Flash / Flex / ActionScript/Class/Properties
Содержание
- 1 Adding Static Properties to a Class: static publicPrivateModifier var propertyName:Datatype;
- 2 Another option is to use implicit getters and setters.
- 3 Build a returning value from get property method
- 4 Use get and set for properties
- 5 Use get and set to define the readable and writable properties
Adding Static Properties to a Class: static publicPrivateModifier var propertyName:Datatype;
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ trace(Car.EXTERIOR_COLORS); } }
} class Car{
static public var EXTERIOR_COLORS:Array = ["red", "silver", "gold", "white", "blue"];
}
</source>
Another option is to use implicit getters and setters.
<source lang="java">
public function get name( ):Datatype {
} public function set name(value:Datatype):void { } package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var counter: Counter = new Counter(); counter.count = 5; trace(counter.count); } }
} class Counter {
private var _count:uint; public function Counter( ) { _count = 0; } public function get count( ):uint { return _count; } public function set count(value:uint):void { if(value < 100) { _count = value; } else { throw Error( "Error" ); } } } </source>
Build a returning value from get property method
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var crTest:Car = new Car("A", "B", "C"); trace(crTest.description); } }
}
class Car { private var _sMake:String = null; private var _sModel:String = null; private var _sExteriorColor:String = null; public function get description():String { var sDescription:String = ""; sDescription += "Model: " + _sModel + "\n"; sDescription += "Make: " + _sMake + "\n"; sDescription += "Exterior Color: " + _sExteriorColor + "\n"; return sDescription; } public function Car(sMake:String, sModel:String, sExteriorColor:String) { _sMake = sMake; _sModel = sModel; _sExteriorColor = sExteriorColor; }
}
</source>
Use get and set for properties
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var crTest:Car = new Car(); crTest.make = "Old"; crTest.model = "A"; crTest.exteriorColor = "blue"; trace(crTest.make); trace(crTest.model); trace(crTest.exteriorColor); } }
} class Car {
private var _sMake:String = null; private var _sModel:String = null; private var _sExteriorColor:String = null; public function get make():String { return _sMake; } public function set make(sMake:String):void { _sMake = sMake; } public function get model():String { return _sModel; } public function set model(sModel:String):void { _sModel = sModel; } public function get exteriorColor():String { return _sExteriorColor; } public function set exteriorColor(sExteriorColor:String):void { _sExteriorColor = sExteriorColor; }
}
</source>
Use get and set to define the readable and writable properties
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){
var crTest:Car = new Car("A", "B", "C"); trace(crTest.make); trace(crTest.model); trace(crTest.exteriorColor); } }
} class Car {
private var _sMake:String = null; private var _sModel:String = null; private var _sExteriorColor:String = null; public function get make():String { return _sMake; } public function set make(sMake:String):void { _sMake = sMake; } public function get model():String { return _sModel; } public function set model(sModel:String):void { _sModel = sModel; } public function get exteriorColor():String { return _sExteriorColor; } public function set exteriorColor(sExteriorColor:String):void { _sExteriorColor = sExteriorColor; } public function Car(sMake:String, sModel:String, sExteriorColor:String) { _sMake = sMake; _sModel = sModel; _sExteriorColor = sExteriorColor; }
}
</source>