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		<id>http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FXML%2Fattributes</id>
		<title>Flash / Flex / ActionScript/XML/attributes - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wbex.ru/index.php?action=history&amp;feed=atom&amp;title=Flash_%2F_Flex_%2F_ActionScript%2FXML%2Fattributes"/>
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		<updated>2026-04-04T18:24:43Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/XML/attributes&amp;diff=4252&amp;oldid=prev</id>
		<title> в 09:19, 26 мая 2010</title>
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				<updated>2010-05-26T09:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:19, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://wbex.ru/index.php?title=Flash_/_Flex_/_ActionScript/XML/attributes&amp;diff=4253&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T08:14:35Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Access an element&amp;quot;s attributes using E4X attributes wildcard (@*)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var novel:XML = &amp;lt;BOOK ISBN=&amp;quot;0000000000&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;TITLE&amp;gt;ActionScript&amp;lt;/TITLE&amp;gt;                    &amp;lt;!--Previous sibling--&amp;gt;&lt;br /&gt;
            &amp;lt;AUTHOR&amp;gt;J, J&amp;lt;/AUTHOR&amp;gt;&lt;br /&gt;
            &amp;lt;PUBLISHER&amp;gt;Books Ltd&amp;lt;/PUBLISHER&amp;gt;  &amp;lt;!--Next sibling--&amp;gt;&lt;br /&gt;
          &amp;lt;/BOOK&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        trace(novel.@*);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accesses first attribute by using E4X&amp;quot;s attributes wildcard syntax==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var novel:XML = &amp;lt;BOOK ISBN=&amp;quot;0000000000&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;TITLE&amp;gt;ActionScript&amp;lt;/TITLE&amp;gt;                    &amp;lt;!--Previous sibling--&amp;gt;&lt;br /&gt;
            &amp;lt;AUTHOR&amp;gt;J, J&amp;lt;/AUTHOR&amp;gt;&lt;br /&gt;
            &amp;lt;PUBLISHER&amp;gt;Books Ltd&amp;lt;/PUBLISHER&amp;gt;  &amp;lt;!--Next sibling--&amp;gt;&lt;br /&gt;
          &amp;lt;/BOOK&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        trace(novel.@*[0]);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessing Attributes and Elements Whose Names Contain Reserved Characters: attribute( ),  child( ), or [] operator.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var saleEndsDate:XML = &amp;lt;DATE TIME-ZONE=&amp;quot;PST&amp;quot;&amp;gt;1, 2006&amp;lt;/DATE&amp;gt;&lt;br /&gt;
        //trace(saleEndsDate.@TIME-ZONE);              &lt;br /&gt;
        trace(saleEndsDate.attribute(&amp;quot;TIME-ZONE&amp;quot;));  &lt;br /&gt;
        trace(saleEndsDate.@[&amp;quot;TIME-ZONE&amp;quot;]);          &lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adding New Attributes and Elements==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var novel:XML = &amp;lt;BOOK/&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        novel.@ISBN = &amp;quot;0000000000&amp;quot;;&lt;br /&gt;
        novel.TITLE = &amp;quot;ActionScript&amp;quot;;&lt;br /&gt;
        novel.AUTHOR = &amp;quot;J, J&amp;quot;;&lt;br /&gt;
        novel.PUBLISHER = &amp;quot;Books Ltd&amp;quot;;&lt;br /&gt;
        novel.SETTING.CITY = &amp;quot;Dublin&amp;quot;;&lt;br /&gt;
        novel.SETTING.COUNTRY = &amp;quot;Ireland&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        trace(novel);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assign the desired attributes the desired values==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var novel:XML = &amp;lt;BOOK/&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        novel.@ISBN = &amp;quot;0000000000&amp;quot;;&lt;br /&gt;
        novel.TITLE = &amp;quot;ActionScript&amp;quot;;&lt;br /&gt;
        novel.AUTHOR = &amp;quot;J, J&amp;quot;;&lt;br /&gt;
        novel.PUBLISHER = &amp;quot;Books Ltd&amp;quot;;&lt;br /&gt;
        novel.SETTING.CITY = &amp;quot;Dublin&amp;quot;;&lt;br /&gt;
        novel.SETTING.COUNTRY = &amp;quot;Ireland&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        novel.SETTING.@CITY = &amp;quot;Dublin&amp;quot;;&lt;br /&gt;
        novel.SETTING.@COUNTRY = &amp;quot;Ireland&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        trace(novel);&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes in an XMLList can be accessed using the array-access operator ([]).==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var novel:XML = &amp;lt;BOOK ISBN=&amp;quot;0000000000&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;TITLE&amp;gt;ActionScript&amp;lt;/TITLE&amp;gt;                    &amp;lt;!--Previous sibling--&amp;gt;&lt;br /&gt;
            &amp;lt;AUTHOR&amp;gt;J, J&amp;lt;/AUTHOR&amp;gt;&lt;br /&gt;
            &amp;lt;PUBLISHER&amp;gt;Books Ltd&amp;lt;/PUBLISHER&amp;gt;  &amp;lt;!--Next sibling--&amp;gt;&lt;br /&gt;
          &amp;lt;/BOOK&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        trace(novel.attributes()[0]);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changing an Attribute Value==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
To change an XML attribute value, simply assign the attribute any new value in an assignment statement. &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var novel:XML = &amp;lt;BOOK ISBN=&amp;quot;0000000000&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;TITLE&amp;gt;ActionScript&amp;lt;/TITLE&amp;gt;                    &amp;lt;!--Previous sibling--&amp;gt;&lt;br /&gt;
            &amp;lt;AUTHOR&amp;gt;J, J&amp;lt;/AUTHOR&amp;gt;&lt;br /&gt;
            &amp;lt;PUBLISHER&amp;gt;Books Ltd&amp;lt;/PUBLISHER&amp;gt;  &amp;lt;!--Next sibling--&amp;gt;&lt;br /&gt;
          &amp;lt;/BOOK&amp;gt;;&lt;br /&gt;
          &lt;br /&gt;
        novel.@ISBN = &amp;quot;0684800713&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        trace(novel);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Returns an XMLList that contains one XML instance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var novel:XML = &amp;lt;BOOK ISBN=&amp;quot;0000000000&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;TITLE&amp;gt;ActionScript&amp;lt;/TITLE&amp;gt;                    &amp;lt;!--Previous sibling--&amp;gt;&lt;br /&gt;
            &amp;lt;AUTHOR&amp;gt;J, J&amp;lt;/AUTHOR&amp;gt;&lt;br /&gt;
            &amp;lt;PUBLISHER&amp;gt;Books Ltd&amp;lt;/PUBLISHER&amp;gt;  &amp;lt;!--Next sibling--&amp;gt;&lt;br /&gt;
          &amp;lt;/BOOK&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        trace(novel.attribute(&amp;quot;ISBN&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Returns an XMLList that contains one XML instance, representing the attribute, with variable-access syntax.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var novel:XML = &amp;lt;BOOK ISBN=&amp;quot;0000000000&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;TITLE&amp;gt;ActionScript&amp;lt;/TITLE&amp;gt;                    &amp;lt;!--Previous sibling--&amp;gt;&lt;br /&gt;
            &amp;lt;AUTHOR&amp;gt;J, J&amp;lt;/AUTHOR&amp;gt;&lt;br /&gt;
            &amp;lt;PUBLISHER&amp;gt;Books Ltd&amp;lt;/PUBLISHER&amp;gt;  &amp;lt;!--Next sibling--&amp;gt;&lt;br /&gt;
          &amp;lt;/BOOK&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        trace(novel.@ISBN);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To access an element&amp;quot;s attributes: attributes()==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var novel:XML = &amp;lt;BOOK ISBN=&amp;quot;0000000000&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;TITLE&amp;gt;ActionScript&amp;lt;/TITLE&amp;gt;                    &amp;lt;!--Previous sibling--&amp;gt;&lt;br /&gt;
            &amp;lt;AUTHOR&amp;gt;J, J&amp;lt;/AUTHOR&amp;gt;&lt;br /&gt;
            &amp;lt;PUBLISHER&amp;gt;Books Ltd&amp;lt;/PUBLISHER&amp;gt;  &amp;lt;!--Next sibling--&amp;gt;&lt;br /&gt;
          &amp;lt;/BOOK&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        trace(novel.attributes());&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To access the XML instance contained by the XMLList returned by novel.@ISBN==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var novel:XML = &amp;lt;BOOK ISBN=&amp;quot;0000000000&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;TITLE&amp;gt;ActionScript&amp;lt;/TITLE&amp;gt;                    &amp;lt;!--Previous sibling--&amp;gt;&lt;br /&gt;
            &amp;lt;AUTHOR&amp;gt;J, J&amp;lt;/AUTHOR&amp;gt;&lt;br /&gt;
            &amp;lt;PUBLISHER&amp;gt;Books Ltd&amp;lt;/PUBLISHER&amp;gt;  &amp;lt;!--Next sibling--&amp;gt;&lt;br /&gt;
          &amp;lt;/BOOK&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        trace(novel.@ISBN[0]);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To loop over all of the attributes of an element, use a for each loop.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var fruit:XML = &amp;lt;fruit name=&amp;quot;Apple&amp;quot; color=&amp;quot;red&amp;quot; /&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        for each ( var attribute:XML in fruit.attributes(  ) ) {&lt;br /&gt;
          trace( attribute.name(  ) + &amp;quot; = &amp;quot; + attribute.toString(  ) );&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unusual behavior can be used to collect a group of attributes into a single attribute==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var books:XML = &amp;lt;BOOKS&amp;gt;&lt;br /&gt;
            &amp;lt;BOOK ISBN=&amp;quot;0000000000&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;BOOK ISBN=&amp;quot;1111111111&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;BOOK ISBN=&amp;quot;2222222222&amp;quot;/&amp;gt;&lt;br /&gt;
          &amp;lt;/BOOKS&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        var order:XML = &amp;lt;ORDER ITEMS=&amp;quot;&amp;quot;/&amp;gt;;&lt;br /&gt;
        order.@ITEMS = books.*.@ISBN;&lt;br /&gt;
        &lt;br /&gt;
        trace(order);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use the name( ) method on the attribute reference to retrieve its name==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
package{&lt;br /&gt;
  import flash.display.Sprite;&lt;br /&gt;
  &lt;br /&gt;
  public class Main extends Sprite{&lt;br /&gt;
    public function Main(){&lt;br /&gt;
        var fruit:XML = &amp;lt;fruit name=&amp;quot;Apple&amp;quot; color=&amp;quot;red&amp;quot; /&amp;gt;;&lt;br /&gt;
        &lt;br /&gt;
        trace( fruit.attributes(  )[1].name(  ) );&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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