Flash / Flex / ActionScript/Array/Associative Arrays
Содержание
Define Arrays of Associative Arrays
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var aCars:Array = new Array();
aCars.push({make: "O", model: "A", extColor: "blue"});
aCars.push({make: "H", model: "A", extColor: "red"});
aCars.push({make: "V", model: "2", extColor: "red"});
trace(aCars);
}
}
}
Dictionary Util
/*
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Please read this Source Code License Agreement carefully before using
the source code.
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distribute this source code and such derivative works in source or
object code form without any attribution requirements.
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
derived from the source code without prior written permission.
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
against any loss, damage, claims or lawsuits, including attorney"s
fees that arise or result from your use or distribution of the source
code.
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
import flash.utils.Dictionary;
public class DictionaryUtil
{
/**
* Returns an Array of all keys within the specified dictionary.
*
* @param d The Dictionary instance whose keys will be returned.
*
* @return Array of keys contained within the Dictionary
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getKeys(d:Dictionary):Array
{
var a:Array = new Array();
for (var key:Object in d)
{
a.push(key);
}
return a;
}
/**
* Returns an Array of all values within the specified dictionary.
*
* @param d The Dictionary instance whose values will be returned.
*
* @return Array of values contained within the Dictionary
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getValues(d:Dictionary):Array
{
var a:Array = new Array();
for each (var value:Object in d)
{
a.push(value);
}
return a;
}
}
}
Sorting by a Single Key
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var aCars:Array = new Array();
aCars.push({make: "O", model: "A", extColor: "blue"});
aCars.push({make: "H", model: "A", extColor: "red"});
aCars.push({make: "V", model: "2", extColor: "red"});
aCars.sortOn("make");
displayArray(aCars);
}
function displayArray(aArray:Array) {
var sElement:String = null;
for(var i:Number = 0; i < aArray.length; i++) {
sElement = "";
for(var key in aArray[i]) {
sElement += aArray[i][key] + " ";
}
trace(sElement);
}
}
}
}
Sorting on Multiple Keys
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var aCars:Array = new Array();
aCars.push({make: "O", model: "A", extColor: "blue"});
aCars.push({make: "H", model: "A", extColor: "red"});
aCars.push({make: "V", model: "D", extColor: "red"});
aCars.sortOn(["make","mode","extColor"]);
displayArray(aCars);
}
function displayArray(aArray:Array) {
var sElement:String = null;
for(var i:Number = 0; i < aArray.length; i++) {
sElement = "";
for(var key in aArray[i]) {
sElement += aArray[i][key] + " ";
}
trace(sElement);
}
}
}
}
Sorting with Sort Flags
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var aCars:Array = new Array();
aCars.push({make: "O", model: "A", extColor: "blue"});
aCars.push({make: "H", model: "A", extColor: "red"});
aCars.push({make: "V", model: "242", extColor: "red"});
aCars.sortOn("make", Array.DESCENDING);
displayArray(aCars);
}
function displayArray(aArray:Array) {
var sElement:String = null;
for(var i:Number = 0; i < aArray.length; i++) {
sElement = "";
for(var key in aArray[i]) {
sElement += aArray[i][key] + " ";
}
trace(sElement);
}
}
}
}
Use sorting flags when sorting with multiple keys
// The first parameter is an array of the keys on sort.
// The second parameter is sorting flag constant.
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var aCars:Array = new Array();
aCars.push({make: "O", model: "A", extColor: "blue"});
aCars.push({make: "H", model: "A", extColor: "red"});
aCars.push({make: "V", model: "D", extColor: "red"});
aCars.sortOn(["make","mode","extColor"], Array.DESCENDING);
displayArray(aCars);
}
function displayArray(aArray:Array) {
var sElement:String = null;
for(var i:Number = 0; i < aArray.length; i++) {
sElement = "";
for(var key in aArray[i]) {
sElement += aArray[i][key] + " ";
}
trace(sElement);
}
}
}
}