Flash / Flex / ActionScript/Development/SimpleButton — различия между версиями

Материал из Web эксперт
Перейти к: навигация, поиск
м (1 версия)
 
(нет различий)

Версия 09:19, 26 мая 2010

Add mouse click event to SimpleButton

 
package {
  import flash.display.*;
  import flash.events.*;
  public class SimpleButtonDemo extends Sprite {
    public function SimpleButtonDemo(  ) {
      var button:SimpleButton = new SimpleButton(  );
      button.x = 20;
      button.y = 20;
      
      button.upState = createCircle( 0x00FF00, 15 );
      button.overState = createCircle( 0xFFFFFF, 16 );
      button.downState = createCircle( 0xCCCCCC, 15 );
      button.hitTestState = createCircle( 0x000000, 50 );
      
      button.addEventListener( MouseEvent.CLICK, handleClick );
      
      addChild( button );  
    }
    
    private function createCircle( color:uint, radius:Number ):Shape {
      var circle:Shape = new Shape(  );
      circle.graphics.lineStyle( 1, 0x000000 );
      circle.graphics.beginFill( color );
      circle.graphics.drawCircle( 0, 0, radius );
      circle.graphics.endFill(  );
      return circle;
    }
    
    private function handleClick( event:MouseEvent ):void {
      trace( "Mouse clicked on the button" );  
    }
  }
}



Creating Simple Buttons

 
package {
  import flash.display.*;
  import flash.events.*;
  public class SimpleButtonDemo extends Sprite {
    public function SimpleButtonDemo(  ) {
      var button:SimpleButton = new SimpleButton(  );
      button.x = 20;
      button.y = 20;
      
      button.upState = createCircle( 0x00FF00, 15 );
      button.overState = createCircle( 0xFFFFFF, 16 );
      button.downState = createCircle( 0xCCCCCC, 15 );
      button.hitTestState = button.upState;
      
      button.addEventListener( MouseEvent.CLICK, handleClick );
      
      addChild( button );  
    }
    
    private function createCircle( color:uint, radius:Number ):Shape {
      var circle:Shape = new Shape(  );
      circle.graphics.lineStyle( 1, 0x000000 );
      circle.graphics.beginFill( color );
      circle.graphics.drawCircle( 0, 0, radius );
      circle.graphics.endFill(  );
      return circle;
    }
    
    private function handleClick( event:MouseEvent ):void {
      trace( "Mouse clicked on the button" );  
    }
  }
}



SimpleButton with up, over and down sprite

 
package{
  import flash.display.*;
  
  public class Main extends Sprite{
    public function Main(){
        var overSprite:Sprite = new Sprite();
          overSprite.graphics.beginFill(0xff0000, 1);
          overSprite.graphics.drawRect(0, 0, 100, 100);
          overSprite.graphics.endFill();
        
          var upSprite:Sprite = new Sprite();
          upSprite.graphics.beginFill(0x00ff00, 1);
          upSprite.graphics.drawRect(0, 0, 100, 100);
          upSprite.graphics.endFill();
        
          var downSprite:Sprite = new Sprite();
          downSprite.graphics.beginFill(0xffffff, 1);
          downSprite.graphics.drawRect(0, 0, 100, 100);
        
          downSprite.graphics.endFill();
        
          var btnOne:SimpleButton = new SimpleButton(upSprite, overSprite, downSprite, overSprite);

    }
  }
}