Flash / Flex / ActionScript/XML/insert
Содержание
- 1 Add a new child to the end of the existing xml data
- 2 Adding a new child after all existing children
- 3 Adding a new child after a specific existing child
- 4 Adding a new child before a specific existing child
- 5 As an alternative to the insertChildAfter( ) approach (1)
- 6 As an alternative to the insertChildAfter( ) approach (2)
- 7 Use appendChild method to add new child to the end of existing xml data
Add a new child to the end of the existing xml data
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){
var novel:XML = <BOOK ISBN="0000000000"> <TITLE>ActionScript</TITLE> <AUTHOR>J, J</AUTHOR> <PUBLISHER>Books Ltd</PUBLISHER> </BOOK> novel.*[novel.*.length( )-1] += <DESCRIPTION>A modern classic</DESCRIPTION>; trace(novel); } }
}
</source>
Adding a new child after all existing children
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var novel:XML = <BOOK ISBN="0000000000"> <TITLE>ActionScript</TITLE> <AUTHOR>J, J</AUTHOR> <PUBLISHER>Books Ltd</PUBLISHER> </BOOK> novel.insertChildAfter(novel.*[novel.*.length( )-1], <DESCRIPTION>A modern classic</DESCRIPTION>); trace(novel); } }
}
</source>
Adding a new child after a specific existing child
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){
var novel:XML = <BOOK ISBN="0000000000"> <TITLE>ActionScript</TITLE> <AUTHOR>J, J</AUTHOR> <PUBLISHER>Books Ltd</PUBLISHER> </BOOK> novel.insertChildAfter(novel.AUTHOR[0], <AUTHOR>D, V</AUTHOR>); trace(novel); } }
}
</source>
Adding a new child before a specific existing child
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var novel:XML = <BOOK ISBN="0000000000"> <TITLE>ActionScript</TITLE> <AUTHOR>J, J</AUTHOR> <PUBLISHER>Books Ltd</PUBLISHER> </BOOK> novel.insertChildBefore(novel.AUTHOR[0], <PRICE>19.99</PRICE>); trace(novel); } }
}
</source>
As an alternative to the insertChildAfter( ) approach (1)
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var novel:XML = <BOOK ISBN="0000000000"> <TITLE>ActionScript</TITLE> <AUTHOR>J, J</AUTHOR> <PUBLISHER>Books Ltd</PUBLISHER> </BOOK> novel.AUTHOR[0] = novel.AUTHOR[0] + <AUTHOR>D, V</AUTHOR>; trace(novel); } }
}
</source>
As an alternative to the insertChildAfter( ) approach (2)
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var novel:XML = <BOOK ISBN="0000000000"> <TITLE>ActionScript</TITLE> <AUTHOR>J, J</AUTHOR> <PUBLISHER>Books Ltd</PUBLISHER> </BOOK> novel.AUTHOR[0] += <AUTHOR>D, V</AUTHOR>; trace(novel); } }
}
</source>
Use appendChild method to add new child to the end of existing xml data
<source lang="java">
package{
import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var novel:XML = <BOOK ISBN="0000000000"> <TITLE>ActionScript</TITLE> <AUTHOR>J, J</AUTHOR> <PUBLISHER>Books Ltd</PUBLISHER> </BOOK> novel.appendChild(<DESCRIPTION>A modern classic</DESCRIPTION>); trace(novel); } }
}
</source>