADING: &amp;quot;&lt;br /&gt;
                          + Math.floor(e.bytesLoaded / 1024)&lt;br /&gt;
                          + &amp;quot;/&amp;quot; + Math.floor(e.bytesTotal / 1024) + &amp;quot; KB&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    private function initListener (e:Event):void {&lt;br /&gt;
      addChild(loader.content);&lt;br /&gt;
    }&lt;br /&gt;
    private function completeListener (e:Event):void {&lt;br /&gt;
      removeChild(progressOutput);&lt;br /&gt;
    }&lt;br /&gt;
    private function ioErrorListener (e:IOErrorEvent):void {&lt;br /&gt;
      progressOutput.text = &amp;quot;LOAD ERROR&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loading and Interacting with External Movies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.net.URLRequest;&lt;br /&gt;
  import flash.events.Event;&lt;br /&gt;
  public class LoaderExample extends Sprite {&lt;br /&gt;
    &lt;br /&gt;
    private var _loader:Loader;&lt;br /&gt;
    &lt;br /&gt;
    public function LoaderExample(  ) {&lt;br /&gt;
      _loader = new Loader(  );&lt;br /&gt;
      addChild( _loader );&lt;br /&gt;
      &lt;br /&gt;
      _loader.contentLoaderInfo.addEventListener( Event.INIT, handleInit );&lt;br /&gt;
      &lt;br /&gt;
      _loader.load( new URLRequest( &amp;quot;ExternalMovie.swf&amp;quot; ) );&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    private function handleInit( event:Event ):void {&lt;br /&gt;
      var movie:* = _loader.content;&lt;br /&gt;
      &lt;br /&gt;
      trace( movie.getColor(  ) );&lt;br /&gt;
      &lt;br /&gt;
      movie.setColor( 0xFF0000 );&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loading External Images at Runtime==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.net.URLRequest;&lt;br /&gt;
  public class LoaderExample extends Sprite {&lt;br /&gt;
    public function LoaderExample(  ) {&lt;br /&gt;
      var loader:Loader = new Loader(  );&lt;br /&gt;
      addChild( loader );&lt;br /&gt;
      loader.load( new URLRequest( &amp;quot;image.jpg&amp;quot; ) );&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Main.Swf Listener Receives Notification for an Event Targeted at a Module.swf Display Object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.net.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var loader:Loader;&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      loader = new Loader(  );&lt;br /&gt;
      loader.load(new URLRequest(&amp;quot;http://yoursite.ru/Module.swf&amp;quot;));&lt;br /&gt;
      addChild(loader);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Polling for the existence of a loaded object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.*;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.net.*;&lt;br /&gt;
  import flash.utils.*;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    private var loader:Loader;&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      loader = new Loader(  );&lt;br /&gt;
      loader.contentLoaderInfo.addEventListener(Event.INIT,&lt;br /&gt;
                                                initListener);&lt;br /&gt;
      loader.load(new URLRequest(&amp;quot;Module.swf&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
    private function initListener (e:Event):void {&lt;br /&gt;
      var timer:Timer = new Timer(100, 0);&lt;br /&gt;
      timer.addEventListener(TimerEvent.TIMER, timerListener);&lt;br /&gt;
      timer.start(  );&lt;br /&gt;
    }&lt;br /&gt;
    private function timerListener (e:TimerEvent):void {&lt;br /&gt;
      if (loader.content.hasOwnProperty(&amp;quot;t&amp;quot;)) {&lt;br /&gt;
        trace(Object(loader.content).t.text);&lt;br /&gt;
        e.target.stop(  );&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>