Flash / Flex / ActionScript/XML/XML Element — различия между версиями
Admin (обсуждение | вклад) м (1 версия) |
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(нет различий)
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Версия 09:19, 26 мая 2010
Содержание
Accessing Text Nodes
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var novel:XML = <BOOK ISBN="0000000000">
<TITLE>ActionScript</TITLE>
<AUTHOR>J, J</AUTHOR>
<PUBLISHER>Books Ltd</PUBLISHER>
</BOOK>;
trace(novel.TITLE.children()[0]); // A reference to the text node ActionScript
}
}
}
Access XML elements by index
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var novel:XML = <BOOK>
<AUTHOR>J, J</AUTHOR>
<AUTHOR>S, S</AUTHOR>
</BOOK>;
trace(novel.AUTHOR[0]);
trace(novel.AUTHOR[1]);
}
}
}
Assign XML element value
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var elementName:String = "BOOK";
var novel:XML = <{elementName}/>;
trace(novel);
}
}
}
Change the element"s value
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var novel:XML = <BOOK>
<AUTHOR>J, J</AUTHOR>
<AUTHOR>S, S</AUTHOR>
</BOOK>;
novel.AUTHOR[0].setName("WRITER");
trace(novel);
}
}
}
Create a new element by creating a property on the XML instance and assigning it a value
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var example:XML = <example />;
// Create a new property emptyElement and assign it an empty string value
example.emptyElement = "";
trace( example );
}
}
}
Use the dot operator (.) on the XML instance and add the element
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var example:XML = <example />;
// Create a new XML node named newElement and add it to the example instance
example.newElement = <newElement />;
trace( example );
}
}
}