Flash / Flex / ActionScript/Class/Class
Содержание
Class Objects
package {
import flash.system.*;
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var vp = MyClass;
var pet = new vp();
}
}
}
class MyClass {
private var pet;
public function MyClass ( ) {
trace("constructor");
}
}
Convert class to the more general type without writing any explicit code.
package{
import flash.display.Sprite;
import flash.geom.Rectangle;
public class Main extends Sprite{
public function Main(){
var square:Rectangle = new Rectangle();
var array:Array = ["hello", "world"];
var obj:Object;
while (obj = array.shift())
{
trace(obj);
}
var str:String = "";
if (!str) str = "Default";
trace(str); //Default
for (var i:int = 1; i < 4; i++)
{
trace(i, (i % 2)? "odd" : "even");
}
}
}
}
Define a class
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var crTest:Car = new Car();
trace(crTest.make); // Displays: undefined
crTest.make = "Old";
trace(crTest.make); // Displays: Olds
}
}
}
class Car {
private var _sMake:String;
public function get make():String {
return _sMake;
}
public function set make(sMake:String):void {
_sMake = sMake;
}
}
Define class with properties
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
}
}
}
class Car {
private var _sMake:String;
public function get make():String {
trace("Getting the value...");
return _sMake;
}
public function set make(sMake:String):void {
trace("Setting the value...");
_sMake = sMake;
}
}