Flash / Flex / ActionScript/TextField — различия между версиями
Admin (обсуждение | вклад) м (1 версия) |
Admin (обсуждение | вклад) м (1 версия) |
(нет различий)
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Текущая версия на 08:14, 26 мая 2010
- Animation
- Effects
- Event
- Filter
- Input Field
- Length
- MouseEvent
- Password
- Scroll
- StyleSheet
- autosize
- background
- border
- color
- focus
- focus event
- htmlText
- margin
- mouseWheel
- rotation
- selection
- size
- skew
- tab
- text
- text event
- text format
- type
- wordwrap
Содержание
- 1 Automatically selecting a fallback font
- 2 Class-level font embedding
- 3 Creates a TextField object and then tells Flash Player to render it with embedded fonts using the FlashType renderer:
- 4 Determining Glyph Availability
- 5 Embedded-Text Rendering
- 6 Embedding fonts centrally
- 7 FlashType versus Flash Player"s standard vector-renderer
- 8 Hello World, in Verdana
- 9 Listing all device fonts
- 10 Listing all embedded and device fonts
- 11 Listing all embedded fonts
- 12 Loading Fonts at Runtime
- 13 Missing Fonts and Glyphs
- 14 Set the font with HTML
- 15 Using bold and italic with embedded fonts
Automatically selecting a fallback font
package {
import flash.display.*;
import flash.text.*;
public class Main extends Sprite {
public function Main() {
var format:TextFormat = new TextFormat( );
format.font = getFont(["ZapfChancery", "Verdana", "Arial", "_sans"]);
var t:TextField = new TextField( );
t.text = "ActionScript is fun!";
t.autoSize = TextFieldAutoSize.LEFT;
t.setTextFormat(format)
addChild(t);
}
public function getFont (fontList: Array):String {
var availableFonts:Array = Font.enumerateFonts(true);
for (var i:int = 0; i < fontList.length; i++) {
for (var j:int = 0; j < availableFonts.length; j++) {
if (fontList[i] == Font(availableFonts[j]).fontName) {
return fontList[i];
}
}
}
return null;
}
}
}
Class-level font embedding
package {
import flash.display.*;
import flash.text.*;
import mx.core.FontAsset;
public class HelloWorld extends Sprite {
Verdana;
public function HelloWorld ( ) {
var t:TextField = new TextField( );
t.embedFonts = true;
t.htmlText = "<FONT FACE="Verdana">Hello world</FONT>";
addChild(t);
}
}
}
[Embed(source="c:/windows/fonts/verdana.ttf", fontFamily="Verdana")]
class Verdana extends FontAsset {
}
Creates a TextField object and then tells Flash Player to render it with embedded fonts using the FlashType renderer:
package{
import flash.display.Sprite;
import flash.text.*;
public class Main extends Sprite{
public function Main(){
var t:TextField = new TextField( );
t.embedFonts = true;
t.antiAliasType = AntiAliasType.ADVANCED;
}
}
}
Determining Glyph Availability
package{
import flash.display.Sprite;
import flash.text.*;
public class Main extends Sprite{
public function Main(){
var fontName:String = "Verdana";
var font:Font;
var fonts:Array = Font.enumerateFonts(true);
for (var i:int = 0; i < fonts.length; i++) {
if (fonts[i].fontName == fontName) {
font = fonts[i];
break;
}
}
trace(font.hasGlyphs("Hello world")); // Displays: true
// trace(font.hasGlyphs()); // Displays: false
}
}
}
Embedded-Text Rendering
package{
import flash.display.Sprite;
import flash.text.*;
public class Main extends Sprite{
public function Main(){
var t:TextField = new TextField( );
t.embedFonts = true;
t.antiAliasType = AntiAliasType.NORMAL;
addChild(t);
}
}
}
Embedding fonts centrally
package {
import flash.display.*;
import flash.text.*;
public class Main extends Sprite {
public function Main ( ) {
var t:TextField = new TextField( );
t.embedFonts = true;
t.htmlText = "<FONT FACE="Verdana">Hello world</FONT>";
addChild(t);
}
}
}
class FontEmbedder {
[Embed(source="c:/windows/fonts/verdana.ttf",fontFamily="Verdana")]
private var verdana:Class;
}
FlashType versus Flash Player"s standard vector-renderer
package {
import flash.display.*;
import flash.text.*;
public class FlashTypeDemo extends Sprite {
[Embed(source="c:/windows/fonts/verdana.ttf",fontFamily="Verdana")]
private var verdana:Class;
public function FlashTypeDemo ( ) {
var t:TextField = new TextField( );
t.width = 200;
t.embedFonts = true;
t.htmlText = "<FONT FACE="Verdana" SIZE="10">" + "abcdefghijklmnopqrstuvwxyz</FONT>";
t.antiAliasType = AntiAliasType.ADVANCED;
addChild(t);
var t2:TextField = new TextField( );
t2.width = 200;
t2.embedFonts = true;
t2.htmlText = "<FONT FACE="Verdana" SIZE="10">" + "abcdefghijklmnopqrstuvwxyz</FONT>";
t2.antiAliasType = AntiAliasType.NORMAL;
addChild(t2);
t2.x = 180;
}
}
}
Hello World, in Verdana
package {
import flash.display.*;
import flash.text.*;
public class Main extends Sprite {
[Embed(source="c:/windows/fonts/verdana.ttf",
fontFamily="Verdana")]
private var verdana:Class;
public function Main ( ) {
var t:TextField = new TextField( );
t.embedFonts = true;
t.htmlText = "<FONT FACE="Verdana">Hello world</FONT>";
addChild(t);
}
}
}
Listing all device fonts
package{
import flash.display.Sprite;
import flash.text.*;
public class Main extends Sprite{
public function Main(){
var fonts:Array = Font.enumerateFonts(true);
fonts.sortOn("fontName", Array.CASEINSENSITIVE);
for (var i:int = 0; i < fonts.length; i++) {
if (fonts[i].fontType == FontType.DEVICE) {
trace(fonts[i].fontName + ", " + fonts[i].fontStyle);
}
}
}
}
}
Listing all embedded and device fonts
package{
import flash.display.Sprite;
import flash.text.*;
public class Main extends Sprite{
public function Main(){
var fonts:Array = Font.enumerateFonts(true);
fonts.sortOn("fontName", Array.CASEINSENSITIVE);
for (var i:int = 0; i < fonts.length; i++) {
trace(fonts[i].fontType + ": "
+ fonts[i].fontName + ", " + fonts[i].fontStyle);
}
}
}
}
Listing all embedded fonts
package{
import flash.display.Sprite;
import flash.text.*;
public class Main extends Sprite{
public function Main(){
var fonts:Array = Font.enumerateFonts( );
fonts.sortOn("fontName", Array.CASEINSENSITIVE);
for (var i:int = 0; i < fonts.length; i++) {
trace(fonts[i].fontName + ", " + fonts[i].fontStyle);
}
}
}
}
Loading Fonts at Runtime
package {
import flash.display.*;
import flash.text.*;
// Embed fonts for use by any .swf file that loads this file
public class Main extends Sprite {
[Embed(source="c:/windows/fonts/verdana.ttf",
fontFamily="Verdana")]
private var verdana:Class;
[Embed(source="c:/windows/fonts/verdanab.ttf",
fontFamily="Verdana",
fontWeight="bold")]
private var verdanaBold:Class;
// Constructor
public function Main() {
// Register this class"s embedded fonts in the global font list
Font.registerFont(verdana);
Font.registerFont(verdanaBold);
}
}
}
class Fonts extends flash.display.Sprite {
[Embed(source="c:/windows/fonts/verdana.ttf",
fontFamily="Verdana")]
private var verdana:Class;
[Embed(source="c:/windows/fonts/verdanab.ttf",
fontFamily="Verdana",
fontWeight="bold")]
private var verdanaBold:Class;
}
Missing Fonts and Glyphs
package{
import flash.display.Sprite;
import flash.text.*;
public class Main extends Sprite{
public function Main(){
var t:TextField = new TextField( );
t.embedFonts = true;
t.htmlText = "<FONT FACE="Verdana">Hello <b>world</b></FONT>";
addChild(t);
}
}
}
Set the font with HTML
package{
import flash.display.Sprite;
import flash.text.*;
public class Main extends Sprite{
public function Main(){
var t:TextField = new TextField( );
t.embedFonts = true;
t.htmlText = "<FONT FACE="fontName">Hello world</FONT>";
}
}
}
Using bold and italic with embedded fonts
package {
import flash.display.*;
import flash.text.*;
public class Main extends Sprite {
FontEmbedder;
public function Main() {
var t:TextField = new TextField( );
t.embedFonts = true;
t.htmlText = "<FONT FACE="Verdana">Hello <b>world</b></FONT>";
addChild(t);
}
}
}
class FontEmbedder {
[Embed(source="c:/windows/fonts/verdana.ttf",
fontFamily="Verdana")]
private var verdana:Class;
[Embed(source="c:/windows/fonts/verdanab.ttf",
fontFamily="Verdana",
fontWeight="bold")]
private var verdanabold:Class;
}