Flash / Flex / ActionScript/Graphics/graphics
Содержание
- 1 Adding a Simple One-Color Fill
- 2 Change line style
- 3 Change scaleX
- 4 Creating Fills
- 5 Draw four shapes
- 6 Drawing a Curve
- 7 Drawing a Straight Line
- 8 Drawing Circles
- 9 Drawing Lines in a Graphics Object
- 10 Drawing Rounded Rectangles
- 11 Draw lines
- 12 Draw three shapes
- 13 Introducing the Graphics Object
- 14 Moving the Pen without Drawing
- 15 Set Shape position
- 16 To move the drawing pen without drawing any line at all, use moveTo( ).
- 17 To remove all vector drawings in an object, we use the Graphics class"s instance method clear( ).
- 18 Use the graphics
Adding a Simple One-Color Fill
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var shape:Shape = new Shape ();
shape.graphics.lineStyle(0, 0xFF0000);
shape.graphics.beginFill(0xFFFF00,100);
shape.graphics.lineTo(100, 0);
shape.graphics.lineTo(100, 100);
shape.graphics.lineTo(0, 100);
shape.graphics.lineTo(0, 0);
shape.graphics.endFill();
addChild(shape);
}
}
}
Change line style
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var shape:Shape = new Shape();
shape.graphics.lineStyle(0, 0xFF0000);
shape.graphics.lineTo(100, 0);
shape.graphics.lineStyle(0,0x00FF00);
shape.graphics.lineTo(100, 100);
addChild(shape);
}
}
}
Change scaleX
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var rectangleA:Shape = new Shape();
rectangleA.graphics.lineStyle(1, 0, 100);
rectangleA.graphics.lineTo(100, 0);
rectangleA.graphics.lineTo(100, 50);
rectangleA.graphics.lineTo(0, 50);
rectangleA.graphics.lineTo(0, 0);
rectangleA.scaleX = 4;
addChild(rectangleA);
}
}
}
Creating Fills
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var spr:Sprite = new Sprite();
spr.graphics.beginFill(0xff00ff, 0.5);//our fill will be yellow
spr.graphics.drawCircle(0, 0, 50);//fill a circle with our fill
spr.graphics.endFill();//we"re done with this graphic
addChild(spr);
}
}
}
Draw four shapes
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var linesA:Shape = new Shape();
var linesB:Shape = new Shape();
var linesC:Shape = new Shape();
var linesD:Shape = new Shape();
addChild(linesA);
addChild(linesB);
addChild(linesC);
addChild(linesD);
linesA.x = 100;
linesA.y = 100;
linesA.graphics.lineStyle(20, 0, 100, false, "none", "none", "round");
linesA.graphics.lineTo(100, 0);
linesA.graphics.lineTo(0, 50);
linesB.x = 250;
linesB.y = 100;
linesB.graphics.lineStyle(20, 0, 100, false, "none", "none", "none");
linesB.graphics.lineTo(100, 0);
linesB.graphics.lineTo(0, 50);
linesC.x = 100;
linesC.y = 200;
linesC.graphics.lineStyle(20, 0, 100, false, "none", "none", "miter");
linesC.graphics.lineTo(100, 0);
linesC.graphics.lineTo(0, 50);
linesD.x = 250;
linesD.y = 200;
linesD.graphics.lineStyle(20, 0, 100, false, "none", "none", "miter", 10);
linesD.graphics.lineTo(100, 0);
linesD.graphics.lineTo(0, 50);
}
}
}
Drawing a Curve
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var shape:Shape = new Shape ();
shape.graphics.lineStyle(0, 0xFF0000, 100);
shape.graphics.curveTo(50, 100, 100, 0);
addChild(shape);
}
}
}
Drawing a Straight Line
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var shape:Shape = new Shape ();
shape.graphics.lineStyle(0, 0xFF0000);
shape.graphics.lineTo(100, 0);
shape.graphics.lineTo(100, 100);
shape.graphics.lineStyle(0, 0xFF0000);
shape.graphics.moveTo(100, 100);
shape.graphics.lineTo(150, 100);
shape.graphics.moveTo(200, 100);
shape.graphics.lineTo(250, 100);
shape.graphics.moveTo(125, 200);
shape.graphics.lineTo(225, 200);
addChild(shape);
}
}
}
Drawing Circles
package{
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
public class Main extends Sprite
{
private var Maib:Shape;
public function ShapeTest()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
var shape:Shape = new Shape();
addChild(shape);
shape.x = 100;
shape.y = 100;
shape.graphics.beginFill(0x000000, 1);
shape.graphics.drawCircle(0, 0, 100);
shape.graphics.endFill();
}
}
}
Drawing Lines in a Graphics Object
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var spr:Sprite = new Sprite();
spr.graphics.lineStyle(1, 0x0000ff);
spr.graphics.moveTo(30, 30);
spr.graphics.lineTo(100, 30);
spr.graphics.lineTo(100, 100);
spr.graphics.lineTo(30, 100);
spr.graphics.lineTo(30, 30);
spr.graphics.endFill();
addChild(spr);
}
}
}
Drawing Rounded Rectangles
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var shape:Shape = new Shape();
addChild(shape);
shape.graphics.beginFill(0x000000, 1);
shape.graphics.drawRoundRect(0, 0, 100, 100, 10, 20);
shape.graphics.endFill();
}
}
}
Draw lines
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var rectangleA:Sprite = new Sprite();
rectangleA.graphics.lineStyle(1, 0x000000, 100, false);
rectangleA.graphics.lineTo(100, 0.4);
rectangleA.graphics.lineTo(100.4, 50);
rectangleA.graphics.lineTo(0, 50.4);
rectangleA.graphics.lineTo(0.4, 0)
addChild(rectangleA);
}
}
}
Draw three shapes
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var lineA:Shape = new Shape();
var lineB:Shape = new Shape();
var lineC:Shape = new Shape();
addChild(lineA);
addChild(lineB);
addChild(lineC);
lineA.x = 100;
lineA.y = 100;
lineA.graphics.lineStyle(20, 0, 1, false, "none", "round");
lineA.graphics.lineTo(100, 0);
lineB.x = 100;
lineB.y = 150;
lineB.graphics.lineStyle(20, 0, 1, false, "none", "square");
lineB.graphics.lineTo(100, 0);
lineC.x = 100;
lineC.y = 200;
lineC.graphics.lineStyle(20, 0, 1, false, "none", "none");
lineC.graphics.lineTo(100, 0);
}
}
}
Introducing the Graphics Object
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
createSprite();
}
public function createSprite(){
var spr:Sprite = new Sprite();
spr.graphics.beginFill(0x00ff00, 1.0);
spr.graphics.drawRect(0, 0, 50, 50);
spr.graphics.endFill();
addChild(spr);
}
}
}
Moving the Pen without Drawing
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var shape:Shape = new Shape();
shape.graphics.lineStyle(0, 0xFF0000);
shape.graphics.moveTo(100, 100);
addChild(shape);
}
}
}
Set Shape position
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var rectangleB:Shape = new Shape();
rectangleB.graphics.lineStyle(1, 0, 100, false, "none");
rectangleB.graphics.lineTo(100, 0);
rectangleB.graphics.lineTo(100, 50);
rectangleB.graphics.lineTo(0, 50);
rectangleB.graphics.lineTo(0, 0);
rectangleB.y = 1;
rectangleB.scaleX = 400;
addChild(rectangleB);
}
}
}
To move the drawing pen without drawing any line at all, use moveTo( ).
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var canvas:Shape = new Shape( ); // Create the Shape to draw in
canvas.graphics.lineStyle(1); // Set the stroke to 1 point, black
canvas.graphics.moveTo(100, 100); // Move the pen without drawing a line
canvas.graphics.lineTo(200, 200); // Draw the line (this also moves the pen)
addChild(canvas);
}
}
}
To remove all vector drawings in an object, we use the Graphics class"s instance method clear( ).
package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var canvas:Shape = new Shape( );
canvas.graphics.lineStyle(3, 0x0000FF); // Apply blue stroke
canvas.graphics.lineTo(25, 35);
addChild(canvas);
canvas.graphics.clear( );
}
}
}
Use the graphics
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var rectangleB:Sprite = new Sprite();
rectangleB.graphics.lineStyle(1, 0x000000, 100, true);
rectangleB.graphics.lineTo(100, 0.4);
rectangleB.graphics.lineTo(100.4, 50);
rectangleB.graphics.lineTo(0, 50.4);
rectangleB.graphics.lineTo(0.4, 0);
rectangleB.x = 200;
addChild(rectangleB);
}
}
}