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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FNetwork%2FSocket</id>
		<title>Flash / Flex / ActionScript/Network/Socket - История изменений</title>
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		<updated>2026-04-04T07:22:54Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Network/Socket&amp;diff=4384&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
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				<updated>2010-05-26T09:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/Network/Socket&amp;diff=4385&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T08:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Close the Socket in Finally branch==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package&lt;br /&gt;
{&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.errors.IOError;&lt;br /&gt;
    import flash.net.Socket;&lt;br /&gt;
    public class Main extends Sprite&lt;br /&gt;
    {&lt;br /&gt;
        public function Main()&lt;br /&gt;
        {&lt;br /&gt;
            try&lt;br /&gt;
            {&lt;br /&gt;
                var s:Socket = new Socket();&lt;br /&gt;
                s.connect(&amp;quot;http://www.cmu.edu/&amp;quot;, 80);&lt;br /&gt;
            } catch(error:IOError) {&lt;br /&gt;
                trace(&amp;quot;I/O Error:&amp;quot;, error.message);&lt;br /&gt;
            } catch(error:SecurityError) {&lt;br /&gt;
                trace(&amp;quot;Security Error:&amp;quot;, error.message);&lt;br /&gt;
            } finally {&lt;br /&gt;
                s.close();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Connecting to a Socket Server==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.events.*;&lt;br /&gt;
  import flash.net.Socket;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
  &lt;br /&gt;
    private var socket:Socket;&lt;br /&gt;
  &lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      socket = new Socket(  );&lt;br /&gt;
      &lt;br /&gt;
      socket.addEventListener( Event.CONNECT, onConnect );&lt;br /&gt;
      &lt;br /&gt;
      socket.connect( &amp;quot;localhost&amp;quot;, 2900 );&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    private function onConnect( event:Event ):void {&lt;br /&gt;
      trace( &amp;quot;The socket is now connected...&amp;quot; );  &lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handling a Built-in Exception==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var socket:Socket = new Socket(  );&lt;br /&gt;
        &lt;br /&gt;
        try {&lt;br /&gt;
          socket.connect(&amp;quot;example.ru&amp;quot;, userPort);&lt;br /&gt;
        } catch (e:SecurityError) {&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handling Asynchronous Errors: IOErrorEvent==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package&lt;br /&gt;
{&lt;br /&gt;
    import flash.display.Sprite;&lt;br /&gt;
    import flash.net.Socket;&lt;br /&gt;
    import flash.events.Event;&lt;br /&gt;
    import flash.events.IOErrorEvent;&lt;br /&gt;
    public class Main extends Sprite&lt;br /&gt;
    {&lt;br /&gt;
        protected var sock:Socket = new Socket();&lt;br /&gt;
        public function Main()&lt;br /&gt;
        {&lt;br /&gt;
            super();&lt;br /&gt;
            sock.addEventListener(Event.CONNECT, onSocketOpen);&lt;br /&gt;
            sock.addEventListener(IOErrorEvent.IO_ERROR, onIOError);&lt;br /&gt;
            sock.connect(&amp;quot;www.cmu.edu&amp;quot;, 80);&lt;br /&gt;
        }&lt;br /&gt;
        protected function onSocketOpen(event:Event):void&lt;br /&gt;
        {&lt;br /&gt;
            trace(&amp;quot;Connected succesfully!&amp;quot;);&lt;br /&gt;
            sock.close();&lt;br /&gt;
        }&lt;br /&gt;
        protected function onIOError(event:IOErrorEvent):void&lt;br /&gt;
        {&lt;br /&gt;
            trace(event.text);&lt;br /&gt;
            //Error #2031: Socket Error. URL: www.cmu.edu&lt;br /&gt;
            sock.close();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Receiving Data==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Socket read methods for various datatypes&lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.events.ProgressEvent;&lt;br /&gt;
  import flash.net.Socket;&lt;br /&gt;
  public class SocketExample extends Sprite {&lt;br /&gt;
  &lt;br /&gt;
    private var socket:Socket;&lt;br /&gt;
  &lt;br /&gt;
    public function SocketExample(  ) {&lt;br /&gt;
      socket = new Socket(  );&lt;br /&gt;
      &lt;br /&gt;
      socket.addEventListener( ProgressEvent.SOCKET_DATA, onSocketData );&lt;br /&gt;
      socket.connect( &amp;quot;localhost&amp;quot;, 2900 );&lt;br /&gt;
    }&lt;br /&gt;
    private function onSocketData( event:ProgressEvent ):void {&lt;br /&gt;
      trace( &amp;quot;Socket received &amp;quot; + socket.bytesAvailable + &amp;quot; byte(s) of data:&amp;quot; );&lt;br /&gt;
      while ( socket.bytesAvailable ) {&lt;br /&gt;
        var data:int = socket.readByte(  );&lt;br /&gt;
        trace( data );&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sending Data==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.net.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var socket:Socket = new Socket(  );&lt;br /&gt;
        socket.writeMultiByte(&amp;quot;example&amp;quot;, &amp;quot;unicode&amp;quot;);&lt;br /&gt;
        socket.writeUTFBytes(&amp;quot;USER exampleUsername\n&amp;quot;);&lt;br /&gt;
        &lt;br /&gt;
        socket.writeByte(1);&lt;br /&gt;
        socket.writeByte(5);&lt;br /&gt;
        socket.writeByte(4);&lt;br /&gt;
        socket.writeByte(8);&lt;br /&gt;
        socket.flush(  );&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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