Flash / Flex / ActionScript/Graphics/Controls

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Creating an Item Renderer

   <source lang="java">

package {

   import flash.display.Sprite;
   import flash.text.TextField;
   public class Main extends Sprite
   {
       private var array:Array = ["one", "two", "three", "four", "five"];
   
       public function Main()
       {
           super();
           for(var i:int = 0; i < array.length; i++)
           {
               var spr:Sprite = new Sprite();
   
               spr.graphics.beginFill(0x880088, 1);
               spr.graphics.drawRect(0, 0, 100, 30);
               spr.graphics.endFill();
   
               var txt:TextField = new TextField();
   
               txt.text = String(array[i]);
   
               spr.addChild(txt);
   
               addChild(spr);
   
               spr.y = i * 32;
           }
       }
   }

}

       </source>
   
  


Draw the Play/Pause graphic

   <source lang="java">

package{

   import flash.display.Bitmap;
   import flash.display.BitmapData;
   import flash.display.Sprite;
   import flash.events.Event;
   import flash.events.MouseEvent;
   import flash.filters.DropShadowFilter;
   import flash.geom.Rectangle;
   import flash.media.SoundMixer;
   import flash.utils.ByteArray;
   
   public class Main extends Sprite {
       public function Main(  ) {
           // Draw the Play/Pause graphic
           graphics.beginFill(0xcccccc);
           graphics.drawRoundRect(0, 0, 20, 16, 4, 4);
           graphics.endFill(  );
           graphics.beginFill(0x333333);
           graphics.moveTo(4, 4);
           graphics.lineTo(8, 8);
           graphics.lineTo(4, 12);
           graphics.lineTo(4, 4);
           graphics.drawRect(10, 4, 2, 8);
           graphics.drawRect(14, 4, 2, 8);
           graphics.endFill(  );
           
       }
   }

}

       </source>
   
  


Panel Control

   <source lang="java">

package{

  import flash.display.*;
  import flash.events.*;
  
   public class Main extends Sprite {
       public var pan:Number = 0;
       
       public function Main(  )
       {
           addEventListener(MouseEvent.CLICK, onClick);
           draw(  );
       }
       
       public function onClick(event:MouseEvent):void
       {
           pan = event.localX / 50 - 1;
           draw(  );
           dispatchEvent(new Event(Event.CHANGE));
       }
   
       private function draw(  ):void {
           graphics.beginFill(0xcccccc);
           graphics.drawRect(0, 0, 102, 16);
           graphics.endFill(  );
           
           graphics.beginFill(0x000000);
           graphics.drawRect(50 + pan * 50, 0, 2, 16);
       }
   }

}

       </source>
   
  


Volume Control

   <source lang="java">

package{

  import flash.display.*;
  import flash.events.*;
  
   public class Main extends Sprite {
       public var volume:Number = 1.0;
       
       public function Main(  ){
           addEventListener(MouseEvent.CLICK, onClick);
           draw(  );
       }
       
       public function onClick(event:MouseEvent):void
       {
           // When user clicks the bar, set the volume
           volume = event.localX / 100;
           draw(  );
           dispatchEvent(new Event(Event.CHANGE));
       }
       
       private function draw(  ):void {
           // Draw a bar and the current volume position
           graphics.beginFill(0xcccccc);
           graphics.drawRect(0, 0, 102, 16);
           graphics.endFill(  );
           
           graphics.beginFill(0x000000);
           graphics.drawRect(volume * 100, 0, 2, 16);
       }
   }

}

       </source>