JavaScript Tutorial/Object Oriented/zInherit — различия между версиями

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Текущая версия на 08:24, 26 мая 2010

Using inheritFrom method from zInherit Library

<html>
<head>
<title>Example</title>
<script type="text/javascript">
/*------------------------------------------------------------------------------
 * JavaScript zInherit Library
 * Version 1.0
 * by Nicholas C. Zakas, http://www.nczonline.net/
 * Copyright (c) 2004-2005 Nicholas C. Zakas. All Rights Reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2.1 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 *------------------------------------------------------------------------------
 */
 
/**
 * Inherits properties and methods from the given class.
 * @scope public
 * @param fnClass The constructor function to inherit from.
 */
Object.prototype.inheritFrom = function (fnClass /*: Function */) /*:void*/ {
    /**
     * Inherits all classes going up the inheritance chain recursively.
     * @param fnClass The class to inherit from.
     * @param arrClasses The array of classes to build up.
     * @scope private
     */
    function inheritClasses(fnClass /*:Function*/, 
                            arrClasses /*:Array*/) /*:void*/ {
        
        arrClasses.push(fnClass);
        if (typeof fnClass.__superclasses__ == "object") {
            for (var i=0; i < fnClass.__superclasses__.length; i++){
                inheritClasses(fnClass.__superclasses__[i], arrClasses);
            }
        }
    }
    
    if (typeof this.constructor.__superclasses__ == "undefined") {
        this.constructor.__superclasses__ = new Array();
    }
    
    inheritClasses(fnClass, this.constructor.__superclasses__);
    
    for (prop in fnClass.prototype) {
        if (typeof fnClass.prototype[prop] == "function") {
            this[prop] = fnClass.prototype[prop];
        }
    }
};
/**
 * Determines if the given object is an instance of a given class.
 * This method is necessary because using {@link #inheritFrom} renders
 * the JavaScript <code>instanceof</code> operator useless.
 * @param fnClass The constructor function to test.
 * @return True if the object is an instance of the class, false if not.
 * @scope public
 */
Object.prototype.instanceOf = function (fnClass /*:Function*/) /*: boolean */ {
    if (this.constructor == fnClass) {
        return true;
    } else if (typeof this.constructor.__superclasses__ == "object") {
        for (var i=0; i < this.constructor.__superclasses__.length; i++) {
            if (this.constructor.__superclasses__[i] == fnClass) {
                return true;
            }
        }
        return false;
    } else {
        return false;
    }
};
</script>
</head>
<body>
<script type="text/javascript">
function ClassX() {
    this.messageX = "This is the X message.";
    if (typeof ClassX._initialized == "undefined") {
        
        ClassX.prototype.sayMessageX = function () {
            alert(this.messageX);
        };
        ClassX._initialized = true;
    }
}
function ClassY() {
    this.messageY = "This is the Y message.";
    if (typeof ClassY._initialized == "undefined") {
        
        ClassY.prototype.sayMessageY = function () {
            alert(this.messageY);
        };
        ClassY._initialized = true;
    }
}
function ClassZ() {
    ClassX.apply(this);
    ClassY.apply(this);
    this.messageZ = "This is the Z message.";
    if (typeof ClassZ._initialized == "undefined") {
        
        ClassZ.prototype.inheritFrom(ClassX);
        ClassZ.prototype.inheritFrom(ClassY);
        ClassZ.prototype.sayMessageZ = function () {
            alert(this.messageZ);
        };
        ClassZ._initialized = true;
    }
}
var objZ = new ClassZ();
objZ.sayMessageX();
objZ.sayMessageY();
objZ.sayMessageZ();
</script>
 
</body>
</html>


Using instanceOf method from zInherit Library

<html>
<head>
<title>Example</title>
<script type="text/javascript">
/*------------------------------------------------------------------------------
 * JavaScript zInherit Library
 * Version 1.0
 * by Nicholas C. Zakas, http://www.nczonline.net/
 * Copyright (c) 2004-2005 Nicholas C. Zakas. All Rights Reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2.1 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 *------------------------------------------------------------------------------
 */
 
/**
 * Inherits properties and methods from the given class.
 * @scope public
 * @param fnClass The constructor function to inherit from.
 */
Object.prototype.inheritFrom = function (fnClass /*: Function */) /*:void*/ {
    /**
     * Inherits all classes going up the inheritance chain recursively.
     * @param fnClass The class to inherit from.
     * @param arrClasses The array of classes to build up.
     * @scope private
     */
    function inheritClasses(fnClass /*:Function*/, 
                            arrClasses /*:Array*/) /*:void*/ {
        
        arrClasses.push(fnClass);
        if (typeof fnClass.__superclasses__ == "object") {
            for (var i=0; i < fnClass.__superclasses__.length; i++){
                inheritClasses(fnClass.__superclasses__[i], arrClasses);
            }
        }
    }
    
    if (typeof this.constructor.__superclasses__ == "undefined") {
        this.constructor.__superclasses__ = new Array();
    }
    
    inheritClasses(fnClass, this.constructor.__superclasses__);
    
    for (prop in fnClass.prototype) {
        if (typeof fnClass.prototype[prop] == "function") {
            this[prop] = fnClass.prototype[prop];
        }
    }
};
/**
 * Determines if the given object is an instance of a given class.
 * This method is necessary because using {@link #inheritFrom} renders
 * the JavaScript <code>instanceof</code> operator useless.
 * @param fnClass The constructor function to test.
 * @return True if the object is an instance of the class, false if not.
 * @scope public
 */
Object.prototype.instanceOf = function (fnClass /*:Function*/) /*: boolean */ {
    if (this.constructor == fnClass) {
        return true;
    } else if (typeof this.constructor.__superclasses__ == "object") {
        for (var i=0; i < this.constructor.__superclasses__.length; i++) {
            if (this.constructor.__superclasses__[i] == fnClass) {
                return true;
            }
        }
        return false;
    } else {
        return false;
    }
};
</script>
</head>
<body>
<script type="text/javascript">
function Shape(iSides) {
    this.sides  = iSides;
    
    if (typeof Shape._initialized == "undefined") {
        Shape.prototype.getArea = function () {
            return 0;
        };    
        
        Shape._initialized = true;
    }
}
function Triangle(iBase, iHeight) {
    Shape.call(this, 3);
    this.base = iBase;
    this.height = iHeight;
    
    if (typeof Triangle._initialized == "undefined") {
        
        Triangle.prototype.inheritFrom(Shape);
        Triangle.prototype.getArea = function () {
            return 0.5 * this.base * this.height;
        };    
        
        Triangle._initialized = true;
    }
}
function Rectangle(iLength, iWidth) {
    Shape.call(this, 4);
    this.length = iLength;
    this.width = iWidth;
    
    if (typeof Rectangle._initialized == "undefined") {
    
        Rectangle.prototype.inheritFrom(Shape);
        Rectangle.prototype.getArea = function () {
            return this.length * this.width;
        };    
        
        Rectangle._initialized = true;
    }
}

var triangle = new Triangle(12, 4);
var rectangle = new Rectangle(22, 10);
alert(triangle.sides);
alert(triangle.getArea());
alert(rectangle.sides);
alert(rectangle.getArea());
alert(triangle.instanceOf(Triangle));
alert(triangle.instanceOf(Shape));
alert(rectangle.instanceOf(Rectangle));
alert(rectangle.instanceOf(Shape));
</script>
 
</body>
</html>


Using zInherit Library to build class inheritance

The zInherit library adds two methods to the Object class: inheritFrom() and instanceOf().

The following line uses prototype chaining to inherit methods from BaseClass to SubClass:



SubClass.prototype = new BaseClass();


Using zInherit Library to build class inheritance in three levels

<html>
<head>
<title>Example</title>
<script type="text/javascript">
/*------------------------------------------------------------------------------
 * JavaScript zInherit Library
 * Version 1.0
 * by Nicholas C. Zakas, http://www.nczonline.net/
 * Copyright (c) 2004-2005 Nicholas C. Zakas. All Rights Reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2.1 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 *------------------------------------------------------------------------------
 */
 
/**
 * Inherits properties and methods from the given class.
 * @scope public
 * @param fnClass The constructor function to inherit from.
 */
Object.prototype.inheritFrom = function (fnClass /*: Function */) /*:void*/ {
    /**
     * Inherits all classes going up the inheritance chain recursively.
     * @param fnClass The class to inherit from.
     * @param arrClasses The array of classes to build up.
     * @scope private
     */
    function inheritClasses(fnClass /*:Function*/, 
                            arrClasses /*:Array*/) /*:void*/ {
        
        arrClasses.push(fnClass);
        if (typeof fnClass.__superclasses__ == "object") {
            for (var i=0; i < fnClass.__superclasses__.length; i++){
                inheritClasses(fnClass.__superclasses__[i], arrClasses);
            }
        }
    }
    
    if (typeof this.constructor.__superclasses__ == "undefined") {
        this.constructor.__superclasses__ = new Array();
    }
    
    inheritClasses(fnClass, this.constructor.__superclasses__);
    
    for (prop in fnClass.prototype) {
        if (typeof fnClass.prototype[prop] == "function") {
            this[prop] = fnClass.prototype[prop];
        }
    }
};
/**
 * Determines if the given object is an instance of a given class.
 * This method is necessary because using {@link #inheritFrom} renders
 * the JavaScript <code>instanceof</code> operator useless.
 * @param fnClass The constructor function to test.
 * @return True if the object is an instance of the class, false if not.
 * @scope public
 */
Object.prototype.instanceOf = function (fnClass /*:Function*/) /*: boolean */ {
    if (this.constructor == fnClass) {
        return true;
    } else if (typeof this.constructor.__superclasses__ == "object") {
        for (var i=0; i < this.constructor.__superclasses__.length; i++) {
            if (this.constructor.__superclasses__[i] == fnClass) {
                return true;
            }
        }
        return false;
    } else {
        return false;
    }
};
</script>
</head>
<body>
<script type="text/javascript">

function Shape(iSides) {
    this.sides  = iSides;
}
Shape.prototype.getArea = function () {
    return 0;
};    
function Triangle(iBase, iHeight) {
    Shape.call(this, 3);
    this.base = iBase;
    this.height = iHeight;
}
Triangle.prototype.inheritFrom(Shape);
Triangle.prototype.getArea = function () {
    return 0.5 * this.base * this.height;
};    
function Rectangle(iLength, iWidth) {
    Shape.call(this, 4);
    this.length = iLength;
    this.width = iWidth;
}
Rectangle.prototype.inheritFrom(Shape);
Rectangle.prototype.getArea = function () {
    return this.length * this.width;
};    
var triangle = new Triangle(12, 4);
var rectangle = new Rectangle(22, 10);
alert(triangle.sides);
alert(triangle.getArea());
alert(rectangle.sides);
alert(rectangle.getArea());
alert(triangle.instanceOf(Triangle));
alert(triangle.instanceOf(Shape));
alert(rectangle.instanceOf(Rectangle));
alert(rectangle.instanceOf(Shape));
</script>
 
</body>
</html>