Flash / Flex / ActionScript/TextField/Effects

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a list of bulleted text

   <source lang="java">

package{

 import flash.display.Sprite;
 import flash.text.*;
 public class Main extends Sprite{
   public function Main(){
       var tContent:TextField = new TextField();
       tContent.multiline = true;
       tContent.border = true;
       tContent.wordWrap = true;
       tContent.text = "a\nb\nc\nd";
       var tfFormatter:TextFormat = new TextFormat();
       tfFormatter.bullet = true;
       tContent.setTextFormat(tfFormatter);
       addChild(tContent);
   }
 }

}

       </source>
   
  


Applying Advanced Anti-Aliasing

   <source lang="java">

package {

 import flash.display.Sprite;
 import flash.text.TextField;
 public class Main extends Sprite {
   public function Main(  ) {
     var field:TextField = new TextField(  );
     field.antiAliasType = flash.text.AntiAliasType.ADVANCED;
     addChild(field);
   }
 }

}

       </source>
   
  


ClickableText

   <source lang="java">

Handling the MouseEvent.CLICK event package {

 import flash.display.*;
 import flash.text.*;
 import flash.events.*;
 public class Main extends Sprite {
   public function Main (  ) {
     var theTextField:TextField = new TextField(  );
     theTextField.text       = "Click here";
     theTextField.autoSize   = TextFieldAutoSize.LEFT;
     theTextField.border     = true;
     theTextField.background = true;
     theTextField.selectable = false;
     addChild(theTextField);
     theTextField.addEventListener(MouseEvent.CLICK, clickListener);
   }
   private function clickListener (e:MouseEvent):void {
     trace("Mouse was clicked");
   }
 }

}

       </source>
   
  


Make whole TextField italic

   <source lang="java">

package{

 import flash.display.Sprite;
 import flash.text.*;  
 public class Main extends Sprite{
   public function Main(){
       var tfStyle:TextFormat = new TextFormat();
       tfStyle.font = "Verdana";
       tfStyle.bold = true;
       tfStyle.italic = true;
       tfStyle.size = 12;
       var tContent:TextField = new TextField();
       tContent.setTextFormat(tfStyle);
       addChild(tContent);
   }
 }

}

       </source>
   
  


Rasterizing, then dissolving a TextField

   <source lang="java">

package {

 import flash.display.*;
 import flash.utils.*;
 import flash.events.*;
 import flash.geom.*;
 import flash.text.*;
 public class DissolveText extends Sprite {
   private var randomSeed:int = Math.floor(Math.random(  ) * int.MAX_VALUE);
   private var destPoint:Point = new Point(0, 0);
   private var numberOfPixels:int = 10;
   private var destColor:uint = 0xFF000000;
   private var bitmapData:BitmapData;
   private var t:Timer;
   public function DissolveText (  ) {
     var txt:TextField = new TextField(  );
     txt.text = "Essential ActionScript 3.0";
     txt.autoSize = TextFieldAutoSize.LEFT;
     txt.textColor = 0xFFFFFF;
     bitmapData = new BitmapData(txt.width, txt.height, false, destColor);
     bitmapData.draw(txt);
     var bitmap:Bitmap = new Bitmap(bitmapData);
     addChild(bitmap);
     t = new Timer(10);
     t.addEventListener(TimerEvent.TIMER, timerListener);
     t.start(  );
   }
   private function timerListener (e:TimerEvent):void {
     dissolve(  );
   }
   public function dissolve(  ):void {
     randomSeed = bitmapData.pixelDissolve(bitmapData,
                                           bitmapData.rect,
                                           destPoint,
                                           randomSeed,
                                           numberOfPixels,
                                           destColor);
     var coloredRegion:Rectangle =
               bitmapData.getColorBoundsRect(0xFFFFFFFF, destColor, false);
     if (coloredRegion.width == 0 && coloredRegion.height == 0 ) {
       t.stop(  );
     }
   }
 }

}

       </source>
   
  


Set Text box grid fit type to pixel

   <source lang="java">

package {

 import flash.display.Sprite;
 import flash.text.TextField;
 public class Main extends Sprite {
   public function Main(  ) {
     var field:TextField = new TextField(  );
     field.gridFitType = GridTypeFit.PIXEL;
     addChild(field);
   }
 }

}

       </source>
   
  


the text appears fully opaque, even though the text field"s alpha percentage is set to 20%:

   <source lang="java">

package{

 import flash.display.Sprite;
 import flash.text.*;
 public class Main extends Sprite{
   public function Main(){
       var t:TextField = new TextField(  );
       t.text = "Hello world";
       t.alpha = .2;
       addChild(t);
   }
 }

}

       </source>