Flash / Flex / ActionScript/Animation/Animation — различия между версиями
Admin (обсуждение | вклад) м (1 версия) |
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(нет различий)
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Текущая версия на 08:14, 26 мая 2010
Содержание
Animating by Frames
package
{
import flash.display.*;
import flash.events.Event;
public class Main extends Sprite
{
public function FrameAnimation()
{
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
protected function onEnterFrame(event:Event):void
{
trace("animating");
}
}
}
Animating with Pure ActionScript
package
{
import flash.display.*;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class Main extends Sprite
{
protected var myShape:DisplayObject;
public function Main()
{
var fps:int = 60;
var mspf:int = Math.round(1 / fps * 1000);
var t:Timer = new Timer(mspf);
t.addEventListener(TimerEvent.TIMER, onTimer);
t.start();
var s:Sprite = new Sprite();
addChild(s);
myShape = getChildAt(0);
}
protected function onTimer(event:TimerEvent):void
{
myShape.x += 0.5;
event.updateAfterEvent();
}
}
}
Animation and Speed
package
{
import flash.display.*;
import flash.events.Event;
import flash.utils.getTimer;
public class Main extends Sprite
{
protected const SPEED:Number = 50; //50 pixels per second
protected var myShape:DisplayObject;
protected var lastTime:int;
public function Main ()
{
addEventListener(Event.ENTER_FRAME, onEnterFrame);
lastTime = getTimer();
var s:Sprite = new Sprite();
addChild(s);
myShape = getChildAt(0);
}
protected function onEnterFrame(event:Event):void
{
var time:int = getTimer();
myShape.x += SPEED * (time - lastTime) / 1000;
lastTime = time;
}
}
}
A timer function-based animation
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class Main extends Sprite {
private var _sprite:Sprite = new Sprite( );
private var _vx:Number = 1;
private var _vy:Number = 1;
private var _timer:Timer;
public function Main( ) {
_sprite.graphics.beginFill(0x0000ff, 100);
_sprite.graphics.drawCircle(0, 0, 25);
_sprite.graphics.endFill( );
_sprite.x = 50;
_sprite.y = 100;
addChild(_sprite);
_timer = new Timer(30);
_timer.addEventListener("timer", onTimer);
_timer.start( );
}
public function onTimer(event:TimerEvent):void {
_sprite.x += _vx;
_sprite.y += _vy;
}
}
}
Moving an Object
package {
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite {
private var _sprite:Sprite = new Sprite( );
private var _vx:Number = 3;
public function Main( ) {
_sprite.graphics.beginFill(0x0000ff, 100);
_sprite.graphics.drawCircle(0, 0, 25);
_sprite.graphics.endFill( );
_sprite.x = 50;
_sprite.y = 10;
addChild(_sprite);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function onEnterFrame(event:Event):void {
_sprite.x += _vx;
}
}
}
Programmatic Animation
package{
import flash.display.*;
import flash.text.*;
public class Main extends Sprite {
public function Main( ) {
var t:TextField = new TextField( );
t.text = "Hello";
t.autoSize = TextFieldAutoSize.LEFT;
addChild(t);
while (t.x <= 300) {
t.x += 10;
}
}
}
}