Flash / Flex / ActionScript/Network/Loader — различия между версиями

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м (1 версия)
 
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Версия 09:19, 26 мая 2010

Add event listener to content loader info

 
package {
  import flash.display.*;
  import flash.text.*;
  import flash.net.URLRequest;
  import flash.events.*;
  public class Main extends Sprite {
    public function Main(  ) {
      var loader:Loader = new Loader(  );
      addChild( loader );
      
      loader.contentLoaderInfo.addEventListener( Event.OPEN, handleOpen );
      loader.contentLoaderInfo.addEventListener( ProgressEvent.PROGRESS, handleProgress );
      loader.contentLoaderInfo.addEventListener( Event.ruPLETE, handleComplete );
      
      loader.load( new URLRequest( "image.jpg" ) );
    }
    
    private function handleOpen( event:Event ):void {
      trace( "open" );
    }
    
    private function handleProgress( event:ProgressEvent ):void {
      var percent:Number = event.bytesLoaded / event.bytesTotal * 100;
      trace( "progress, percent = " + percent );
    }
    
    private function handleComplete( event:Event ):void {
      trace( "complete" );
    }
  }
}



Adding a Loader to the display list

 
package {
  import flash.display.*;
  import flash.net.URLRequest;
  public class Main extends Sprite {
    private var loader:Loader;
    public function Main () {
      loader = new Loader();
      addChild(loader);
      var urlRequest:URLRequest = new URLRequest("sunset.jpg");
      loader.load(urlRequest);
    }
  }
}



Add mouse click listener to a loaded swf

 
package {
  import flash.display.*;
  import flash.net.*;
  import flash.events.*;
  public class Main extends Sprite {
    private var loader:Loader;
    public function Main(  ) {
      loader = new Loader(  );
      loader.load(new URLRequest("http://yoursite.ru/Module.swf"));
      addChild(loader);
      loader.addEventListener(MouseEvent.CLICK, clickListener);
    }
    private function clickListener (e:MouseEvent):void {
      trace("Module.swf was clicked");
    }
  }
}



Displaying load progress

 
package {
  import flash.display.*;
  import flash.net.URLRequest;
  import flash.events.*
  import flash.text.*;
  public class Main extends Sprite {
    private var loader:Loader;             // The asset loader
    private var progressOutput:TextField;  // The text field in which
                                           // to display load progress
    public function Main () {
      createLoader();
      createProgressIndicator();
      load(new URLRequest("sunset.jpg"));
    }
    private function createLoader (  ):void {
      loader = new Loader(  );
      loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,
                                                progressListener);
      loader.contentLoaderInfo.addEventListener(Event.ruPLETE,
                                                completeListener);
      loader.contentLoaderInfo.addEventListener(Event.INIT,
                                                initListener);
    }
    private function createProgressIndicator (  ):void {
      progressOutput  = new TextField(  );
      progressOutput.autoSize   = TextFieldAutoSize.LEFT;
      progressOutput.border     = true;
      progressOutput.background = true;
      progressOutput.selectable = false;
      progressOutput.text       = "LOADING...";
    }
    private function load (urlRequest:URLRequest):void {
      loader.load(urlRequest);
      if (!contains(progressOutput)) {
        addChild(progressOutput);
      }
    }
    // Listener invoked whenever data arrives
    private function progressListener (e:ProgressEvent):void {
      // Update progress indicator.
      progressOutput.text = "LOADING: "
                          + Math.floor(e.bytesLoaded / 1024)
                          + "/" + Math.floor(e.bytesTotal / 1024) + " KB";
    }
    private function initListener (e:Event):void {
      addChild(loader.content);  // Add loaded asset to display list
    }
    private function completeListener (e:Event):void {
      removeChild(progressOutput);
    }
  }
}



Handling an event announcing a loaded object"s availability

 
package {
  import flash.display.*;
  import flash.events.*;
  import flash.net.*;
  import flash.utils.*;
  public class Main extends Sprite {
    private var loader:Loader;
    public function Main(  ) {
      loader = new Loader(  );
      loader.contentLoaderInfo.addEventListener(Event.INIT,
                                                initListener);
      loader.load(new URLRequest("Module.swf"));
    }
    private function initListener (e:Event):void {
      loader.content.addEventListener("ASSETS_READY",
                                      assetsReadyListener);
    }
    private function assetsReadyListener (e:Event):void {
      trace(Object(loader.content).t.text);
    }
  }
}



Load an image using Loader

 
package {
  
  import flash.display.Sprite;
  import flash.display.Loader;
  import flash.net.URLRequest;
  
  public class LoadImage extends Sprite {
    
    public function LoadImage() {
      var imageLoader:Loader = new Loader();
      imageLoader.load(new URLRequest("images/trophy.png"));
      addChild(imageLoader);
    }
  }
}



Load-error handling

 
package {
  import flash.display.*;
  import flash.net.URLRequest;
  import flash.events.*
  import flash.text.*;
  public class Main extends Sprite {
    private var loader:Loader;
    private var progressOutput:TextField;
    public function Main(  ) {
      createLoader(  );
      createProgressIndicator(  );
      load(new URLRequest("sunset.jpg"));
    }
    private function createLoader (  ):void {
      loader = new Loader(  );
      loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,
                                                progressListener);
      loader.contentLoaderInfo.addEventListener(Event.ruPLETE,
                                                completeListener);
      loader.contentLoaderInfo.addEventListener(Event.INIT,
                                                initListener);
      loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,
                                                ioErrorListener);
    }
    private function createProgressIndicator (  ):void {
      progressOutput  = new TextField(  );
      progressOutput.autoSize   = TextFieldAutoSize.LEFT;
      progressOutput.border     = true;
      progressOutput.background = true;
      progressOutput.selectable = false;
      progressOutput.text       = "LOADING...";
    }
    private function load (urlRequest:URLRequest):void {
      loader.load(urlRequest);
      if (!contains(progressOutput)) {
        addChild(progressOutput);
      }
    }
    private function progressListener (e:ProgressEvent):void {
      progressOutput.text = "LOADING: "
                          + Math.floor(e.bytesLoaded / 1024)
                          + "/" + Math.floor(e.bytesTotal / 1024) + " KB";
    }
    private function initListener (e:Event):void {
      addChild(loader.content);
    }
    private function completeListener (e:Event):void {
      removeChild(progressOutput);
    }
    private function ioErrorListener (e:IOErrorEvent):void {
      progressOutput.text = "LOAD ERROR";
    }
  }
}



Loading and Interacting with External Movies

 
package {
  import flash.display.*;
  import flash.net.URLRequest;
  import flash.events.Event;
  public class LoaderExample extends Sprite {
    
    private var _loader:Loader;
    
    public function LoaderExample(  ) {
      _loader = new Loader(  );
      addChild( _loader );
      
      _loader.contentLoaderInfo.addEventListener( Event.INIT, handleInit );
      
      _loader.load( new URLRequest( "ExternalMovie.swf" ) );
    }
    
    private function handleInit( event:Event ):void {
      var movie:* = _loader.content;
      
      trace( movie.getColor(  ) );
      
      movie.setColor( 0xFF0000 );
    }
  }
}



Loading External Images at Runtime

 
package {
  import flash.display.*;
  import flash.net.URLRequest;
  public class LoaderExample extends Sprite {
    public function LoaderExample(  ) {
      var loader:Loader = new Loader(  );
      addChild( loader );
      loader.load( new URLRequest( "image.jpg" ) );
    }
  }
}



Main.Swf Listener Receives Notification for an Event Targeted at a Module.swf Display Object

 
package {
  import flash.display.*;
  import flash.net.*;
  import flash.events.*;
  public class Main extends Sprite {
    private var loader:Loader;
    public function Main(  ) {
      loader = new Loader(  );
      loader.load(new URLRequest("http://yoursite.ru/Module.swf"));
      addChild(loader);
    }
  }
}



Polling for the existence of a loaded object

 
package {
  import flash.display.*;
  import flash.events.*;
  import flash.net.*;
  import flash.utils.*;
  public class Main extends Sprite {
    private var loader:Loader;
    public function Main(  ) {
      loader = new Loader(  );
      loader.contentLoaderInfo.addEventListener(Event.INIT,
                                                initListener);
      loader.load(new URLRequest("Module.swf"));
    }
    private function initListener (e:Event):void {
      var timer:Timer = new Timer(100, 0);
      timer.addEventListener(TimerEvent.TIMER, timerListener);
      timer.start(  );
    }
    private function timerListener (e:TimerEvent):void {
      if (loader.content.hasOwnProperty("t")) {
        trace(Object(loader.content).t.text);
        e.target.stop(  );
      }
    }
  }
}