Flash / Flex / ActionScript/Class/Object — различия между версиями
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Admin (обсуждение | вклад) м (1 версия) |
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Текущая версия на 08:14, 26 мая 2010
Содержание
- 1 Accessing Object Methods
- 2 Accessing Object Properties
- 3 Creating an Object: var variableName:datatype = new ClassName();
- 4 Removing Properties
- 5 Testing for Existence
- 6 Use this operator to investigate instances of classes for methods and public properties
- 7 Using Objects as Associative Arrays
- 8 Using the dot (.) operator to create the same variable causes an error because it violates the syntactic rules for identifiers:
Accessing Object Methods
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var sTitle:String = new String("ActionScript ABC");
var sSubject:String = sTitle.substr(0, 12);
trace(sSubject); // Displays: ActionScript
}
}
}
Accessing Object Properties
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var sTitle:String = new String("Bible");
var sName:String = new String("Lott");
trace(sTitle.length);
if(sTitle.length > 12) {
trace("The title has more than twelve characters.");
}
}
}
}
Creating an Object: var variableName:datatype = new ClassName();
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var oFirstObject:Object = new Object();
trace(oFirstObject instanceof Object); // Displays: true
var sTitle:String = new String("ActionScript Bible");
trace(sTitle instanceof String); // Displays: true
}
}
}
Removing Properties
The delete operator can be used to remove key-value pairs from an associative array.
The delete operator returns true if deletion succeeds.
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var pastas:Object = {t: 2, g: 14, s: 9};
trace(pastas["s"]); // Displays 9
delete pastas["s"];
trace(pastas["s"]); // Displays undefined
}
}
}
Testing for Existence
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var notes:Object = {Roger: "hereiam"};
trace( "Roger" in notes ); // Returns true
trace( "Josh" in notes); // Returns false
}
}
}
Use this operator to investigate instances of classes for methods and public properties
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var sprite:Sprite = new Sprite();
trace("alpha" in sprite); // Displays true
trace("getChildAt" in sprite); // Displays true
var person:Person = new Person("Ben");
trace("name" in person); // Displays true
trace("SSN" in person); // Displays false
}
}
}
class Person
{
public var name:String;
private var SSN:Number;
public function Person(name:String)
{
this.name = name;
}
}
Using Objects as Associative Arrays
package{
import flash.display.Sprite;
import flash.utils.Dictionary;
public class Main extends Sprite{
public function Main(){
var guy1:Person = new Person("Roger");
var guy2:Person = new Person("Mims");
var girl1:Person = new Person("Ashley");
var notes:Object = new Object();
notes["Roger"] = "Likes games";
notes["Mims"] = "Super organized";
notes["Ashley"] = "Enjoys drawing";
}
}
}
class Person{
public function Person(string:String){
}
}
Using the dot (.) operator to create the same variable causes an error because it violates the syntactic rules for identifiers:
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var info:Object = new Object( );
info["411"] = "Information Line";
var info:Object = new Object( );
info.411 = "Information Line"; // ERROR! Identifiers must not start
}
}
}