JavaScript DHTML/Ajax Layer/Animation Action — различия между версиями

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Текущая версия на 07:16, 26 мая 2010

Collison animation

 
http://dynapi.sourceforge.net/
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999

<html>
<head>
<title>DynAPI Examples - MotionX Class</title>
<script language="JavaScript" src="./dynapisrc/dynapi.js"></script>
<script language="Javascript">
dynapi.library.setPath("./dynapisrc/");
dynapi.library.include("dynapi.library");
dynapi.library.include("dynapi.api");
dynapi.library.include("dynapi.api.ext.DynKeyEvent");
dynapi.library.include("dynapi.fx.TimerX");
dynapi.library.include("dynapi.fx.MotionX");
</script>
<script language="Javascript">
var score,hits=0
h = dynapi.functions.getImage("./dynapiexamples/images/f1-dot.gif",14,14);
ball= new DynLayer(h.getHTML(),350,100,14,14)
ball.setID("ball");
score= new DynLayer("Score:0",490,65,70,20)
score.setID("score")
pad=new DynLayer("<font face=arial size=3><b>=====</b></font>",155,242,60,20)
pad.setID("p");
blockT=new DynLayer(null,105,60,465,5,"#c0c0c0");
blockT.setID("t");
blockL=new DynLayer(null,105,60,5,205,"#c0c0c0");
blockL.setID("l");
blockB=new DynLayer(null,105,265,465,10,"#c0c0c0");
blockB.setID("b");
blockR=new DynLayer(null,565,60,5,205,"#c0c0c0");
blockR.setID("r")
blockA=new DynLayer(null,140,90,40,30,"#c0c0c0");
blockA.setID("a");
blockC=new DynLayer(null,125,195,80,20,"#c0c0c0");
blockC.setID("c");
blockD=new DynLayer(null,470,190,40,30,"#c0c0c0");
blockD.setID("d");
blockE=new DynLayer(null,440,90,80,20,"#c0c0c0");
blockE.setID("e");
blockT.makeSolid()
blockL.makeSolid()
blockB.makeSolid()
blockR.makeSolid()
blockA.makeSolid()
blockC.makeSolid()
blockD.makeSolid()
blockE.makeSolid()
pad.makeSolid()
evn={}
evn.oncollide=function(e) {
  var me=e.getSource();
  var blocks="adce"
  if (blocks.indexOf(me.id)>=0) {
    me.setBgColor("#FFCC00")
    setTimeout(me+".setBgColor("#c0c0c0");",500)
  }else if (me.id=="p") {
    me.setHTML("<font color="red" face=arial size=3><b>=====</b></font>")
    setTimeout(me+".setHTML("<font face=arial size=3><b>=====</b></font>");",500)
  }else {
    me.setBgColor("#0000FF")
    setTimeout(me+".setBgColor("#c0c0c0");",500)
    if (me.id=="b") {
      hits--
      score.setHTML("Score:"+hits)
    }
  }
}
blockT.addEventListener(evn)
blockL.addEventListener(evn)
blockB.addEventListener(evn)
blockR.addEventListener(evn)

blockA.addEventListener(evn)
blockC.addEventListener(evn)
blockD.addEventListener(evn)
blockE.addEventListener(evn)
pad.addEventListener(evn)
evn={}
evn.onkeydown=function(e) {
  var me=DynObject.all["p"]
  if ((e.which==39||e.charKey=="6") && (me.x+me.w+20)<=575) {
    me.setLocation(me.x+20);return true
  }else if ((e.which==37||e.charKey=="4")){
    if (me.x-20>=125) {
      me.setLocation(me.x-20);
      return true;
    }else{
      me.setLocation(125)
    }
  }
}
dynapi.document.addEventListener(evn);

//------- Add Listener to ball ------------------
evn={}
evn.ontimer=function(e){
  var me=e.getSource();
  var x=me.x
  var y=me.y
  x=x+me.fx
  y=y+me.fy
  if(x>575){x=150;y=80}
  me.setLocation(x,y)
}
evn.oncollide=function(e){
  var me=e.getSource();
  var obs=me.getObstacle()
  xx="EW";yy="NS"
  if (xx.indexOf(me.getImpactSide())>=0) me.fx=me.fx*-1
  if (yy.indexOf(me.getImpactSide())>=0) me.fy=me.fy*-1
  status = me.id +" collides with "+obs.id
  setTimeout("status=""",1500)
  xx="adce"
  if (xx.indexOf(obs.id)>=0) {hits++}
  score.setHTML("Score:"+hits)
}
ball.addEventListener(evn)
ball.makeSolid()
ball.fx=10;ball.fy=10
ball.startTimer(60)
dynapi.document.addChild(blockT)
dynapi.document.addChild(blockL)
dynapi.document.addChild(blockB)
dynapi.document.addChild(blockR)
dynapi.document.addChild(blockA)
dynapi.document.addChild(blockC)
dynapi.document.addChild(blockD)
dynapi.document.addChild(blockE)
dynapi.document.addChild(ball)
dynapi.document.addChild(pad)
dynapi.document.addChild(score)
</script>
</head>
<body bgcolor="#FFFFFF">
<script>
dynapi.document.insertAllChildren();
</script>
<font face="arial" size="2">To play the game above use the left and right arrow keys (or the numbers 4
&amp; 6 when using NS4) to prevent the ball from touching the base line.
<i>Note: The game has some minor flaws, but works great for a demonstration. Enjoy!</i></font>
</body>
</html>


<A href="http://www.wbex.ru/Code/JavaScriptDownload/dynapi.zip">dynapi.zip( 791 k)</a>


Hover Animation

 
http://dynapi.sourceforge.net/
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999

<html>
<head>
<title>DynAPI Examples - Hover Animation</title>
<script language="Javascript" src="./dynapisrc/dynapi.js"></script>
<script language="Javascript">
dynapi.library.setPath("./dynapisrc/");
dynapi.library.include("dynapi.api");
dynapi.library.include("dynapi.fx.Thread");
//dynapi.library.include("dynapi.util.pathanim.js");  // hover requires a function in pathanim
dynapi.library.include("dynapi.fx.HoverAnimation");
</script>
<script language="Javascript">
dynapi.onLoad (function() {
  block = new DynLayer();
  block.setSize(20,20);
  block.setLocation(200,200);
  block.setBgColor("red");
  hover = new HoverAnimation(block);
  hover.setAmplitude(50);
  hover.setAngleIncrement(10);
  hover.sleep(20);
  hover.playAnimation();
  var listener = {
    onpathstart : function(e) {
      status = "start";
    },
    onpathrun : function(e) {
      var o = e.getSource();
      status = "play "+o.x+" "+o.y;
    },
    onpathstop : function(e) {
      var o = e.getSource();
      status = "stop "+o.x+" "+o.y;;
    }
  }
  block.addEventListener(listener);
  dynapi.document.addChild(block);
});
//-->
</script>
</head>
<body bgcolor="#ffffff">
<p>Hover
<br>amplitude: <a href="javascript:hover.setAmplitude(50)">50</a> | <a href="javascript:hover.setAmplitude(100)">100</a>
<br>angle increment: <a href="javascript:hover.setAngleIncrement(10)">10</a> | <a href="javascript:hover.setAngleIncrement(5)">5</a>
<br>sleep: <a href="javascript:hover.sleep(20)">20</a> | <a href="javascript:hover.sleep(40)">40</a>
</body>
</html>


<A href="http://www.wbex.ru/Code/JavaScriptDownload/dynapi.zip">dynapi.zip( 791 k)</a>


Jtween animation

  
<html>
<head>
<title>JSTween</title>
<script language="javascript">
/**********************************************************************
TERMS OF USE - EASING EQUATIONS
Open source under the BSD License.
Copyright (c) 2001 Robert Penner
JavaScript version copyright (C) 2006 by Philippe Maegerman
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
   * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
   * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
   * Neither the name of the author nor the names of contributors may
be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************/
function Delegate() {}
Delegate.create = function (o, f) {
  var a = new Array() ;
  var l = arguments.length ;
  for(var i = 2 ; i < l ; i++) a[i - 2] = arguments[i] ;
  return function() {
    var aP = [].concat(arguments, a) ;
    f.apply(o, aP);
  }
}
Tween = function(obj, prop, func, begin, finish, duration, suffixe){
  this.init(obj, prop, func, begin, finish, duration, suffixe)
}
var t = Tween.prototype;
t.obj = new Object();
t.prop="";
t.func = function (t, b, c, d) { return c*t/d + b; };
t.begin = 0;
t.change = 0;
t.prevTime = 0;
t.prevPos = 0;
t.looping = false;
t._duration = 0;
t._time = 0;
t._pos = 0;
t._position = 0;
t._startTime = 0;
t._finish = 0;
t.name = "";
t.suffixe = "";
t._listeners = new Array();  
t.setTime = function(t){
  this.prevTime = this._time;
  if (t > this.getDuration()) {
    if (this.looping) {
      this.rewind (t - this._duration);
      this.update();
      this.broadcastMessage("onMotionLooped",{target:this,type:"onMotionLooped"});
    } else {
      this._time = this._duration;
      this.update();
      this.stop();
      this.broadcastMessage("onMotionFinished",{target:this,type:"onMotionFinished"});
    }
  } else if (t < 0) {
    this.rewind();
    this.update();
  } else {
    this._time = t;
    this.update();
  }
}
t.getTime = function(){
  return this._time;
}
t.setDuration = function(d){
  this._duration = (d == null || d <= 0) ? 100000 : d;
}
t.getDuration = function(){
  return this._duration;
}
t.setPosition = function(p){
  this.prevPos = this._pos;
  var a = this.suffixe != "" ? this.suffixe : "";
  this.obj[this.prop] = Math.round(p) + a;
  this._pos = p;
  this.broadcastMessage("onMotionChanged",{target:this,type:"onMotionChanged"});
}
t.getPosition = function(t){
  if (t == undefined) t = this._time;
  return this.func(t, this.begin, this.change, this._duration);
};
t.setFinish = function(f){
  this.change = f - this.begin;
};
t.geFinish = function(){
  return this.begin + this.change;
};
t.init = function(obj, prop, func, begin, finish, duration, suffixe){
  if (!arguments.length) return;
  this._listeners = new Array();
  this.addListener(this);
  if(suffixe) this.suffixe = suffixe;
  this.obj = obj;
  this.prop = prop;
  this.begin = begin;
  this._pos = begin;
  this.setDuration(duration);
  if (func!=null && func!="") {
    this.func = func;
  }
  this.setFinish(finish);
}
t.start = function(){
  this.rewind();
  this.startEnterFrame();
  this.broadcastMessage("onMotionStarted",{target:this,type:"onMotionStarted"});
  //alert("in");
}
t.rewind = function(t){
  this.stop();
  this._time = (t == undefined) ? 0 : t;
  this.fixTime();
  this.update();
}
t.fforward = function(){
  this._time = this._duration;
  this.fixTime();
  this.update();
}
t.update = function(){
  this.setPosition(this.getPosition(this._time));
  }
t.startEnterFrame = function(){
  this.stopEnterFrame();
  this.isPlaying = true;
  this.onEnterFrame();
}
t.onEnterFrame = function(){
  if(this.isPlaying) {
    this.nextFrame();
    setTimeout(Delegate.create(this, this.onEnterFrame), 0);
  }
}
t.nextFrame = function(){
  this.setTime((this.getTimer() - this._startTime) / 1000);
  }
t.stop = function(){
  this.stopEnterFrame();
  this.broadcastMessage("onMotionStopped",{target:this,type:"onMotionStopped"});
}
t.stopEnterFrame = function(){
  this.isPlaying = false;
}
t.continueTo = function(finish, duration){
  this.begin = this._pos;
  this.setFinish(finish);
  if (this._duration != undefined)
    this.setDuration(duration);
  this.start();
}
t.resume = function(){
  this.fixTime();
  this.startEnterFrame();
  this.broadcastMessage("onMotionResumed",{target:this,type:"onMotionResumed"});
}
t.yoyo = function (){
  this.continueTo(this.begin,this._time);
}
t.addListener = function(o){
  this.removeListener (o);
  return this._listeners.push(o);
}
t.removeListener = function(o){
  var a = this._listeners;  
  var i = a.length;
  while (i--) {
    if (a[i] == o) {
      a.splice (i, 1);
      return true;
    }
  }
  return false;
}
t.broadcastMessage = function(){
  var arr = new Array();
  for(var i = 0; i < arguments.length; i++){
    arr.push(arguments[i])
  }
  var e = arr.shift();
  var a = this._listeners;
  var l = a.length;
  for (var i=0; i<l; i++){
    if(a[i][e])
    a[i][e].apply(a[i], arr);
  }
}
t.fixTime = function(){
  this._startTime = this.getTimer() - this._time * 1000;
}
t.getTimer = function(){
  return new Date().getTime() - this._time;
}
Tween.backEaseIn = function(t,b,c,d,a,p){
  if (s == undefined) var s = 1.70158;
  return c*(t/=d)*t*((s+1)*t - s) + b;
}
Tween.backEaseOut = function(t,b,c,d,a,p){
  if (s == undefined) var s = 1.70158;
  return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
}
Tween.backEaseInOut = function(t,b,c,d,a,p){
  if (s == undefined) var s = 1.70158; 
  if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
  return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
}
Tween.elasticEaseIn = function(t,b,c,d,a,p){
    if (t==0) return b;  
    if ((t/=d)==1) return b+c;  
    if (!p) p=d*.3;
    if (!a || a < Math.abs(c)) {
      a=c; var s=p/4;
    }
    else 
      var s = p/(2*Math.PI) * Math.asin (c/a);
    
    return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
  
}
Tween.elasticEaseOut = function (t,b,c,d,a,p){
    if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
    if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
    else var s = p/(2*Math.PI) * Math.asin (c/a);
    return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);
  }
Tween.elasticEaseInOut = function (t,b,c,d,a,p){
  if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) var p=d*(.3*1.5);
  if (!a || a < Math.abs(c)) {var a=c; var s=p/4; }
  else var s = p/(2*Math.PI) * Math.asin (c/a);
  if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
  return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
}
Tween.bounceEaseOut = function(t,b,c,d){
  if ((t/=d) < (1/2.75)) {
    return c*(7.5625*t*t) + b;
  } else if (t < (2/2.75)) {
    return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
  } else if (t < (2.5/2.75)) {
    return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
  } else {
    return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
  }
}
Tween.bounceEaseIn = function(t,b,c,d){
  return c - Tween.bounceEaseOut (d-t, 0, c, d) + b;
  }
Tween.bounceEaseInOut = function(t,b,c,d){
  if (t < d/2) return Tween.bounceEaseIn (t*2, 0, c, d) * .5 + b;
  else return Tween.bounceEaseOut (t*2-d, 0, c, d) * .5 + c*.5 + b;
  }
Tween.strongEaseInOut = function(t,b,c,d){
  return c*(t/=d)*t*t*t*t + b;
  }
Tween.regularEaseIn = function(t,b,c,d){
  return c*(t/=d)*t + b;
  }
Tween.regularEaseOut = function(t,b,c,d){
  return -c *(t/=d)*(t-2) + b;
  }
Tween.regularEaseInOut = function(t,b,c,d){
  if ((t/=d/2) < 1) return c/2*t*t + b;
  return -c/2 * ((--t)*(t-2) - 1) + b;
  }
Tween.strongEaseIn = function(t,b,c,d){
  return c*(t/=d)*t*t*t*t + b;
  }
Tween.strongEaseOut = function(t,b,c,d){
  return c*((t=t/d-1)*t*t*t*t + 1) + b;
  }
Tween.strongEaseInOut = function(t,b,c,d){
  if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
  return c/2*((t-=2)*t*t*t*t + 2) + b;
  }
</script>
<script language="javascript">
/**********************************************************************
TERMS OF USE - EASING EQUATIONS
Open source under the BSD License.
Copyright (c) 2001 Robert Penner
JavaScript version copyright (C) 2006 by Philippe Maegerman
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
   * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
   * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
   * Neither the name of the author nor the names of contributors may
be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************/
OpacityTween.prototype = new Tween();
OpacityTween.prototype.constructor = Tween;
OpacityTween.superclass = Tween.prototype;
function OpacityTween(obj,func,fromOpacity,toOpacity,duration){
  this.targetObject = obj;
  this.init(new Object(),"x",func,fromOpacity,toOpacity,duration);
}
var o = OpacityTween.prototype;
o.targetObject = {};
o.onMotionChanged = function(evt){
  var v = evt.target._pos;
  var t = this.targetObject;
  t.style["opacity"] = v / 100;
  t.style["-moz-opacity"] = v / 100;
  if(t.filters) t.filters.alpha["opacity"] = v;
}
</script>
<script language="javascript">
/**********************************************************************
TERMS OF USE - EASING EQUATIONS
Open source under the BSD License.
Copyright (c) 2001 Robert Penner
JavaScript version copyright (C) 2006 by Philippe Maegerman
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
   * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
   * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
   * Neither the name of the author nor the names of contributors may
be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************/
ColorTween.prototype = new Tween();
ColorTween.prototype.constructor = Tween;
ColorTween.superclass = Tween.prototype;
function ColorTween(obj,prop,func,fromColor,toColor,duration){
  this.targetObject = obj;
  this.targetProperty = prop;  
  this.fromColor = fromColor;
  this.toColor = toColor;
  this.init(new Object(),"x",func,0,100,duration);
  this.listenerObj = new Object();
  this.listenerObj.onMotionChanged = Delegate.create(this,this.onColorChanged);
  this.addListener(this.listenerObj);
}
var o = ColorTween.prototype;
o.targetObject = {};
o.targetProperty = {};
o.fromColor = "";
o.toColor = "";
o.currentColor = "";
o.listenerObj = {};
o.onColorChanged = function(){
  this.currentColor = this.getColor(this.fromColor,this.toColor,this._pos);
  this.targetObject[this.targetProperty] = this.currentColor;
}
/***********************************************
*
* Function    : getColor
*
* Parameters  :    start - the start color (in the form "RRGGBB" e.g. "FF00AC")
*            end - the end color (in the form "RRGGBB" e.g. "FF00AC")
*            percent - the percent (0-100) of the fade between start & end
*
* returns      : color in the form "#RRGGBB" e.g. "#FA13CE"
*
* Description : This is a utility function. Given a start and end color and
*            a percentage fade it returns a color in between the 2 colors
*
* Author      : www.JavaScript-FX.ru
*
*************************************************/ 
o.getColor = function(start, end, percent)
{
  var r1=this.hex2dec(start.slice(0,2));
    var g1=this.hex2dec(start.slice(2,4));
    var b1=this.hex2dec(start.slice(4,6));
    var r2=this.hex2dec(end.slice(0,2));
    var g2=this.hex2dec(end.slice(2,4));
    var b2=this.hex2dec(end.slice(4,6));
    var pc = percent/100;
    r= Math.floor(r1+(pc*(r2-r1)) + .5);
    g= Math.floor(g1+(pc*(g2-g1)) + .5);
    b= Math.floor(b1+(pc*(b2-b1)) + .5);
    return("#" + this.dec2hex(r) + this.dec2hex(g) + this.dec2hex(b));
}
/*** These are the simplest HEX/DEC conversion routines I could come up with ***/
/*** I have seen a lot of fade routines that seem to make this a             ***/
/*** very complex task. I am sure somene else must"ve had this idea          ***/
/************************************************/  
o.dec2hex = function(dec){return(this.hexDigit[dec>>4]+this.hexDigit[dec&15]);}
o.hexDigit=new Array("0","1","2","3","4","5","6","7","8","9","A","B","C","D","E","F");
o.hex2dec = function(hex){return(parseInt(hex,16))};
</script>
<script language="javascript">
/**********************************************************************
TERMS OF USE - EASING EQUATIONS
Open source under the BSD License.
Copyright (c) 2001 Robert Penner
JavaScript version copyright (C) 2006 by Philippe Maegerman
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
   * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
   * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
   * Neither the name of the author nor the names of contributors may
be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************/
function Delegate() {}
Delegate.create = function (o, f) {
  var a = new Array() ;
  var l = arguments.length ;
  for(var i = 2 ; i < l ; i++) a[i - 2] = arguments[i] ;
  return function() {
    var aP = [].concat(arguments, a) ;
    f.apply(o, aP);
  }
}
function Sequence(){
  this.children = new Array();
  this.currentChildIndex = 0;
  this._listeners = new Array();
  this.nextObject = new Object();
  this.addListener(this);
}
var s = Sequence.prototype;
s.addChild = function(tween){
  this.children.push(tween)
}
s.removeChild = function(tween){
  var a = this.children;  
  var i = a.length;
  while (i--) {
    if (a[i] == tween) {
      a.splice (i, 1);
      return true;
    }
  }
  return false;
}
s.start = function(){
  this.rewind();
  this.play();
  this.broadcastMessage("onMotionStarted",{target:this,type:"onMotionStarted"});
}
s.next = function(){
  this.children[this.currentChildIndex].removeListener(this.nextObject);
  if(this.currentChildIndex < this.children.length-1){
    this.currentChildIndex++;
    this.play();
  }
  else{
    this.stop();
    this.broadcastMessage("onMotionFinished",{target:this,type:"onMotionFinished"});
  }
}
s.play = function(){
  this.nextObject = new Object();
  this.nextObject.onMotionFinished = Delegate.create(this, this.next);
  this.children[this.currentChildIndex].addListener(this.nextObject);
  this.children[this.currentChildIndex].start();
}
s.stop = function(){
  this.children[this.currentChildIndex].stop();
  this.broadcastMessage("onMotionStopped",{target:this,type:"onMotionStopped"});
}
s.rewind = function(){
  this.children[this.currentChildIndex].removeListener(this.nextObject);
  this.currentChildIndex = 0;
  for(var i = 0; i < this.children.length; i++){
    this.children[i].rewind();
  }
}
s.fforward = function(){
  this.children[this.currentChildIndex].removeListener(this.nextObject);
  for(var i = 0; i < this.children.length; i++){
    this.children[i].fforward();
  }
  this.currentChildIndex = this.children.length - 1;
}
s.resume = function(){
  this.children[this.currentChildIndex].resume();
  this.broadcastMessage("onMotionResumed",{target:this,type:"onMotionStopped"});
}
s.addListener = function(o){
  this.removeListener (o);
  return this._listeners.push(o);
}
s.removeListener = function(o){
  var a = this._listeners;  
  var i = a.length;
  while (i--) {
    if (a[i] == o) {
      a.splice (i, 1);
      return true;
    }
  }
  return false;
}
s.broadcastMessage = function(){
  var arr = new Array();
  for(var i = 0; i < arguments.length; i++){
    arr.push(arguments[i])
  }
  var e = arr.shift();
  var a = this._listeners;
  var l = a.length;
  for (var i=0; i<l; i++){
    if(a[i][e])
    a[i][e].apply(a[i], arr);
  }
}
</script>
<script language="javascript">
function init(){
  t1 = new Sequence();
  t2 = new Sequence();
  t3 = new Sequence();
  t4 = new Sequence();
  for(var i = 1; i < 4; i++){
    var elem = document.getElementById("sq" + i);
    t1.addChild(new OpacityTween(elem,Tween.bounceEaseOut,100,0,1));
    t2.addChild(new ColorTween(elem.style,"backgroundColor",Tween.bounceEaseOut,"FF0000","00FF00",1));
    t3.addChild(new Tween(elem.style,"width",Tween.bounceEaseOut,25,100,0.5,"px"));
  }
  t4.addChild(t3);
  t4.addChild(t2);
  t4.addChild(t1);
}
function dumpThis(a){
  var z = "";
  for(var i in a){
    z += i + " : " + a[i] + "\n";
  }
  alert(z);
}
</script>
<style>
.square{
float:left;
position:relative;
filter:Alpha(opacity=100);
}
.bgRed{
background-color:#FF0000;
}
#sq1{
left:10px;
}
#sq2{
left:20px;
}
#sq3{
left:30px;
}
</style>
</head>
<body onload="init()">
<div style="clear:both;">
<pre>
1�) I create 4 sequences
t1 = new Sequence();
t2 = new Sequence();
t3 = new Sequence();
t4 = new Sequence();
2�) I add Tweens to these sequences for each square
for(var i = 1; i < 4; i++){
  var elem = document.getElementById("sq" + i);
  t1.addChild(new OpacityTween(elem,Tween.bounceEaseOut,100,0,1));
  t2.addChild(new ColorTween(elem.style,"backgroundColor",Tween.bounceEaseOut,"FF0000","00FF00",1));
  t3.addChild(new Tween(elem.style,"width",Tween.bounceEaseOut,25,100,0.5,"px"));
}
3�)
I add the first 3 sequences to the 4th (sequence of sequences)
t4.addChild(t3);
t4.addChild(t2);
t4.addChild(t1);
</pre>
</div>
<div style="clear:both;">
<div id="sq1" class="square bgRed" style="width:25px;height:25px;"></div>
<div id="sq2" class="square bgRed" style="width:25px;height:25px;"></div>
<div id="sq3" class="square bgRed" style="width:25px;height:25px;"></div>
</div>
<div style="clear:both;padding-top:25px;">
<h4>Sequence t1 : opacity</h4>
<input type="button" onclick="t1.start();" value="start()"><input type="button" onclick="t1.stop();" value="stop()"><input type="button" onclick="t1.resume();" value="resume()"><input type="button" onclick="t1.rewind();" value="rewind()"><input type="button" onclick="t1.fforward();" value="fforward()">
</div>
<div style="clear:both;">
<h4>Sequence t2 : color</h4>
<input type="button" onclick="t2.start();" value="start()"><input type="button" onclick="t2.stop();" value="stop()"><input type="button" onclick="t2.resume();" value="resume()"><input type="button" onclick="t2.rewind();" value="rewind()"><input type="button" onclick="t2.fforward();" value="fforward()">
</div>
<div style="clear:both;">
<h4>Sequence t3 : size</h4>
<input type="button" onclick="t3.start();" value="start()"><input type="button" onclick="t3.stop();" value="stop()"><input type="button" onclick="t3.resume();" value="resume()"><input type="button" onclick="t3.rewind();" value="rewind()"><input type="button" onclick="t3.fforward();" value="fforward()">
</div>
<div style="clear:both;">
<h4>Sequence t4 : Sequence t3 + Sequence t2 + Sequence t1</h4>
<input type="button" onclick="t4.start();" value="start()"><input type="button" onclick="t4.stop();" value="stop()"><input type="button" onclick="t4.resume();" value="resume()"><input type="button" onclick="t4.rewind();" value="rewind()"><input type="button" onclick="t4.fforward();" value="fforward()">
</div>
</body>
</html>



Swiper Animation

 

http://dynapi.sourceforge.net/
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
<html>
<head>
<title>DynAPI Examples - Swiper Animation</title>
<script language="JavaScript" src="./dynapisrc/dynapi.js"></script>
<script language="Javascript">
dynapi.library.setPath("./dynapisrc/");
dynapi.library.include("dynapi.api");
dynapi.library.include("dynapi.fx.Swiper");
</script>
<script language="Javascript">
var h = "<center><p>&nbsp;<h2>DynAPI 3.0<br>Swiper fx</h2></p></center>";
var lyr = dynapi.document.addChild(new DynLayer(h,100,50,170,150,"yellow"));
//Init incLayer
var lyr2=dynapi.document.addChild(new DynLayer({html:h,x:490,y:50,w:170,h:150,color:"#00FF00",zIndex:1}));
dynapi.onLoad(function(){
  lyr.swipeTo("top",10);
})
</script>
</head>
<body>
<form>
<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr><td>
  <table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" id="AutoNumber1" width="364" height="222">
    <tr>
      <td width="94" height="26" align="center">
      <input type="button" value="top-left" name="B1" onclick="lyr.swipeTo(this.value,10)"></td>
      <td width="160" height="26" align="center">
      <input type="button" value="top" name="B8" onclick="lyr.swipeTo(this.value,10)"></td>
      <td width="106" height="26" align="center">
      <input type="button" value="top-right" name="B7" onclick="lyr.swipeTo(this.value,10)"></td>
    </tr>
    <tr>
      <td width="94" height="168" align="center">
      <input type="button" value="left" name="B2" onclick="lyr.swipeTo(this.value,10)"></td>
      <td width="160" height="168" align="center">&nbsp;</td>
      <td width="106" height="168" align="center">
      <input type="button" value="right" name="B6" onclick="lyr.swipeTo(this.value,10)"></td>
    </tr>
    <tr>
      <td width="94" height="26" align="center">
      <input type="button" value="bottom-left" name="B3" onclick="lyr.swipeTo(this.value,10)"></td>
      <td width="160" height="26" align="center">
      <input type="button" value="bottom" name="B4" onclick="lyr.swipeTo(this.value,10)"></td>
      <td width="106" height="26" align="center">
      <input type="button" value="bottom-right" name="B5" onclick="lyr.swipeTo(this.value,10)"></td>
    </tr>
  </table>
</td><td>
  <table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" id="AutoNumber1" width="364" height="222">
    <tr>
      <td width="364" height="26" align="center" colspan="3">
      <input type="button" value="dec-up" name="btn1" onclick="lyr2.swipeTo(this.value,10,10,50)">
      <input type="button" value="inc-up" name="btn2" onclick="lyr2.swipeTo(this.value,10,10,50)"></td>
    </tr>
    <tr>
      <td width="94" height="168" align="center">
      <input type="button" value="inc-left" name="btn3" onclick="lyr2.swipeTo(this.value,10,10,50)"><br>
      &nbsp;<br>
      <input type="button" value="dec-left" name="btn4" onclick="lyr2.swipeTo(this.value,10,10,50)"></td>
      <td width="170" height="168" align="center">&nbsp;</td>
      <td width="94" height="168" align="center">
      <input type="button" value="inc-right" name="btn5" onclick="lyr2.swipeTo(this.value,10,10,50)"><br>
      &nbsp;<br>
      <input type="button" value="dec-right" name="btn6" onclick="lyr2.swipeTo(this.value,10,10,50)"></td>
    </tr>
    <tr>
      <td width="364" height="26" align="center" colspan="3">
      &nbsp;<input type="button" value="dec-down" name="btn7" onclick="lyr2.swipeTo(this.value,10,10,50)">
      <input type="button" value="inc-down" name="btn8" onclick="lyr2.swipeTo(this.value,10,10,50)"></td>
    </tr>
  </table>
</td></tr></table>
</form>
</body>
</html>


<A href="http://www.wbex.ru/Code/JavaScriptDownload/dynapi.zip">dynapi.zip( 791 k)</a>