Flash / Flex / ActionScript/Graphics/BitmapData

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Adding Noise

 
package {
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.Sprite;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    public class Main extends Sprite {
        private var _bitmapData:BitmapData = new BitmapData(400, 400);
        public function Main () {
            var bitmap:Bitmap = new Bitmap(_bitmapData);
            addChild(bitmap);
            var timer:Timer = new Timer(50);
            timer.addEventListener(TimerEvent.TIMER, timerHandler);
            timer.start();
        }
        private function timerHandler(event:TimerEvent):void {
            _bitmapData.noise(Math.random() * 1000000);
        }
    }
}



Adding Perlin Noise

 
package {
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.Sprite;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    public class Main extends Sprite {
        private var _bitmapData:BitmapData = new BitmapData(400, 400);
        public function Main () {
            var bitmap:Bitmap = new Bitmap(_bitmapData);
            addChild(bitmap);
            var timer:Timer = new Timer(50);
            timer.addEventListener(TimerEvent.TIMER, timerHandler);
            timer.start();
        }
        private function timerHandler(event:TimerEvent):void {
            _bitmapData.perlinNoise(mouseX, mouseY, 1, 1, false, false);
        }
    }
}



Applying Color Transformations

 
package {
    import flash.net.URLRequest;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.Sprite;
    import flash.display.Loader;
    import flash.geom.Rectangle;
    import flash.events.Event;
    import flash.geom.ColorTransform;
    public class Main extends Sprite {
        private var _loader:Loader = new Loader();
        public function Main () {
            _loader.load(new URLRequest("http://www.wbex.ru/samplefiles/image2.jpg"));
            _loader.contentLoaderInfo.addEventListener(Event.ruPLETE,completeHandler);
        }
        private function completeHandler(event:Event):void {
            var w:Number = _loader.width;
            var h:Number = _loader.height;
            var bitmapData:BitmapData = new BitmapData(w, h);
            bitmapData.draw(_loader);
            bitmapData.colorTransform(new Rectangle(0, 0, w/2, h/2), new ColorTransform(1, 0, 0, 1, 0, 0, 0, 0));
            bitmapData.colorTransform(new Rectangle(w/2, 0, w/2, h/2), new ColorTransform(0, 1, 0, 1, 0, 0, 0, 0));
            bitmapData.colorTransform(new Rectangle(0, h/2, w/2, h/2), new ColorTransform(0, 0, 1, 1, 0, 0, 0, 0));
            bitmapData.colorTransform(new Rectangle(w/2, h/2, w/2, h/2), new ColorTransform(1, 1, 0, 1, 0, 0, 0, 0));
            var bitmap:Bitmap = new Bitmap(bitmapData);
            addChild(bitmap);
        }
    }
}



Assign a pixel value using a number that specifies an Alpha channel of CC

 
package{
  import flash.display.*;
  
  public class Main extends Sprite{
    public function Main(){
        var imgData:BitmapData = new BitmapData(20, 20, true, 0x660000FF);
        imgData.setPixel(0, 0, 0xFFFFFF);
        imgData.setPixel(0, 0, 0xCCFFFFFF);
    }
  }
}



Assigning the Color of a Region of Pixels

 
   
package{
  import flash.display.*;
  import flash.utils.*;
  import flash.geom.*;
  public class Main extends Sprite{
    public function Main(){
        var imgData:BitmapData = new BitmapData(4, 4, false, 0xFFFF0000);
        
        var byteArray:ByteArray = new ByteArray(  );
        byteArray.writeUnsignedInt(0xFF00FF00);
        
        byteArray.position = 0;
        
        imgData.setPixels(new Rectangle(1,0,3,2), byteArray);
    }
  }
}



Create animation by setting the bitmap pixel

 
package {
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.filters.BlurFilter;
    import flash.events.Event;
    public class Main extends Sprite {
        private var _bitmap:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight,
                                  false, 0xff000000);
        private var _image:Bitmap = new Bitmap(_bitmap);
        
        public function Main(  ) {
            addChild(_image);
            _image.filters = [new BlurFilter(  )];
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        public function onEnterFrame(event:Event):void {
            for(var i:int = 0; i < 100; i++) {
                _bitmap.setPixel(mouseX + Math.random(  ) * 20 - 10,
                              mouseY + Math.random(  ) * 20 - 10,
                              0xffffffff);
            }
        }
    }
}



Creating a BitmapData Object

 
package{
  import flash.display.*;
  
  public class Main extends Sprite{
    public function Main(){
        var bmpRectangle:BitmapData = new BitmapData(500, 200);
    }
  }
}



Creating a Flood Fill

 
package {
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.MouseEvent;
    import flash.geom.Rectangle;
    public class Main extends Sprite {
        private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xffffffff);
    
        public function Main (  ) {
            var sprite:Sprite = new Sprite(  );
            addChild(sprite);
            for(var i:int = 0; i < 200; i++) {
                _bitmap.fillRect(new Rectangle(
                             Math.random(  ) * stage.stageWidth,
                             Math.random(  ) * stage.stageHeight,
                             20, 20), Math.random(  ) * 0xffffffff);
            }
            var image:Bitmap = new Bitmap(_bitmap);
            sprite.addChild(image);
            sprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
        }
        public function onMouseDown(event:MouseEvent):void {
            _bitmap.floodFill(mouseX, mouseY, 0xffff0000);
        }
    }
}



Creating a New Bitmap Image from ImageData

 
package{
  import flash.display.Sprite;
  import flash.display.*;
  import flash.geom.*;
  public class Main extends Sprite{
    public function Main(){
        
        var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF00FF00);
        imgData.fillRect(new Rectangle(5, 5, 10, 10), 0xFF0000FF);
        
        var bmp:Bitmap = new Bitmap(imgData);
        
        bmp.bitmapData = imgData;
        
        addChild(bmp);
    }
  }
}



Detecting Areas by Color

 
package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Shape;
    import flash.display.Sprite;
    import flash.display.Loader;
    import flash.net.URLRequest;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    public class Main extends Sprite {
        private var _bitmapData:BitmapData;
        private var _loader:Loader = new Loader();
        private var _outline:Shape;
        public function Main () {
            _loader.load(new URLRequest("http://www.wbex.ru/samplefiles/image2.jpg"));
            _loader.contentLoaderInfo.addEventListener(Event.ruPLETE, completeHandler);
            addEventListener(MouseEvent.CLICK, clickHandler);
        }
        private function completeHandler(event:Event):void {
            var w:Number = _loader.width;
            var h:Number = _loader.height;
            _bitmapData = new BitmapData(w, h);
            _bitmapData.draw(_loader);
            var bitmap:Bitmap = new Bitmap(_bitmapData);
            var container:Sprite = new Sprite();
            addChild(container);
            container.addChild(bitmap);
            _outline = new Shape();
            addChild(_outline);
        }
        private function clickHandler(event:MouseEvent):void {
            var color:uint = _bitmapData.getPixel32(mouseX, mouseY);
            var rectangle:Rectangle =  _bitmapData.getColorBoundsRect(0xFFFFFFFF, color);
            _outline.graphics.clear();
            _outline.graphics.lineStyle(0, 0x000000, 1);
            _outline.graphics.drawRect(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
        }
    }
}



Displaying BitmapData Images

 
package{
  import flash.display.*;
  
  public class Main extends Sprite{
    public function Main(){
        var squareData:BitmapData = new BitmapData(200, 200, false, 0xFFCC00CC);
        var square:Bitmap = new Bitmap(squareData);
        addChild(square);
    }
  }
}



Dissolve

 
package {
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.Event;
    import flash.geom.Point;
    public class Main extends Sprite {
        private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false,0xffffffff);
        private var _image:Bitmap = new Bitmap(_bitmap);
        private var _seed:Number = 10000;
        private var _pixelCount:int = 0;
    
        public function Main(  ) {
            addChild(_image);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
    
        public function onEnterFrame(event:Event):void {
            _seed = _bitmap.pixelDissolve(_bitmap,
                                       _bitmap.rect,
                                       new Point(  ),
                                       _seed, 
                                       1000,
                                       0xff000000);
            _pixelCount += 1000;
            if(_pixelCount > _bitmap.width * _bitmap.height)
            {
                removeEventListener(Event.ENTER_FRAME, onEnterFrame);
            }
        }
    }
}



File BitmapData with Rectangle

 
package{
  import flash.display.Sprite;
  import flash.display.*;
    import flash.geom.*;
  public class Main extends Sprite{
    public function Main(){
        var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF00FF00);
        imgData.fillRect(new Rectangle(5, 5, 10, 10), 0xFF0000FF);
        var bmp:Bitmap = new Bitmap(imgData);
        addChild(bmp);
    }
  }
}



getPixel32() Versus getPixel( )

 
package{
  import flash.display.*;
  
  public class Main extends Sprite{
    public function Main(){
        var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF0000FF);
        trace(imgData.getPixel(0, 0));  // Displays: 255
    }
  }
}



Get pixel data from BitmapData

 
package{
  import flash.display.*;
  public class Main extends Sprite{
    public function Main(){
        var imgData:BitmapData = new BitmapData(20, 20, false, 0x330000FF);
        trace(imgData.getPixel32(0, 0));  // Displays: 4278190335
                                  // (Alpha is 0xFF, not 0x33)

    }
  }
}



How draw( ) handles Alpha channel values

 
package{
  import flash.display.*;
    import flash.utils.*;
  import flash.events.*;
  import flash.geom.*;
  import flash.text.*;
  public class Main extends Sprite{
    public function Main(){

        var redSquare:BitmapData = new BitmapData(20, 20, true, 0xFFFF0000);
        var blueSquare:BitmapData = new BitmapData(20, 20, true, 0xFF0000FF);
        
        var sourceRect:Rectangle = new Rectangle(5, 5, 10, 5);
        
        var destPoint:Point = new Point(0,0);
        
        redSquare.copyPixels(blueSquare, sourceRect, destPoint);
        
        var b:Bitmap = new Bitmap(redSquare);
        addChild(b);
    }
  }
}



Modifying a BitmapData

 
package{
  import flash.display.*;
  
  public class Main extends Sprite{
    public function Main(){
        var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF0000FF);
        imgData.setPixel32(0, 0, 0xFFFFFFFF);
    }
  }
}



PerlinNoise animation

 
package {
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.Shape;
    import flash.display.Sprite;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    import flash.geom.Point;
    public class Main extends Sprite {
        private var _bitmapData:BitmapData = new BitmapData(200, 200);
        private var _offset:Number = 0;
        public function RuntimeBitmap() {
            var bitmap:Bitmap = new Bitmap(_bitmapData);
            addChild(bitmap);
            var timer:Timer = new Timer(1000);
            timer.addEventListener(TimerEvent.TIMER, timerHandler);
            timer.start();
        }
        private function timerHandler(event:TimerEvent):void {
            _bitmapData.perlinNoise(100, 100, 1, 1, false, false, 1, false, [new Point(_offset++, 0)]);
        }
    }
}



Retrieve a pixel with Alpha set to 255, from a transparent image

 
package{
  import flash.display.*;
  
  public class Main extends Sprite{
    public function Main(){
        var imgData:BitmapData = new BitmapData(20, 20, true, 0xFFFFFFFF);
        trace(imgData.getPixel32(0, 0));  // Displays: 4294967295
                                  // (original data was preserved)
    }
  }
}



Retrieving the Color of a Region of Pixels

 
package{
  import flash.display.*;
  import flash.geom.*;
  import flash.utils.ByteArray;
  public class Main extends Sprite{
    public function Main(){
        var blueSquare:BitmapData = new BitmapData(20, 20, false, 0xFF0000FF);
        var greenSquare:BitmapData = new BitmapData(30, 30, false, 0xFF00FF00);
        
        var rectRegion:Rectangle = new Rectangle(5, 5, 10, 10);
        
        var greenPixels:ByteArray = greenSquare.getPixels(rectRegion);
        
        greenPixels.position = 0;
        
        blueSquare.setPixels(rectRegion, greenPixels);
        
        var blueBmp:Bitmap = new Bitmap(blueSquare);
        var greenBmp:Bitmap = new Bitmap(greenSquare);
        addChild(blueBmp);
        addChild(greenBmp);
        greenBmp.x = 40;
    }
  }
}



The alpha value of pixels can be set in transparent bitmaps only (i.e., bitmaps created with the value true passed to the transparent parameter of the BitmapData constructor)

 
package{
  import flash.display.*;
  
  public class Main extends Sprite{
    public function Main(){
        var imgData:BitmapData = new BitmapData(20, 20, true, 0x330000FF);
        trace(imgData.getPixel32(0, 0));  // Displays: 855638271
                                  // (Alpha is 0x33)
    }
  }
}



The following code makes a BitmapData object with Perlin noise, and then uses that object as a bitmap fill. Because the stitch parameter is false, the edges are visible as it tiles.

 
package {
    import flash.display.BitmapData;
    import flash.display.Shape;
    import flash.display.Sprite;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    public class Main extends Sprite {
        private var _bitmapData:BitmapData = new BitmapData(200, 200);
        public function Main() {
            var shape:Shape = new Shape();
            shape.graphics.lineStyle(0, 0, 0);
            shape.graphics.beginBitmapFill(_bitmapData);
            shape.graphics.drawRect(0, 0, 600, 400);
            shape.graphics.endFill();
            addChild(shape);
            var timer:Timer = new Timer(1000);
            timer.addEventListener(TimerEvent.TIMER, timerHandler);
            timer.start();
        }
        private function timerHandler(event:TimerEvent):void {
            _bitmapData.perlinNoise(100, 100, 1, Math.random() * 100000, false, false);
        }
    }
}



The randomSeed parameter is responsible for the randomness of the noise

 
package {
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.Sprite;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    public class Main extends Sprite {
        private var _bitmapData:BitmapData = new BitmapData(400, 400);
        public function Main () {
            var bitmap:Bitmap = new Bitmap(_bitmapData);
            addChild(bitmap);
            var timer:Timer = new Timer(50);
            timer.addEventListener(TimerEvent.TIMER, timerHandler);
            timer.start();
        }
        private function timerHandler(event:TimerEvent):void {
            _bitmapData.perlinNoise(100, 100, 1, Math.random() * 1000, false, false);
        }
    }
}



Updates the octaves parameter

 
package {
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.Sprite;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    public class Main extends Sprite {
        private var _bitmapData:BitmapData = new BitmapData(400, 400);
        public function Main () {
            var bitmap:Bitmap = new Bitmap(_bitmapData);
            addChild(bitmap);
            var timer:Timer = new Timer(50);
            timer.addEventListener(TimerEvent.TIMER, timerHandler);
            timer.start();
        }
        private function timerHandler(event:TimerEvent):void {
            _bitmapData.perlinNoise(100, 100, mouseX * 10 / 400, 1, false, false);
        }
    }
}



Using BitmapData.lock( ) to improve performance

 
package{
  import flash.display.*;
  
  public class Main extends Sprite{
    public function Main(){
        var imgData:BitmapData = new BitmapData(500, 500, true, 0x00000000);
        var bmp:Bitmap = new Bitmap(imgData);
        
        imgData.lock(  );
        
        var color:uint;
        for (var i:int = 0; i < imgData.height ; i++) {
          for (var j:int = 0; j < imgData.width; j++) {
            color =  Math.floor(Math.random(  )*0xFFFFFFFF);
            imgData.setPixel32(j, i, color);
          }
        }
        
        imgData.unlock(  );
    }
  }
}