Flash / Flex / ActionScript/Array/Array Declaration — различия между версиями
Admin (обсуждение | вклад) м (1 версия) |
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(нет различий)
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Текущая версия на 08:14, 26 мая 2010
Содержание
- 1 A list of parameters, each of which is a new value to insert into a new element in the array
- 2 Arrays in ActionScript can contain any type of object:
- 3 A single parameter specifying the number of elements creates a new array with the specified number of elements.
- 4 Converting Arrays to Strings: by default, arrays display a comma-separated list of values.
- 5 Creating Arrays: No parameters constructor creates a new array with zero elements.
- 6 Delete elements and insert new elements at the same time
- 7 Inserting Elements in the Middle of an Array
- 8 Is element in an array undefined
- 9 Set an element with an index that doesn"t exist
- 10 Use array literal notation as an alternative to the first variation of the constructor.
- 11 Within the square brackets you can provide a list of elements to add to the array
A list of parameters, each of which is a new value to insert into a new element in the array
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
// Create a new array with zero elements.
var aEmployees:Array = new Array("A", "P", "C","H");
trace(aEmployees);
}
}
}
Arrays in ActionScript can contain any type of object:
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var time:Date = new Date();
var currentTemp:Number = 56;
var currentConditions:String = "Light Showers";
var weatherReport:Array = new Array(time, currentTemp, currentConditions);
trace(weatherReport);
}
}
}
A single parameter specifying the number of elements creates a new array with the specified number of elements.
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
// Create a new array with four elements.
var aEmployees:Array = new Array(4);
trace(aEmployees);
}
}
}
Converting Arrays to Strings: by default, arrays display a comma-separated list of values.
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var names:Array = ["Jenene", "Josh", "Jac"];
trace(names); // Displays: Jenene,Josh,Jac
}
}
}
Creating Arrays: No parameters constructor creates a new array with zero elements.
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
// Create a new array with zero elements.
var aEmployees:Array = new Array();
trace(aEmployees);
}
}
}
Delete elements and insert new elements at the same time
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var letters:Array = ["a", "b", "c", "d"];
letters.splice(1, 2, "r", "s", "t");
for (var i:int = 0; i < letters.length; i++) {
trace(letters[i]);
}
}
}
}
Inserting Elements in the Middle of an Array
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var letters:Array = ["a", "b", "c", "d"];
letters.splice(1, 0, "r", "s", "t");
for (var i:int = 0; i < letters.length; i++) {
trace(letters[i]);
}
}
}
}
a
r
s
t
b
c
d
Is element in an array undefined
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var numbers:Array = new Array(4, 10);
numbers[4] = 1;
trace(numbers);
for(var i:int = 0; i < numbers.length; i++) {
if(numbers[i] == undefined) {
numbers.splice(i, 1);
i--;
}
}
trace(numbers);
}
}
}
// 4,10,,,1
// 4,10,1
Set an element with an index that doesn"t exist
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var letters:Array = ["a", "b", "c"];
letters[5] = "f";
trace(letters);
}
}
}
Use array literal notation as an alternative to the first variation of the constructor.
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var aEmployees:Array = [];
trace(aEmployees);
}
}
}
Within the square brackets you can provide a list of elements to add to the array
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var aEmployees:Array = ["A", "P", "C", "H"];
trace(aEmployees);
}
}
}