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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FTextField%2Ftext_format</id>
		<title>Flash / Flex / ActionScript/TextField/text format - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FTextField%2Ftext_format"/>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/TextField/text_format&amp;action=history"/>
		<updated>2026-04-04T10:44:33Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/TextField/text_format&amp;diff=4528&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/TextField/text_format&amp;diff=4528&amp;oldid=prev"/>
				<updated>2010-05-26T09:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/TextField/text_format&amp;diff=4529&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/TextField/text_format&amp;diff=4529&amp;oldid=prev"/>
				<updated>2010-05-26T08:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Apply alignment formatting to the entire span of characters in the second paragraph.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.width = 100;&lt;br /&gt;
        t.border = true;&lt;br /&gt;
        t.wordWrap = true;&lt;br /&gt;
        t.text = &amp;quot;This is paragraph one.\nThis is paragraph two.&amp;quot;;&lt;br /&gt;
        var alignFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        alignFormat.align = TextFormatAlign.CENTER;&lt;br /&gt;
        &lt;br /&gt;
        var firstParagraphStart:int = 0;&lt;br /&gt;
        var firstParagraphEnd:int = t.getParagraphLength(firstParagraphStart)-1;&lt;br /&gt;
        var secondParagraphStart:int = firstParagraphEnd+1;&lt;br /&gt;
        var secondParagraphEnd:int = secondParagraphStart+ t.getParagraphLength(secondParagraphStart)-1;&lt;br /&gt;
        &lt;br /&gt;
        t.setTextFormat(alignFormat, secondParagraphStart, secondParagraphEnd);&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Change Text format==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.TextField;&lt;br /&gt;
  import flash.text.TextFormat;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      var field:TextField = new TextField(  );&lt;br /&gt;
      var formatter:TextFormat = new TextFormat(  );&lt;br /&gt;
      formatter.bold = true;       // Bold the text&lt;br /&gt;
      formatter.color = 0xFFFF00;  // Make the text yellow&lt;br /&gt;
      formatter.blockIndent = 5;   // Adjust the margin by 5 points&lt;br /&gt;
    &lt;br /&gt;
      field.setTextFormat(formatter);&lt;br /&gt;
      field.text = &amp;quot;this is sample text&amp;quot;;&lt;br /&gt;
      field.setTextFormat(formatter);    // Formatting applied&lt;br /&gt;
      field.text = &amp;quot;this is new text&amp;quot;;   // No formatting applied&lt;br /&gt;
      field.setTextFormat(formatter);    // Formatting reapplied&lt;br /&gt;
      field.text += &amp;quot;appended text&amp;quot;;     // Formatting removed&lt;br /&gt;
    &lt;br /&gt;
      addChild(field);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Default formatting for text fields==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.width = 400;&lt;br /&gt;
        t.text = &amp;quot;This is bold text.&amp;quot;;&lt;br /&gt;
        var boldFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        boldFormat.bold = true;&lt;br /&gt;
        t.setTextFormat(boldFormat);&lt;br /&gt;
        &lt;br /&gt;
        t.appendText(&amp;quot; This is bold too.&amp;quot;);&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Embedded font warning: Bold and italic require separate fonts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.text = &amp;quot;hello world&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        var fontFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        fontFormat.font = &amp;quot;Courier New&amp;quot;;&lt;br /&gt;
        var boldFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        boldFormat.bold = true;&lt;br /&gt;
        &lt;br /&gt;
        t.setTextFormat(fontFormat, 0, 11);&lt;br /&gt;
        t.setTextFormat(boldFormat, 6, 11);&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Formatting a Portion of Existing Text==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.TextField;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      var field:TextField = new TextField(  );&lt;br /&gt;
      var formatter:flash.text.TextFormat = new flash.text.TextFormat(  );&lt;br /&gt;
      formatter.color = 0x0000FF;      // Make the text blue&lt;br /&gt;
      field.text=&amp;quot;12345678900987654321asdfasdf&amp;quot;;   &lt;br /&gt;
      field.setTextFormat(formatter,0,10);                               &lt;br /&gt;
      field.setTextFormat( formatter,10,20); &lt;br /&gt;
      addChild(field);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Formatting User-Input Text==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.TextField;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      var field:TextField = new TextField(  );&lt;br /&gt;
    &lt;br /&gt;
      var formatter:flash.text.TextFormat = new flash.text.TextFormat(  );&lt;br /&gt;
      formatter.color = 0x0000FF;      // Make the text blue&lt;br /&gt;
      field.defaultTextFormat = formatter;&lt;br /&gt;
      field.text=&amp;quot;text&amp;quot;;&lt;br /&gt;
      addChild(field);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==If a specific format (e.g., font, bold, or italic) is not the same for all characters in a specified span, the corresponding variable of the TextFormat object for that span will be null==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.width = 100;&lt;br /&gt;
        t.border = true;&lt;br /&gt;
        t.wordWrap = true;&lt;br /&gt;
        t.text = &amp;quot;What time is it?&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        var arialFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        arialFormat.font = &amp;quot;Arial&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        t.setTextFormat(arialFormat, 0, 4);&lt;br /&gt;
        &lt;br /&gt;
        var allCharsFormat:TextFormat = t.getTextFormat(  );&lt;br /&gt;
        &lt;br /&gt;
        trace(allCharsFormat.bold); // Displays: false&lt;br /&gt;
        addChild(t);&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Retrieving formatting information for a span of characters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.width = 100;&lt;br /&gt;
        t.border = true;&lt;br /&gt;
        t.wordWrap = true;&lt;br /&gt;
        t.text = &amp;quot;What time is it?&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        var arialFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        arialFormat.font = &amp;quot;Arial&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        t.setTextFormat(arialFormat, 0, 4);&lt;br /&gt;
        &lt;br /&gt;
        var firstCharFormat:TextFormat = t.getTextFormat(0);&lt;br /&gt;
        &lt;br /&gt;
        trace(firstCharFormat.font); // Displays: Arial&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Set text format by searching the substring in textfield==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.width = 400;&lt;br /&gt;
        t.text = &amp;quot;This is bold text.&amp;quot;;&lt;br /&gt;
        var regularFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        regularFormat.bold = false;&lt;br /&gt;
        t.setTextFormat(regularFormat,&lt;br /&gt;
                        t.text.indexOf(&amp;quot;This isn&amp;quot;t bold.&amp;quot;),&lt;br /&gt;
                        t.length);&lt;br /&gt;
        &lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==setTextFormat( ) does not apply to future text assignments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.autoSize = TextFieldAutoSize.LEFT;&lt;br /&gt;
        &lt;br /&gt;
        var format:TextFormat = new TextFormat(  );&lt;br /&gt;
        format.font = &amp;quot;Arial&amp;quot;;&lt;br /&gt;
        format.size = 20;&lt;br /&gt;
        format.bold = true;&lt;br /&gt;
        &lt;br /&gt;
        t.setTextFormat(format);&lt;br /&gt;
        &lt;br /&gt;
        t.text = &amp;quot;ActionScript is fun!&amp;quot;;&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting a Text Field&amp;quot;s Font==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.TextField;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
        var field:TextField = new TextField(  );&lt;br /&gt;
        var formatter:flash.text.TextFormat = new flash.text.TextFormat(  );&lt;br /&gt;
        formatter.color = 0x0000FF;      // Make the text blue&lt;br /&gt;
        field.htmlText = &amp;quot;&amp;lt;font face=&amp;quot;Arial&amp;quot;&amp;gt;Formatted text&amp;lt;/font&amp;gt;&amp;quot;;&lt;br /&gt;
        formatter.font = &amp;quot;Arial&amp;quot;;&lt;br /&gt;
        formatter.font = &amp;quot;Arial, Verdana, Helvetica&amp;quot;;&lt;br /&gt;
        addChild(field);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The format for an empty TextField object is specified by assigning a TextFormat object to the TextField object&amp;quot;s defaultTextFormat variable==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.width = 300;&lt;br /&gt;
        &lt;br /&gt;
        var defaultFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        defaultFormat.size  = 20;&lt;br /&gt;
        defaultFormat.color = 0xFF0000;&lt;br /&gt;
        defaultFormat.font  = &amp;quot;Verdana&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        t.defaultTextFormat = defaultFormat;&lt;br /&gt;
        &lt;br /&gt;
        t.text = &amp;quot;This is 20 pt red Verdana&amp;quot;;&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To set the alignment for a range of paragraphs, we apply the format using beginIndex and endIndex arguments that include the desired paragraphs:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.width = 300;&lt;br /&gt;
        t.border = true;&lt;br /&gt;
        &lt;br /&gt;
        t.text = &amp;quot;This is paragraph one.\nThis is paragraph two.&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        var alignFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        alignFormat.align = TextFormatAlign.CENTER;&lt;br /&gt;
        &lt;br /&gt;
        t.setTextFormat(alignFormat, 0, 24);&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To set the alignment for the first paragraph in the text field only, we apply the format to the first character in the first paragraph, which resides at index 0:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.width = 300;&lt;br /&gt;
        t.border = true;&lt;br /&gt;
        &lt;br /&gt;
        t.text = &amp;quot;This is paragraph one.\nThis is paragraph two.&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        var alignFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        alignFormat.align = TextFormatAlign.CENTER;&lt;br /&gt;
        &lt;br /&gt;
        t.setTextFormat(alignFormat, 0);&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To set the alignment for the second paragraph only, we apply the format to the first character in the second paragraph, which resides at index 23:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.width = 300;&lt;br /&gt;
        t.border = true;&lt;br /&gt;
        &lt;br /&gt;
        t.text = &amp;quot;This is paragraph one.\nThis is paragraph two.&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        var alignFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        alignFormat.align = TextFormatAlign.CENTER;&lt;br /&gt;
        &lt;br /&gt;
        t.setTextFormat(alignFormat, 23);&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Two formats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.*;&lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var t:TextField = new TextField(  );&lt;br /&gt;
        t.text = &amp;quot;ActionScript is fun!&amp;quot;;&lt;br /&gt;
        t.autoSize = TextFieldAutoSize.LEFT;&lt;br /&gt;
        &lt;br /&gt;
        var fontFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        fontFormat.font = &amp;quot;Arial&amp;quot;;&lt;br /&gt;
        fontFormat.size = 20;&lt;br /&gt;
        &lt;br /&gt;
        var boldFormat:TextFormat = new TextFormat(  );&lt;br /&gt;
        boldFormat.bold = true;&lt;br /&gt;
        &lt;br /&gt;
        t.setTextFormat(fontFormat);&lt;br /&gt;
        &lt;br /&gt;
        t.setTextFormat(boldFormat, 16, 19);&lt;br /&gt;
        addChild(t);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use the TextFormat object&amp;quot;s color and underline properties==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package {&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  import flash.text.TextField;&lt;br /&gt;
  public class Main extends Sprite {&lt;br /&gt;
    public function Main(  ) {&lt;br /&gt;
      var field:TextField = new TextField(  );&lt;br /&gt;
    &lt;br /&gt;
        field.text = &amp;quot;Website&amp;quot;;&lt;br /&gt;
        var formatter:flash.text.TextFormat = new flash.text.TextFormat(  );&lt;br /&gt;
        formatter.color = 0x0000FF;&lt;br /&gt;
        formatter.underline = true;&lt;br /&gt;
        formatter.url = &amp;quot;http://www.wbex.ru/&amp;quot;;&lt;br /&gt;
        field.setTextFormat(formatter);&lt;br /&gt;
        addChild(field);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>