Flash / Flex / ActionScript/Development/system.Capabilities — различия между версиями

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Версия 09:19, 26 мая 2010

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Capable of receiving streaming video: use the flash.system.Capabilities.hasStreamingVideo property.

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        if(flash.system.Capabilities.hasStreamingVideo) {
          trace("Code to set up a video stream and start streaming a specific video");
        }
        else if(flash.system.Capabilities.hasEmbeddedVideo) {
          trace("Code to load an external .swf containing an embedded video");
        }
        else {
          trace(Alternate content without any video);
        }
    }
  }
}



Checking the Player Type: Use the flash.system.Capabilities.playerType property.

 
Possible values are PlugIn, ActiveX, StandAlone, and External.
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        if(flash.system.Capabilities.playerType == "Plugin") {
          trace("do actions for Mozilla, etc. browsers");
        }
        else if(flash.system.Capabilities.playerType == "ActiveX") {
          trace("do actions for IE");
        }
        else {
          trace("do actions for no browser");
        }
    }
  }
}



Checking the System Language: Use the flash.system.Capabilities.language property and the flash.system.IME class.

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        trace(flash.system.Capabilities.language);
    }
  }
}



Check the property flash.system.Capabilities.hasEbeddedVideo to ensure that the user can view this content before initiating this download.

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        if(flash.system.Capabilities.hasStreamingVideo) {
          trace("Code to set up a video stream and start streaming a specific video");
        }
        else if(flash.system.Capabilities.hasEmbeddedVideo) {
          trace("Code to load an external .swf containing an embedded video");
        }
        else {
          trace("Alternate content without any video");
        }
    }
  }
}



Detecting Audio Capabilities

 
package {
    import flash.display.Sprite;
    import flash.system.Capabilities;
    public class Main extends Sprite {
        
        public function Main() {
            if (Capabilities.hasAudio) {
                trace ("Audio OK!");
            } else {
                trace("Audio not available");
            }
            if (Capabilities.hasStreamingAudio) {
                trace ("Streaming OK!");
            } else {
                trace("Streaming not available");
            }
        }
    }
}



Detecting Display Settings: Use the screenResolutionX and screenResolutionY properties of the system.capabilities object.

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        trace(flash.system.Capabilities.screenResolutionX);
        trace(flash.system.Capabilities.screenResolutionY);
    }
  }
}



Detecting the Operating System: Use the flash.system.Capabilities.os property.

 
 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  
  public class Main extends Sprite{
    public function Main(){
        var os:String = flash.system.Capabilities.os.substr(0, 3);
        if (os == "Win") {
          trace("Windows-specific code goes here");
        } else if (os == "Mac") {
          trace("Mac-specific code goes here");
        } else {
          trace("Must be Unix or Linux");
        }
    }
  }
}



flash.system.IME.enabled property is actually writable, so you can use it to turn on the IME.

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        flash.system.IME.enabled = false;
    }
  }
}



Load different content based on the dimensions of a cellphone screen and a typical desktop computer display

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  import flash.net.*;
  public class Main extends Sprite{
    public function Main(){
        var resX:int = flash.system.Capabilities.screenResolutionX;
        var resY:int = flash.system.Capabilities.screenResolutionY;
        
        if ( (resX <= 240) && (resY <= 320) ) {
          var url:String = "main_pocketPC.swf";
        }else {
          var url:String = "main_desktop.swf";
        }
        trace(new URLRequest(url));
    }
  }
}



Load movies based on the language code.

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        var lang:String = flash.system.Capabilities.language.substr(0, 2);
        
        var supportedLanguages:Array = ["en", "es", "fr"];
        
        var useLang:String = "en";
        
        for (var i:int = 0; i < supportedLanguages.length; i++) {
          if (supportedLanguages[i] == lang) {
            useLang = lang;
            break;
          }
        }
        
        
        var movieURL:String =  "myMovie_" + useLang + ".swf";
        
        trace(movieURL);
    }
  }
}



Test for MP3 capabilities using the flash.system.Capabilities.hasMP3 property

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  import flash.net.*;
  import flash.media.*;
  public class Main extends Sprite{
    public function Main(){
        if (flash.system.Capabilities.hasMP3) {
          var url:URLRequest = new URLRequest("sound.mp3");
          var sound:Sound = new Sound(url);
          sound.play(  );
        } else {
          // code to load an external .swf containing a ADCP sound
        }
    }
  }
}



The flash.system.Capabilities.hasAudio property returns true if the user"s system has audio capabilities and false otherwise.

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        // Load a .swf containing sound only if the Player can play audio
        var content:String;
        if (flash.system.Capabilities.hasAudio) {
          content = "sound.swf";
        } else {
          content = "silent.swf";
        }
    }
  }
}



The flash.system.IME.enabled property tells you whether the user is using the IME or entering text straight from the keyboard.

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        trace(flash.system.IME.enabled);
    }
  }
}



To detect if the user"s system has an IME: flash.system.Capabilities.hasIME

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        trace(flash.system.Capabilities.hasIME);
    }
  }
}



Use flash.system.Capabilities.language property to dynamically load content in the appropriate language

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){

        var greetings:Array = new Array(  );
        greetings["en"] = "Hello";
        greetings["es"] = "Hola";
        greetings["fr"] = "Bonjour";
        
        var lang:String = flash.system.Capabilities.language.substr(0, 2);
        
        if (greetings[lang] == undefined) {
          lang = "en";
        }
        trace(greetings[lang]);
    }
  }
}



Use the screen resolution values to center a pop-up browser window

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  import flash.net.*;
  public class Main extends Sprite{
    public function Main(){
        var resX:int = flash.system.Capabilities.screenResolutionX;
        var resY:int = flash.system.Capabilities.screenResolutionY;
        
        var winW:int = 200;
        var winH:int = 200;
        
        var winX:int = (resX / 2) - (winW / 2);
        var winY:int = (resY / 2) - (winH / 2);
        
        var jsCode:String = "javascript:void(newWin=window.open("http://www.wbex.ru/"," + 
                 ""newWindow", "width=" + winW +
                 ", height=" +  winH + "," + 
                 "left=" + winX + ",top=" + winY + ""));";
        
    }
  }
}



Video encoding: flash.system.Capabilities.hasVideoEncoder property.

 
package{
  import flash.display.Sprite;
  import flash.system.Capabilities;
  public class Main extends Sprite{
    public function Main(){
        if(flash.system.Capabilities.hasVideoEncoder) {
          trace("hasVideoEncoder");
        } else {
          trace("else");
        }
    }
  }
}